Armorsmith Archive
Thread: Template suggestions?
TAfirehawk
Thu Jul 01, 2004 6:40 am
#14
SmokeMare wrote:
So you think I should continue towards Carbineer/CH with the rest on Medic as I was currently heading? (After having gotten the Artisan Badge of course.) For ultimate PvE MCH is huge unless you want to go Melee.
Is Master CH worth going for? Or just until you can get mid-level pets? I think the only things youcan get at master which oyu can't get earleir are things like the Rancor and the BE Kimogala? ARe CH Rancors and Kimo's good ? Honestly I never used my BE Rancor or BE Kimo. You can have 2 totally uber kinetic tanks out at once that I had no trouble tanking 6-8 Enraged Rancors while I fired FullAutoArea2.
I'd actually have liked to keep artisan to supplement Medic. Or at least some of it. How does Artisan supplement Medic? You are either a CM or Doc or just get Novice to use Stim B's, anything else is foolish.
TAfirehawk
Thu Jul 01, 2004 6:47 am
#15
SmokeMare wrote:
Okay so how about this as an aimed for template:-
Marksman 0040 - To do Carbines.
Artisan 0031 - For Vendor Placing and Surveying for Resource Harvesting.
Scout 4040 - To Get CH and Harvesting Creatures.
Medic 1112 - For efficient medicine use and able to make Stim Pack B's
-----------------------
Master Carbineer
Master Creature Handler
What do we think? For a 80% PvE Char that likes to wander the likes of DAth and Endor ?
Excellent except your Stim B's you will make are worthless....STOP hanging on to Medic skills that are totally and completely pointless......unless this holds some RP'ing value for you personally of course.
In the end you can adjust any template at any time, so go try this and see what you like and don't like. But remember CH XP is the most difficult XP in that template... And you don't NEED to master CH, you can got 0440 or even 0400 and still get some uber kinetic tanks, but just one and not two out at the same time. I only dropped MCH to pickup some holos to get a jump on the FS Quests and I do miss it GREATLY as 90% of my time is in PvE.
SmokeMare
Thu Jul 01, 2004 6:57 am
#16
So say I drop all of Medic except Novice - where would you throw the 11 skill points that frees up ? Is marksman 0004 worth Keeping ? I know you get Suppression shot, and some erm, defence and attack modifers but are they likely to make any difference?
I have to say I really like CH and the fact it lets you hunt mobs without buffs...
TAfirehawk
Thu Jul 01, 2004 7:00 am
#17
Get more survey skills and/or different Medic skills than crafting. 2200 Medic would be way better than 1112 Medic and one box for surveying sucks....trust me 
Message Edited by TAfirehawk on 07-01-2004 10:01 AM
SmokeMare
Thu Jul 01, 2004 7:07 am
#18
Hmmm, that's an interesting idea....
Hey another option would be drop Medic and Artisan altogether, Master Scout and get Novice Ranger 0030 giving you track player - which could be very useful, particularly if in the employ of a BH... hehe dunno... You're probably right - iit would probably be better to go:- 2200 Medic, or even drop Artisan Altogether as I could probably make enough money selling meats/hides/bones on the bazaar and doing missions, then I could spend the points getting Medic 4430 and buy the best Stim B's and Wound Packs from Doctors....
Damn that 250 SKill point cap can be annoying !
lancamaru
Mon Apr 18, 2005 4:08 pm
#19
I just mastered AS. With the coming CU it appears that the need for hide is going to be much more significant. With that in mind what template would be best for:
- being a Master Amorsmith
- being able to hunt and kill big critters, with group if needed
- being able to harvest bone and hide
- having merchant skills to sell my armor (vendors)
Please refrain from using this as an opportunity to express opinions about how much the CU sucks. However, in light of the coming changes, I welcome information and advise relevant to the May 5th revamp.
SolSpur
Mon Apr 18, 2005 4:16 pm
#20
I cant exactly speak for you on what template is the best but Im going master armorsmith, master pikeman, novice scout and the rest of my points in merchant. Having been on the test servers most double combat mastery professions are level 80. This template would be lvl 54. I say pikeman cause if you get agroed by say a nightsister or some high lvl mob you can warcry/intimidate it and make a run if need be.
NiBorg
Mon Apr 18, 2005 4:16 pm
#21
unfortunately you might be spreading yourself a little to thin with your template desires. This is about the best I could come up with.
Master pistoleer/scout 0-0-4-0/MAS/artisan 4-0-4-0/Merchant 0-0-0-4 or if you dont plan to stock in large volume 3-0-0-1 so you could advertise.
Kesslan
Mon Apr 18, 2005 5:08 pm
#22
Well since I fortunately have multiple toons I'll either wind up actually grinding out my FS char to at least what ever level is required for the unlock toon and dump all the misc stuff like merchant on it. or I'll convert one of my other toons so I can take up a full combat proff with my AS. Which is starting to look like abit of a requirement.
But who knows.
Keeper32
Mon Apr 18, 2005 9:02 pm
#23
Personally I'm going to have:
Master AS
Master Artisan
3-0-4-2 Merchant
0-0-4-4 Marksman
4-2-0-0 Carbineer (Maybe 4-1-0-0, I don't recall which)
Unfortunately I won't be able to use a laser carbine anymore if they moved the level req (God, I never thought I'd say those words in SWG
)
Garnax
Mon Apr 18, 2005 10:11 pm
#24
I'm going for the following:
Master Armorsmith
Master Artisan
Tailor 0-3-0-0
Merchant 0-4-0-4
Marksman 0-0-4-4
Carbineer 2-0-0-0
Might go for a bit more carbineer for more armor movement penalty reduction, and skip some merchant . My only plan is to have some armor to defend myself with, not to be offensive.
Wallid
Mon Apr 18, 2005 11:32 pm
#25
my current template is Master Artisan, Master ArmorSmith, some Merchant, took on Carbines and will see how far I'll get with that. I am also going to get field wear 3 here in a bit. just because. Lately it's been hard for me to find a tailor when I need one.
as for harvests, I have my guild helping me out with that. they got me covered on hides and bone. Besides, gives them a reason to kill things rather then random acts of violance.
/cheer Xcalibur!
As for after CU, hard to say, pole arms is always good, and Carbines you have the medium range support ( reason why I switched over to carbines from pole arms).
it all depends on how you want to have your character. If your going to be a hapless beaurctraic (sp) Merchant. then don't take on a Nova Trouper.
as for harvests, I have my guild helping me out with that. they got me covered on hides and bone. Besides, gives them a reason to kill things rather then random acts of violance.
/cheer Xcalibur!
As for after CU, hard to say, pole arms is always good, and Carbines you have the medium range support ( reason why I switched over to carbines from pole arms).
it all depends on how you want to have your character. If your going to be a hapless beaurctraic (sp) Merchant. then don't take on a Nova Trouper.
Garnax
Mon Apr 18, 2005 11:59 pm
#26
If you're going for that, don't take on a durni!
Wallid wrote:
If your going to be a hapless beaurctraic (sp) Merchant. then don't take on a Nova Trouper.