Armorsmith Archive
Thread: Template suggestions?
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majingeta
Mon Jun 28, 2004 3:09 am
#1
Ihave TKM and Master Rifleman... any idea what I should do with the other points? I was thinking about using them for Medic 0-0-1-0 and Master Marksman (for the +5 rifle speed and ranged def. from ranged support). Please leave any suggestions.
capzyL
Mon Jun 28, 2004 4:09 pm
#4
i would go medic 4.4.4.0
Then you could use stim-Ds and heal for like 1500+ to both stats
HelRaiZer
Mon Jun 28, 2004 6:34 pm
#5
Fencer 1-4-0-0 if you PvP
This increases your Ranged defense and Melee Defense. Also has huge defensive mods against KD and Posture Change Down. They stack with TKA
Get Medic 0-1-3-0 to use Stim-C's (The diag line could be put somewhere else it just for healing speed)
XaverriJade7
Mon Jun 28, 2004 6:45 pm
#6
Master Marksman will help you a lot. Novice Medic will be nice, but I'd recommend 1/0/0/0 or 0/1/0/0. First one lets you heal a little better and the second one will let you heal a little faster. If you can, get some rifle speed tapes(I say this all the time
) and you'll have freed up all the points from Master Marksman for Fencer or something else to increase defenses. 
jphillips1868
Tue Jun 29, 2004 2:21 pm
#7
I am kind of in the same situation. Im Master Rifleman and TKM, with the ranged defense tree in marksman. I decided to go Pikeman 0-0-2-0 to max out on block. Ive also have 2-1-0-0 in medic.
I can't say yet whether maxing out on block is worth it. It seemed like I was blocking more while leveling, expeciallyafter I got0-0-1-0.
What does everyone think? Is the ranged defense tree worth it?
XaverriJade7
Tue Jun 29, 2004 3:23 pm
#8
jphillips1868 wrote:
What does everyone think? Is the ranged defense tree worth it?
The last line of the Marksman tree? I don't consider it worthwhile unless you have Master Marksman. Just having 4/0/0/4 isn't going to of much help if you already have Master Rifleman. It sure does help you get there though 
jphillips1868
Wed Jun 30, 2004 5:51 am
#9
The last block gives you suppression fire. I suppose thats the main reason I kept it--to have a ranged posture down attack.
I just checked the character builder and with the extra points I canupgrade fromPike 0-0-0-2-0 to 0-0-4-0, for the additional status defenses and ranged & melee defense and get Pharm 3 in Medic to use Stim Cs. That does seem like good an improvement over suppression fire.
shotokon
Wed Jun 30, 2004 10:01 am
#10
Hi everyone, what ive doen with my avator templet is to go Master Swordsman, Master Rifleman, Tk 4,0,0,4, Medic 0,1,0,0. What this does for me to allow me to attack the mind from a range and if the the target should agrro i can finish it with headhit3 from swordsman. With the tk skills iam able to powerboost and heal wound and cure pioson and desease. The medic gives me the ability to heal damage in combat. So far this has been a great combo for me.
SmokeMare
Thu Jul 01, 2004 5:03 am
#11
Okay, for the last twleve months I've been mucking about trying different profs and ended up currently:-
Marksman 0044
Scout 4041
Medic 1011
Artisan 4334
Carbineer 2312
Creature Handler 1113
What I was thinking of is Mastering Artisan for the badge - then dropping it off slowly to use the skill boxes in another combat prof. Creature Handler - I've enjoyed it, but I don't think it has any PvP value currently and apart from tanking has little PvE value. If I drop Ch and Scout that will free up alot of skill points.
Carbineer, I like and want to Master, Medic I need to put more skills into to support Carbineer. What I'm thinking is maybe Teras Kasi would be a good additional. My char is Trandoshan so the unarmed speed and accuracy bonus must be worth while ?
Scouting I like having, speedy terrain negotiation and harvested materials I find useful both for Medic and for selling, so how about a final template of:-
Brawler 4000
Marksman 0040
Medic 1213
Scout 3030
Master Carbineer
Teras Kasi Master
Any suggestions on how I could improve on this? My goal is to be able to hold my own in 1v1 PvP against the average player, and be useful in group PvP. However at the same time I want to keep the terrain negotiation bonus of scouting and the ability to harvest, also I need some medic skills.
Thoughts people ?
TAfirehawk
Thu Jul 01, 2004 5:51 am
#12
Personally unless you go to CM of Doc, anything but Novice Medic is a waste. Of course when they nerf buffs again the speed and ability to use Stim C's or D's might become more important.
You can supplement most of those hunting skills with a Harvest Droid.
If you do any PvE then CH is huge, of course right now your pets aren't great but get to Pet Level 36 and then you can get 10k HAM, light armor, 60% kinetic pets 
Scout 1000 is almost as effective as 3000 with respect to Terrain Negotiation. I have one toon that is aCH, one that is 1000 Scout, and one that has no Scout at all......only the no Scout one has any problems getting around....thank the Force for Bikes 
Holding your own in PvP both solo and group with this template will be expensive.....but possible as I have done it with Master Carbineer and Master CH....but my Carbineer/Fencer/Pistoleer is uber for PvP, just have to avoid those bloody CM's 
SmokeMare
Thu Jul 01, 2004 6:25 am
#13
So you think I should continue towards Carbineer/CH with the rest on Medic as I was currently heading? (After having gotten the Artisan Badge of course.)
Is Master CH worth going for? Or just until you can get mid-level pets? I think the only things youcan get at master which oyu can't get earleir are things like the Rancor and the BE Kimogala? ARe CH Rancors and Kimo's good ?
I'd actually have liked to keep artisan to supplement Medic. Or at least some of it.
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