Armorsmith Archive

Thread: How will we survive random encounters in the wild?

Carthax
Mon Apr 11, 2005 5:48 am
#1

No combat level means we take more damage per hit.
No armour means no protection.
No combat level means no health bonuses.

We are going to be 1-2 shot by everything out there, with little or no chance to run.

How am I going to tend my harvesters? How will I survey for resources?

How are we going to live though the day?
ZionHalcyon
Mon Apr 11, 2005 6:11 am
#2

Hire a bodyguard.


Interact.


Find a city that will let you place factories within the borders.


etc.



There are plenty of ways to get around this - its by far the least of any AS worries.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Fobok
Mon Apr 11, 2005 6:14 am
#3

Um..didn't you ever drive around unbuffed/unarmoured before? Only time I've ever had problems is with characters I've migrated everything into mind, and I might end up losing health or action in a hit. Since that will no longer be an issue, you can do what everybody else does: Keep driving your bike onward. (To add to this: I've even made trips around Dath unbuffed, unarmoured, and came out fine. A few close calls, a few times needing to stop and regen my HAM in a spawn-free spot, but only ever died to on my bike after migrating my stats... except the nightsister runins which buffs and armour didn't help against anyway.)



Asen Lieglama
Level 72 Jedi / X-Wing pilot, on Starsider

Ewas Ibon
Master Entertainer / Imp Pilot, on Bria
SolSpur
Mon Apr 11, 2005 6:17 am
#4

I think we'll do ok on most planets, its the Dathomirian Fiberplast thats gonna be the killer imo.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Carthax
Mon Apr 11, 2005 6:27 am
#5

No you dont seem to understand, because we have no combat level anything a couple of levels above us (like everything) will hit us for massive amounts of damage as thier multipliers are applied based on the level difference.

http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=92321
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=124560
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=124331

Where you get shot up for 100hp now will be multiplied exponentially based on the level that the attacking mob has. You will get dead.

Hiring an escort? How much should I pay an elite combatant to follow me around for an hour maybe 2 while I find that 70%+ spot. What's his time worth to him for that hour? He could make maybe 60-100k in that hour. Do you want to pay to cover that lost time?

Dath? HA no chance. Hire a Doc and tell him to bring a lot of res kits.

One more link for luck.

Message Edited by Carthax on 04-11-2005 06:31 AM

Carthax
Mon Apr 11, 2005 6:37 am
#6


ZionHalcyon wrote:
Hire a bodyguard.
Interact.
Find a city that will let you place factories within the borders.
etc.
There are plenty of ways to get around this - its by far the least of any AS worries.





Harvesters are my concern, not factories. And unless you can leave the house, everything else is secondary. I'm in a large guild full to the brim of Jedi/Elite Combat classes/Docs everything..my TK Commando is on admin for all the statics and factories etc so it's not an issue. The issue is, driving past agro mobs that dont show up on radar until youre 50m past them yet they agro and hit before youre out of range, and the vastly increased damage they will be doing to non-combat classes simply because we have no combat rating, health bonuses or method of protection.

Message Edited by Carthax on 04-11-2005 06:42 AM

SolSpur
Mon Apr 11, 2005 6:44 am
#7

"No you dont seem to understand, because we have no combat level anything a couple of levels above us (like everything) will hit us for massive amounts of damage as thier multipliers are applied based on the level difference."

I do understand, just not everyones a pure crafter



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
AndJusticeForAll
Mon Apr 11, 2005 6:57 am
#8


I will probably drop master merchant (which is redundant now due to vendor search and stackable loot) and pick up an elite combat prof.... probably one that can wear recon armor (rifleman?)so i can survive on my bike while surveying/scouting.... psg will help too.


Will be difficult grind though.


I believe the days of the triple master crafter are over. Everybody has to have an elite combat prof now

Message Edited by AndJusticeForAll on 04-11-2005 08:59 AM



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
R0Man
Mon Apr 11, 2005 7:10 am
#9

Our correspondent MUST DEMAIND some sort of CDEF armor from devs.



-------------------------------------------------------------
-AK- Armor tech corp. Farstar. Coronet 388,21, -5332
Kalashnikov{CCCP} Master AS Master SW .etc.
R.I.S. cert, Jetpack and Mandalorian creator.

Ashes to Ashes and Dust will be Dust!
VegitoSS
Mon Apr 11, 2005 7:28 am
#10

Even combat characters are 1 hit incapped off bikes wearing armor and at full health. LVL is everything in the CU. You could have the best armor on in the game and be fully buffed then get 1 hit incapped off your bike.


Its going to be hell for factory runs. If it were possible I would say have droid engineers build factory droids that will go take stuff out and we could manage the pay and energy from our house.

pykescylla
Mon Apr 11, 2005 7:37 am
#11

I'm concerned about the ride to the Village. Do they make an afterburner for an AV-21?



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

AndJusticeForAll
Mon Apr 11, 2005 7:43 am
#12






pykescylla wrote:
I'm concerned about the ride to the Village. Do they make an afterburner for an AV-21?





god that would be so cool, wish they would implement speed and handling experimentation for vehicles.



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
pykescylla
Mon Apr 11, 2005 8:19 am
#13



AndJusticeForAll wrote:


pykescylla wrote:
I'm concerned about the ride to the Village. Do they make an afterburner for an AV-21?


god that would be so cool, wish they would implement speed and handling experimentation for vehicles.



But you'll need Dath wooly to boost handling and Dant avian meat to make it fly!



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

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