Armorsmith Archive

Thread: Please Read the Architect Coraspodent is fronting some crazy ideas on resources

GatorSpear
Mon Jul 18, 2005 12:39 am
#14






cl0kwerq wrote:

I dunno. Honestly I don't really see the problem, except that there's a bunch of people who don't want someone else to have something that they didn't think of first. That's really more of an opinion, and I don't mean to diminutize (new worrd for the week) the arguments that have come before because some of them are well stated, but they all lack that game breaking quality that would ensure some kind of change or attention on the part of the developers. All I know is that if those plans go into effect it's going to hurt a lot of part-time crafters who have discovered how to use the system of buying cheap and selling high.






Well, said.... thanks.This conceptalso seems to me to go right along with simple jealousy and the "newbie-friendly / vet-hostile" strategy (or bumbling) of SOE Devs sadly enough too.



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Capt_Obvious
Mon Jul 18, 2005 5:23 am
#15

Here's the link if anyone's interested.... started a pretty collosal flamewar too and the arch coro that proposed it doesnt seem to be getting much in the way of backup over there. Seems evedryone hates the idea.... whoda thunk it





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GARonin
Mon Jul 18, 2005 11:53 am
#16






Capt_Obvious wrote:

Here's the link if anyone's interested.... started a pretty collosal flamewar too and the arch coro that proposed it doesnt seem to be getting much in the way of backup over there. Seems evedryone hates the idea.... whoda thunk it


Clicky!






I also recommend commenting...the Arch Corr is a bit of his/her rocker...and has garnered SOME support amongst the newer crafters who want the easy way out...


The basic premise/proposal is to add decay to resources so the nooblet crafters can get their crafting profs handed to them without any hard work...


I do encourage you to at least post your displeasure (or support) as the case may be...Personally, if they nerf my resources from the past ~ 2 years of hard work at AS crafting, I will respec to MBH and kill every damn jedi i can find, just to pi$$ them off... and with my ADK'ed 6k capped, health enhanced, +25 AA loaded RIS suit it will be my sincerest pleasure to do so





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Okram2k
Mon Jul 18, 2005 11:56 am
#17

Dvnce has had a long history of bad ideas when it comes to crafting, for the longest time he kept on pushing for a complete crafting rebalance (like a combat rebalance).

And well... most of the time I think the devs give him bout as much attention as they give any of the other crafting correspondants, which is next to none at all.



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dazzla
Mon Jul 18, 2005 1:03 pm
#18






CaileSathinor wrote:
Why are you trolling on my forum?




LOL. That really wasn't very nice at all. Bad Caile.
cl0kwerq
Mon Jul 18, 2005 1:09 pm
#19






CaileSathinor wrote:
Disagreeing = ok

Bashing = Not cool. Better? LOL





Is it bashing if it's the truth? Not saying don't express your ideas, but being a correspondent tends to give ideas a little more weight, and considering this is from an architect who has basically no quality requirements (low grade ore with high HR...yeah that's a tough one) and armorsmiths have very strict requirements otherwise our stuff won't sell, this idea gets worse by the letter. If someone has a bad idea I think it should be okay to say publicly they had a bad idea, and if they have a history of such ideas, I believe it's fair to say that, so long as it is taken as opinion, which everything here is. It's not as though he called him any harsh names. oh yeah.....what was the subject matter on this thread again? All I've seen is Caile trying to say how everyone needs to be expressing themselves, and people disagreeing with that....can't you guys like...PM or e-mail or something?



Somone brought up the point of why there should be any lot restrictions at all, given my editorial. Well, there aren't actually any lot restrictions per person, only per toon. Nothing to stop someone from buying 100 accounts and using only 1 character and getting 1000 lots to do with as they wish. But people don't, cause it'd be a huge pain in the butt to deal with that many lots of any kind. And since there can be legitimate uses for having lots down for longer than 30 days, that solution seems more punitive to crafters than beneficial to......people who want....erm.....what exactly is the other side of this argument again? Not being glib, I'd just like a statement of what sides are being represented here.





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CaileSathinor
Mon Jul 18, 2005 1:40 pm
#20

There's ways to disagree without being rude, is all I'm saying. LOL



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Brutus_Krylop
Mon Jul 18, 2005 1:55 pm
#21






CaileSathinor wrote:



I usually don't publicly disagree with Corrs for a reason (It looks bad in most cases). I do however, usually send PM's to them or mention it on the Corr boards (which I did after y'all pointed me at the thread).




Caile, it's one thing for blue names / glowies / red names / yellow names to "stay on message" or not publicly disagree. It's quite another to ask the general board population to refrain from going off on idiocy when they see it, with the obvious restrictions of the TOS.


I know the correspondents are unpaid volunteers who give up a good deal of time in order to try to help the general playerbase. But they also are privy to much more information and sometimes even have a bit of influence or power over the direction of the game. As such, they're going to be subjected to criticism.


Anything leveled at Dvnce pales in comparison to the kind of battles and arguments started by or aimed at the current or previous BH, Jedi, or GCW correspondents.However, Dvnce'scontinued calls for crafting changes, fretting over perceived economic / resource disparities or monopolies, alongwith otherfoolishness simplylead me to conclude that he's been just as worthy of those battles and arguments as folks like Tanks, SonGouki, or Auraboron.


The real problems lie not in the resource system, storage capacity, or cross-server lot trading. The real problems arise from the fact that the crafting game has become utterly stale after two years, particularly since there isn't much of an endgame for the artisan / merchant beyond making credits. If the developers are saddened by cookie-cutter products, the solution is to implement methods for crafter and product differentiation, ala shipwrights and (to some extent) custom, enhanced weapons. If the developers are saddened that so many of the draft schematics get little or no use, the solution is to find ways to make those products wanted and desired by the top-end players, not by grinders or those new to the game.


What's particularly sad is that DEs, Tailors, Architects, and BEs have dealt with near-broken game systems for two years without a smidgen of real work being done on their problems. Oh, sure, the droids had a bit of a revamp, but how much of that was then wiped out by certain inanities in the CURB? Architects have had some minor furniture schematics thrown their way ... whoopdie-do ... they still have next to no renewable income. Tailors have had very few additions to their profession, and the one good thing they had going for them (BE tissues) is currently broken. Even sadder when discussing tailor is that there are about as many Ithorian clothing items as there are "normal" character clothing items ... how much work went into creating all those art-intensive items for a species that constitutes maybe 2% of the playerbase, while no appreciable additions have been made for Wookiee garb or "normal" characters?


Ehh, I don't feel like ranting anymore. I've got a corvette to blow up.




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Vastar
Mon Jul 18, 2005 4:48 pm
#22


GARonin wrote:

if they nerf my resources from the past ~ 2 years of hard work at AS crafting...



I think GARonin missed a patch.



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Meplorium
Mon Jul 18, 2005 5:12 pm
#23

The best way to get an idea to not be in the game is to make a big longpost about it detailing exactly how the system will work. SoE hires people to do exactly that, and they will get their asses caned if all they did was take ideas off the board. They need to have original ideas to justify their pay check, which means anything on the boards they will probably not do.



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Pawlin
Mon Jul 18, 2005 5:20 pm
#24






Capt_Obvious wrote:

Here's the link if anyone's interested.... started a pretty collosal flamewar too and the arch coro that proposed it doesnt seem to be getting much in the way of backup over there. Seems evedryone hates the idea.... whoda thunk it


Clicky!






Just to make this clear: Architects DO NOT like this idea at all. Everyone there dislikes the idea. Theres 9 pages of the architect community saying NO. I think theres only like20 of us left now so thats a pretty strong negative reaction. I don't think anyone posted to support the idea.





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Dvnce
Mon Jul 18, 2005 7:04 pm
#25






ZCHEF wrote:

Please Read the Architect Coraspodent is fronting some crazy ideas on resources go to their fourm and when you read that stuff on resources and how they might decay, I was so mad if thats happens I finally quit this game.


Go read it now!






You guys dont have to worry.. This isnt an Idea being Presented for Implimentation... it was opened for Discussion Purposes only ( and was an Idea that was discussed a while ago... that I argued heavily against) The idea is more or less a topic to address the like of Variety in a few markets.. and try to come up with a way to stimulate production of more than just the Exact same Product with a Different name... More or less the Most favored way to deal with that has been to give more impact to now pointless expiremental lines as apposed to doing anything remotely as drastic with resources.. Again this was an excersise of Discussion on advocation... ( I too have a pretty nice Resource Collection that I would Hate to see go poof.. )





Okram2k wrote:
Dvnce has had a long history of bad ideas when it comes to crafting, for the longest time he kept on pushing for a complete crafting rebalance (like a combat rebalance).

And well... most of the time I think the devs give him bout as much attention as they give any of the other crafting correspondants, which is next to none at all.




And Okram2k has a history of not reading the full posts to understand what is being said... which leads to conclusions that are more off the rocker than the Idea being discussed in the architect forum... Although.. In form of New content and addressing some of our crafting Playstyle Time Sinks.. I will admitt I feel that we deserve the Same Level of attention as the Combat Playstyle just got with their "revamp".. So yes I admit I am for the Devs giving our Crafting Professions our Due Respect and Attention...




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GARonin
Tue Jul 19, 2005 12:03 am
#26






Okram2k wrote:
Dvnce has had a long history of bad ideas when it comes to crafting, for the longest time he kept on pushing for a complete crafting rebalance (like a combat rebalance).

And well... most of the time I think the devs give him bout as much attention as they give any of the other crafting correspondants, which is next to none at all.




Aye, good point...still, the guy worries me being he is a correspondent...his idea is so inane, the devs may actually listen to him



Krenn'Sa Alvaak
Alvaak Bounties, Inc
Elder Bounty Hunter/Carbineer/Armorsmith
[Crafter of First Full RIS Armor suit on Chilastra on 07.04.04]
Founder of the Emperor's Hammer (EH)
Mayor of Sanctum Malleus, Talus
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