Armorsmith Archive
Thread: Please Read the Architect Coraspodent is fronting some crazy ideas on resources
CaileSathinor wrote:
Why are you trolling on my forum?
I'm not trolling, first I quit chef because most the foods do not work as advertised and I have a problem selling stuff that don't work.
I'm a Armor Smith now and I enjoy it, I spent perhaps 20 million on resources to get started and the post on deacying our resources on the Arch. fourm effects us much more than them, is that plain enough. We have what 30 named resources.
Where do you get off saying I'm trolling, man thats exactly why I don't post much over the 2 years I have been playing, how old are you 16? I point out a very important post to the other armor smiths, I miss the last coraspondent you do not impress me.
Point being factory runs, Is this their plan to slow prodution or are they going to fix it!
Tell us the truth. And yea you P_ssed me off.
New Armor Smith who is not jealous of old armor smiths.
I for got, THIS IS ALL THE SMITH"S FORUM not just yours.
I supprised you even replied but that shows me you didn't go to the Arch. fourm and yes I have some Arch. also.
CaileSathinor wrote:I don't go to the Arch forum
because
I don't play an
Arch.
And when I
referred to it as "my" forum, it was tongue
in cheek facetiousness. Next time I'll add plenty of smileys
so you know I'm not serious next time.
Fixed
CrazedArmorsmith wrote:
far too lazy to look at a post on another board without a link
Ditto. But like the other guy said, no way any sort of resource decay would ever happen.
It's an interesting idea if:
-You consider lot swapping to be a problem. (editorial: I personally am one of those bad ol' cross server lot swappers. It takes a lot of time and credits and effort to maintain that many lots, especially with the clvl 1 crafter. It seems that the effort I put forth to provide large quantities of resources at reasonable prices is totallly diminished for the sake of joe public, who wants their game to load a little faster, or who thinks it's unfair when something they want spawns under my lots so he can't get the best spot. By that argument player cities, NPC cities, and any structure, including your own lots, are all guilty of the same thing. I see no reason why me and the people I supply should suffer just because someone wants a larger profit margin, wishes for whatever reason to make resource gathering more of a pain than it already is, or wants a faster loading time. In essence, I see no need to sacrifice my good fortune and past efforts so that somebody else won't have to buy a better system that can handle the loading of a high end game a little better.)
-You disregard the relative unavailability of chemical/flora, and especially creature resources which are costly to get in the first place, and hard to replenish.
-You totally disregard the need for massive quantities of minerals by shipwrights, or any other large production proffession or business. The sad fact is that most resource brokers do not meet the needs of their clients - due to lack of ability to produce large quantities of raw materials.
I dunno. Honestly I don't really see the problem, except that there's a bunch of people who don't want someone else to have something that they didn't think of first. That's really more of an opinion, and I don't mean to diminutize (new worrd for the week) the arguments that have come before because some of them are well stated, but they all lack that game breaking quality that would ensure some kind of change or attention on the part of the developers. All I know is that if those plans go into effect it's going to hurt a lot of part-time crafters who have discovered how to use the system of buying cheap and selling high.