Armorsmith Archive
Thread: An appeal for the Force Sensative Crafter
You do know that when JTL comes out ... you essential get 2 characters in one. The skill set you have now is for the land portion of the game and when you are in space you get an entirely different set of skills. 250 skilpoints to use on land and 250 skill points to use in space. SO essentially 2 characters .. 1 toon.
Meplorium wrote:
There are a lot of people doing these not for jedi but for a second character. Jump to light speed is coming with new races and shipwright. Many are looking at this chance for a second char to use that new content without leaving their old skills/char behind.
tRENCH wrote:
You do know that when JTL comes out ... you essential get 2 characters in one. The skill set you have now is for the land portion of the game and when you are in space you get an entirely different set of skills. 250 skilpoints to use on land and 250 skill points to use in space. SO essentially 2 characters .. 1 toon.
I think the rewards for the dedicated crafters who choose to take this hard and long path to FS crafting should indeed be given more than a amazing success bonus, all the work that goes into these FS skills imo deserves the extra 2 points that were proposed, otherwise i see no real incentive to do these quests.
Ipseck wrote:
You're spending 1 skill point for skills that would on average require you to spend 3 or 4. Suck it up. If you want to be the best, you have to work for it.
I'm sick of all this FS 'its not fair' bull crap. You know what's not fair? crafters don't have one ounce of risk involved in their FS quest. No risk of decay, no risk of dying, no risk of anything. All you have to do, if you choose is sit there inside your house, invulnerable to everything, and click buttons.
Even your cost analysis sucks. Along with that armor why don't you factor in the countless buffs, weapons, slices, and healing? stop it already. They made it easy to be a Jedi, now you want em to make it easier? screw that.
Problem is you can go and get force sensitive XP just doing your profession, I can not... The way I work now, using factories for the bulk of production as that is the only way to get the best quality, I need to sell about 25 billion credits worth of armor.... That's not going to happen in my lifetime, so I have no option other that to 'grind' pointless items that have nothing to do with my profession.
Also - you get the advantage of a master profession to speed things up, we get nothing for mastering our profession to make things go quicker... I would like to see you get the force sensitive tree's with only novice marksman. If we need to grind XP that's effectively all we have to use.
This system was not thought out well, I am not complaining because it is hard, I am complaining because it is near impossible!
Message Edited by Malitevv on 09-13-2004 02:21 PM
Message Edited by Gizmarke on 09-13-2004 02:29 PM