Armorsmith Archive
Thread: An appeal for the Force Sensative Crafter
Ail wrote:
Stop grinding and enjoy the game...........
Tho i can see one major agrument from a design POV that the 2 FS points would make high end items even better, further increasing the problems with crafted items being too good and removing the challenge of the game. But if there a is more tempting prize to be offered to make these rewards going for i can't think of one.
Buzz1096 wrote:Two words: Credit SinkIf the devs can find a way to get credits out of the economy they do it. Grinding burns credits, therefore grinding is good for the devs.
Actually, not true. When you go to buy resources from another player, you're basically just moving credits from one player to another. That's not burning credits by a long shot. You're losing the credits sure, but they're still in a players pocket.
Gizmarke wrote:
The design I believe was to reward the player for 'normal play' not grinding (like the profession grinding under the old system) AND at the same time getting closer to being a Jedi or getting FS skills, doing whatever you like doing. And I like this system because it is so flexible. Its more about doing what you like doing. If you like what you're doing, it isn't a grind, its a game.
Good luck!
Message Edited by Gizmarke on 09-13-2004 02:29 PM
I totally agree and do expect that was the goal. The issue is master crafters don't continue to gain experience through normal play. Even the entire aspect of mastering a crafting profession isn't really done well. I wouldn't say its horrible, just because I don't know of a better way.
A combat profession goes out and continues to get new skills. It doesn't matter that they aren't a master because combat is more of a personal goal. You can go as fast as you want, because your not depending on other people to advance. All that matters is your own time.
Crafting is a lot different in the game right now. It was a lot different in the start, but right now 98% of the sales are by Masters and a majority of those are probably 12 point masters.
With combat people might not invite you on a hunt or to a PvP event because your not a master, but that doesn't matter. You can still continue gaining experience in what I would consider a normal way. Crafting depends on others to buy your food just because to me a normal way of playing a crafting char is to make items that others use.
Now here is the best case situation for a crafter to play what I would consider a normal way.
Crafting singles each day. I'll use food as an example because this is the chef forum after all. ![]()
Best case I think would be 15 second per craft. You must fully experiment. The devs can't expect people to sell items without using all your skills in making them. So 4 per minute. Lets say over 3 hours that would be about720 crafts. Which is an average buff session. Best estimate for experience would be about 200 per item(Noone would craft 720 of the same item to sell). Thats about 140000 experience.
Realize these are all singles. At this rate, it must be assumed that you are actually selling 720 singles per day.
There are so many assumptions there that would never happen just to get it to a somewhat reasonable amount of experience. In the months since the chef revamp I have received a total of just under 120k experience. For one line I need 7.5 million experience I believe. After 5+ months I am about 2% of the way there. So I've got about 22-23 more years to go. This is the same arguement that has been made over and over again. If the devs haven't seen it by now, they must be blind.
The issue still remains that a better solution is probably not possible with the exception of lowering the exp requirements.
My comparison to the current crafting exp is comparing it to a combat profession that only PvPs. They gain no experience at all through normal play. This is an exception though. I don't know for how many that is the case, but I would still guess a majority of combat profs do actually go kill things that would gain experience through normal play. This basically means a master crafting making 98% of their wares in factories and selling them to people. Drastically expanding usage exp is the only solution I see and I honestly don't see this happening. First of all it wouldn't help most of the major crafters as more than likely you would have to use factories placed by your toon.
I was happy with the new jedi path, but I'm not impressed with the huge increase in grinding. More than likely I will not open up my jedi slot on my alt. I have 3 unlocks and in the next 2-3 months I kind of doubt I will get all the exp needed. As for my crafter, I'm convinced that I will never get any FS skills. Grinding the same as 30 professions just for one line of exp is not acceptable. I can't even imaging it being acceptable to the devs, but it was overlooked because most of the skills really don't matter much.
What he said. For better or for worse, the force crafting skills will not make your product any better. What it will do is save you time and resources, but if you are diligent you will still be crafting the same quality as the guy with the force crafting skills. The only real difference is that the force crafter might not have to work so hard to get the top results.
Ail wrote:
For crying out loud. Noone forces you to get force crafting. The bonus it gives are small enough that a non force sensitive crafter can still compete very well with a force sensitive one.
It was made hard so not everyone does it.... There's tonns of crafters complaining about the difficulty, but guess what ? SOE does not want a tonn of players to get it..........
And why does everyone look at it in terms of grinding and cost ?
Stop grinding and enjoy the game and force sensitive will slowly come as you keep running your business..
I know I have been force sensitive for 6 days now and so far I have trained novice and I have 40k crafting xp.
135k more and I get one box and I grinded nothing at all..........
I actually increased my profits working on getting crafting xp because I thought about it and decided to start working on a new market segment that does require you to handcraft armor....
Stop grinding and enjoy the game...........
the only tree they need to fix is Repair. this has had no noticable effect on my repairs. if they set it up so that sliced weapons can no longer get a minor blemish repair, then they have cheated us. i would not suggest getting repair tree at this time.
it's is good that the grind is long for crafters. there's a brave new world on the other side of this tree, and it shouldn't be had in a 3-5 day grind.