Armorsmith Archive

Thread: Options Come May 5th...

AndJusticeForAll
Thu Apr 14, 2005 8:45 pm
#1



Ok so here are our options come May 5th:


1) Keep playing MAS...

a) run around likerats in a cagelooking for the best of the new resources....

1) find good resources only to find that you dont need good resources to make the new armors.

2) 2 weeks after release.... the combatants get wise and realize that they dont need our products for95% of their game play...


2)Quit MAS

a) quit thegame.... get some air/tan.... take up golf... +$15 or more per month fun money.

b) attempt to grind out a combat profession.... good luck.

c) Grind up another craftingprofession.... only to find that crafting as a whole was infact nerfed and quality really isnt all that important.


3) If you have combat-alt with completed template (like me) delete MAS account and play new SWG/EQ hybrid for awhile... get bored... see 2a.


Dont know about you guys, but I may be taking up golf this summer. (my accounts expire june 1st.)

Message Edited by AndJusticeForAll on 04-14-2005 10:47 PM



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
Jmkar
Thu Apr 14, 2005 8:46 pm
#2



AndJusticeForAll wrote:
Ok so here are our options come May 5th:
1) Keep playing MAS...
a) run around like rats in a cage looking for the best of the new resources....
1) find good resources only to find that you dont need good resources to make the new armors.
2) 2 weeks after release.... the combatants get wise and realize that they dont need our products for 95% of their game play...
2) Quit MAS
a) quit the game.... get some air/tan.... take up golf... +$15 or more per month fun money.
b) attempt to grind out a combat profession.... good luck.
c) Grind up another crafting profession.... only to find that crafting as a whole was infact nerfed and quality really isnt all that important.
3) If you have combat-alt with completed template (like me) delete MAS account and play new SWG/EQ hybrid for awhile... get bored... see 2a.
Dont know about you guys, but I may be taking up golf this summer. (my accounts expire june 1st.)





You can reput your skills wherever you want at the CU, only for the amount of skills you have used up.



Karr Jolaw | Swashbuckler

N i P Syndicate



AndJusticeForAll
Thu Apr 14, 2005 8:49 pm
#3

probably not to a combat prof from crafter. if i can change to MWS swg might hold my attention for awhile longer.... but the way things are looking most of my friends are going to quit, so I ask myself: why even bother?



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
Jmkar
Thu Apr 14, 2005 8:50 pm
#4

I believe they only seperate it from regular professions, from jedi professions.(and of coarse FS skills)



Karr Jolaw | Swashbuckler

N i P Syndicate



Meuw
Thu Apr 14, 2005 9:13 pm
#5






AndJusticeForAll wrote:

Ok so here are our options come May 5th:


1) Keep playing MAS...

a) run around likerats in a cagelooking for the best of the new resources....

1) find good resources only to find that you dont need good resources to make the new armors.

2) 2 weeks after release.... the combatants get wise and realize that they dont need our products for95% of their game play...


2)Quit MAS

a) quit thegame.... get some air/tan.... take up golf... +$15 or more per month fun money.

b) attempt to grind out a combat profession.... good luck.

c) Grind up another craftingprofession.... only to find that crafting as a whole was infact nerfed and quality really isnt all that important.


3) If you have combat-alt with completed template (like me) delete MAS account and play new SWG/EQ hybrid for awhile... get bored... see 2a.


Dont know about you guys, but I may be taking up golf this summer. (my accounts expire june 1st.)










There is so much irony ringing in my headsince my coming in here and watching the complaints of the AS's pre-CU. And I must admit I am torn. Torn between sincere empathy for your position and total lack of empathy because of your lack of care forother professions positions. Here you all sit angry and troubled that you no longer will be uber and unmatched money earners and yet when CH's were nerfed almost to death no one cried for us. But still I have to feel for you, having everything you worked to gather(or everything you used a macro program to "earn") taken from you. Mostly this bothers me because I know too damn well how long you will wait before the "updates" they promise you to help rebalance you after rebalancing you are going to take. (that sentence confused me too)


Alas I still fight back to thinking about how AS' have with impunity helped destroy the economy of many servers. While not at all your faults and certainly not by your design it was still because of you that they fell into where they are now. (all crafters, even my chef profession shares this guilt) And then again I feel sorry for you since you have to live in the world designed for you. As such it was not your actions that destroyed the economy but SOE's lack of thought in designing it.


I could go on and on but the first two parapgraphs have done what they were meant to and siphoned out the people who only want to flame. Those type would never read this far, just start flaming about what I said. The simple fact is that no matter how much it sucks for you, you still need to face the fact that the crafting professions needed a serious nerfing. If for nothing else than to end this wasteful cycle of: AFK grind your way to master AS and then make nothing but composite armor. It is defeative of the purpose of the game and has destoryed it's unique nature. Players were never meant to ALL wear uber composite that does not hinder their abilites and does not require anything but the cash to buy it. It sucks for you, but it is just how it goes. It is ignorant to pretend that this was not needed. Just as CH needed it way back when.


Which leads me to the final point.....I pity you all. I can tell you this: Time since the CH profession recieved the "rebalance" they say you are getting? 18 months.....amount of updates and fixes they have granted the CH profession like was promised? 1/2 (they recently reduced the penalty given to pets in PvP from 75% to 25%) Hooray!


You guys are probably in for a very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very long, long, long , long, long ,long ,long, long ,long long, long wait. Feel free to come by the CH boards and we will show you how to sit around feeling sorry for yourselves. And be happy you had a Corr that admitted you were getting hosed. Ours still tries to deny that our profession has things that need to be fixed. He must be one of those new gelded Corrs.




------------------------------------------------------------------------------------
Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
Bria-Mackarel Joe-MAS, MT, MA
AndJusticeForAll
Thu Apr 14, 2005 9:33 pm
#6

aw I'm not going to flame you...


But I'll be damned if I pay/play for 18-24 months waiting for my content to be returned to me. I still have a pile of old strategy games I can quite easily while the summer hours away on.... and they wont cost me $15-30 a month.


/shakehead


To be honest, this experience may permanently burn me out on MMORPGs... this is my first exposure to the genre after all. So not only has SOE lost one customer from one game, but probably all the future sales they could have made off me... guess if their numbers are correct I and the rest of the crafting community are insignificant... just look at how much dev-time we get lol.


Hmm maybe Ill play alpha centauri tomorrow... that was a fun game... been over a year since I booted it too.



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
Bhasayate
Thu Apr 14, 2005 9:34 pm
#7

I just cancelled my pre-orders.



OMG I'M BACK ON SWG!
Garnax
Fri Apr 15, 2005 1:02 am
#8






Meuw wrote:



The simple fact is that no matter how much it sucks for you, you still need to face the fact that the crafting professions needed a serious nerfing.







Well, I guess. Compared to DE/Robots andother profsAS/Armor is/was much better, but couldn't they have tried to improve them instead of dumbing down AS/Armor? And why didn't they dumb down WS too? (well, they did dumb down weapons, but not weaponsmithing)


The fact that armor is less viable is a side-effect of the new level system, and they're probably not going to change that. Can't do much about that really, except feel sad.But I don't know why they areremoving any way to lessen encumberance/penalties at the cost of protection or why they had to redo the whole resource scheme throwing away a score of named resources and adding 16 new named resources. Couldn't they have reused some? Not necessarily those for composite, I've always collected for all armor.


Seems to me like the final phase (setting the skin) doesn't affect stats on the armor, so all my work collecting bone and obscure woods for non-comp armor is essentially wasted. Well, except for the Lokian Leathery I collected for Padded.


Edit: And oh, I've bowed down to the inevitable and dropped a lot of merchant and tailor to get some combat skills. I ground up to 3333 Marksman in a single buff session. I don't dare think how long that would've taken post-CU.

Message Edited by Garnax on 04-15-2005 10:14 AM



Xanrag Quaashie - Retired Master Armorsmith
ïXQCð
March 2004 s November 2005
Meuw
Fri Apr 15, 2005 2:24 am
#9

Yeah Garnax, even though Darth Smedley and the rest of the ivory tower idjits like to ignore it, the main consensus amongst all the intelligent posters on this forum since day one of the CU anouncments have pointed this out. Why would they scrap a sytem instead of just fixing it? I do think I have an answer for you in the form of a hypothesis:


The drastic changes made this way have been done for one reasoning only.....SOE maintains 3 main MMORP games right now: Everquest, Everquest 2, and Star Wars Galaxies. At the moment there has to be 2 teams running these games. Everquest is capable of maintaining and upgrading both it's games with one team since the programming is the same. The second team is running SWG. Now by "rebalancing" SWG they can integrate the base programming of EQ into the SWG programming. (let me remind you that SWG was originally made and run by a team under a contract with SOE. This team saw the direction SOE wanted to go with this game and did not agree so they left. Which is why so many bugs and broken tapes etc... are still in the game.) Now since SOE is incapable of operating the SWG program correctly, due in no small part to lack of desire to allocate the proper resources to the project, they decided the best way to solve these issues is to change SWG. They will integrate the EQ system into SWG giving them the ability to run the updating and maint. of all 3 games with the same overall team. Thus lowerring their overhead and increasing profits.


Since this is going to profit them such they are of course not worried about a mass exodus of the crafting professions. This is due to the simple fact that combat professions make up an OVERWHELMING majority of the players. Any lapse in available materials like armor and weaponry can be solved by loot drops and the fact that they are makign armor so much less critical for survival. SOE has shown without a doubt that professions that do not make them enough money will be ignored. (prime example: CH, SL, and DE, all of which are given NO voice in the community.) SO they are going to pander to those they cannot live without out and if the rest suffer they do not care. Their marketing research has shown they do not need to worry about the leaving of the crafters strength base. Their profits are secured by this restructuring of their main costs: manpower. This move is based on marketing, not on gameplay or on ANYTHING we say.


We are dollar signs to them, nothing more. And even if we all left they would still come out ahead.


disclaimer: as I stated before this is a hypothesis. Devs can check my registration data to verify I am disclosing nothing. I am postulating an educated guess. And I bet you I am pretty darn close, aren't I?



------------------------------------------------------------------------------------
Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
Bria-Mackarel Joe-MAS, MT, MA
Thula
Fri Apr 15, 2005 2:30 am
#10






Meuw wrote:



....

I could go on and on but the first two parapgraphs have done what they were meant to and siphoned out the people who only want to flame. Those type would never read this far, just start flaming about what I said. The simple fact is that no matter how much it sucks for you, you still need to face the fact that the crafting professions needed a serious nerfing. If for nothing else than to end this wasteful cycle of: AFK grind your way to master AS and then make nothing but composite armor. It is defeative of the purpose of the game and has destoryed it's unique nature. Players were never meant to ALL wear uber composite that does not hinder their abilites and does not require anything but the cash to buy it. It sucks for you, but it is just how it goes. It is ignorant to pretend that this was not needed. Just as CH needed it way back when.


...






I don't think you have read enough of the threads on the AS forum. The Armorsmiths complaining that they can no longer make uber composite armor are few and far between. Most of us are delighted with the prospect of being able to, and havingto, make new armor.


However, they could have solved the problems without having to:


1) Oversimplifying crafting to the point where the challenges that brought most of us here does not exist anymore


2) Make armor obsolete with the new level system in combat.


Believe it or not, but most AS are not in it for the money, but for the challenges crafting high end armor brought us. The crafting system is unique in MMORPGs. They still have a couple of weeks to sort out the worst problems, but as it stands now Armorsmiths have been reduced to Tailors.





Thula Moonrider -UNA-
Master Armorsmith - 12 pt - R.I.S. Certified
Merchant - Master Artisan - Master Shipwright (for fun)
Tent #17, Mos Vegas, Tatooine :: UNA City, Corellia (-6560,-2600)
please offer any winnings to one of my vendors
- I Support Uncle Owen and everything he represented
Meuw
Fri Apr 15, 2005 2:42 am
#11

To that I only retort, when was the last time you made a run of full mabari suits? Not an insult to AS or in fact to any crafter. Because I know what you mean. I have been every crafter except DE at one time or another. I understand the motivation but it cannot override the fact that we crafters have made the game into something it shouldnt have been. And armor has just become one of those things like my proffesion Chef: we ONLY sell the best. It is all about Brandy, and only +420 49 fill and 42 minutes, there is no middle ground anymore. If you try and sell anyhting else you will fail. How many suits of composite have you sold that were 50% kinetic and 30% base? I mean how often do you say, where should I put these exp points? Almost never, it is only composite, only kinetic or stun, and anything else no one buys.


But like I said before, I don't blame you. I blme everyone for allowing it to happen. And I also pointed out that I don't really blame everyone playing either, because it was SOE's fault that they tried to let us regulate ourselves. That was just plain ignorant of human nature. I wish we could all be optimistic, but their track record shows that would just break our hearts. Truly sorry for what is happening to you guys, and entertainers, and BE's, and Doctors, and absically anyone without a stupid lightsaber or krayt pistol.



------------------------------------------------------------------------------------
Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
Bria-Mackarel Joe-MAS, MT, MA
Giamai
Fri Apr 15, 2005 3:00 am
#12






Meuw wrote:







There is so much irony ringing in my headsince my coming in here and watching the complaints of the AS's pre-CU. And I must admit I am torn. Torn between sincere empathy for your position and total lack of empathy because of your lack of care forother professions positions. Here you all sit angry and troubled that you no longer will be uber and unmatched money earners and yet when CH's were nerfed almost to death no one cried for us.


and rangers and smugglers...the fact is that we all have our fave professions and not everyone is even aware that CH's tooka huge nerfing way back then. this should not be held against people now


But still I have to feel for you, having everything you worked to gather(or everything you used a macro program to "earn") taken from you. Mostly this bothers me because I know too damn well how long you will wait before the "updates" they promise you to help rebalance you after rebalancing you are going to take. (that sentence confused me too)


Alas I still fight back to thinking about how AS' have with impunity helped destroy the economy of many servers. While not at all your faults and certainly not by your design it was still because of you that they fell into where they are now. (all crafters, even my chef profession shares this guilt) And then again I feel sorry for you since you have to live in the world designed for you. As such it was not your actions that destroyed the economy but SOE's lack of thought in designing it.


how is it that you blame crafters and AS's in particularfor the state of the economy? so around the time of the CH nerf did you miss all the credit duping, double slicing, and the beginning of the great age of loot h00ring? these things have lead far more to inflation than 400k sets of comp armor


I could go on and on but the first two parapgraphs have done what they were meant to and siphoned out the people who only want to flame. Those type would never read this far, just start flaming about what I said. The simple fact is that no matter how much it sucks for you, you still need to face the fact that the crafting professions needed a serious nerfing. If for nothing else than to end this wasteful cycle of: AFK grind your way to master AS AFk grinding a crafting profession requires 3rd party software which is against the EULA ...are you confessing to the method by which you mastered chef? i for one did not use this method for getting MWS, why do you assume all elite crafters from this profession did?


and then make nothing but composite armor. It is defeative of the purpose of the game and has destoryed it's unique nature. Players were never meant to ALL wear uber composite that does not hinder their abilites and does not require anything but the cash to buy it. It sucks for you, but it is just how it goes. It is ignorant to pretend that this was not needed. Just as CH needed it way back when.


Which leads me to the final point.....I pity you all. I can tell you this: Time since the CH profession recieved the "rebalance" they say you are getting? 18 months.....amount of updates and fixes they have granted the CH profession like was promised? 1/2 (they recently reduced the penalty given to pets in PvP from 75% to 25%) Hooray!


You guys are probably in for a very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very long, long, long , long, long ,long ,long, long ,long long, long wait. Feel free to come by the CH boards and we will show you how to sit around feeling sorry for yourselves. And be happy you had a Corr that admitted you were getting hosed. Ours still tries to deny that our profession has things that need to be fixed. He must be one of those new gelded Corrs.








all of our professions have needed love over the last 2 years...the changes in experimentation do not only affect AS but ALL crafters and therefore what happens on this board is of great concern to many people. the individual issues of ranger, smuggler, and yes, even CH, among the lesser dev loved prof's did not overtly affect others. attempting to throw this in the faces of crafters is supremely unfair.


CH will likely be one of the FOTM prof's after CU btw....and smuggler? well we get to wait even longer for a revamp that was promised a month after launch.







TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
MilesDavidson
Fri Apr 15, 2005 3:22 am
#13






Jmkar wrote:













You can reput your skills wherever you want at the CU, only for the amount of skills you have used up.



Umm...not to pi$$ on your picnic, but the only skills that get a respec are combat skills and medic skills




Asoulan Slade
aspiring to the most unloved of professions.....the Smuggler
Novice Aug03 Master Mar05
And enjoyed every minute of it...

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