Armorsmith Archive

Thread: Experimenting Question

MojoDarkAle
Sat Jul 26, 2003 7:28 pm
#1

I know what Damage increase does, and I know what Durability, and Range increase do. However what does Efficency fix?


I am crafting weapons and I notice that it decreases the cost of HAM points it costs for special moves, but does it do anything else?


How can I make the gun faster by crafting?

LLJK_Griz
Sat Jul 26, 2003 7:57 pm
#2

Damage improves both damage and speed.


Range improves range modifiers and appears to have extremely minimal effects (i.e. not worth using)


Durability does nothing at all.


Efficiency decreases HAM costs but has minimal effects (1, occasionally 2 point reduction for each great success experiment point)




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Chaimera
Thu Aug 07, 2003 6:36 am
#3

I am a scout not an artisan and was wandering if i have to be an artisan to fully experiment with my traps? i.e. make more per crafting session


I can go next to a general crafting station and get the option to experiment, which I do, but every time I experiment nothing changes, I get the same options everytime.


Oldskooo
Sat Dec 27, 2003 5:42 pm
#4

If you use either layers or a segement enhancer i.e. kryat scale how do you up the %'s in the special protection becuase that is where the stat you are layering/enhancing goes. When I made a marabi breast plate and used a segment enhancer (like +4% to everything) I had no way of experimenting the %'s up besides heat and blast (which are the normal special protections on marabi). I was just curious how people get the kinetic so high on composite when they layer it if you cant experiment it up once it is in the special protection category. Sorry if this was a litting confusing but any help would be great.
Tirgwystraff
Sat Dec 27, 2003 11:31 pm
#5

Even though it moved to the special category, you have to experiment on base to raise it. I know, sounds crazy, but that's the way it works. Just did that with some kinetic layered padded armor. Special only raised blast, had to exp base resists to get kinetic to boost. Also, for the record, padded experiments sorta like composite does, in that putting a final point or 2 in ham will also raise the specials slightly. Went from 68% to 72% kinetic, base was 44%. Base started at 25%, and 43% kinetic.



Newmoon Tirgwystraff
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" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
Kedgeboy
Thu Jan 22, 2004 5:49 am
#6

Hello all,


I have a quick experimenting question.


When you experiment you can try and improve two things, effectiveness and charges. Effectiveness I understand what improving that will accomplish but I am stumped at what charges is.


Can anyone shed any light on this?


Cheers


Kedegboy


Sorry if this is a noobish question but I am new to the medical profession.




Kedge Dal
Europe-Chimaera

Damn the man.........Save the Empire!!
Zarlor
Thu Jan 22, 2004 7:24 am
#7

Charges is how many times you can use that pack. So if you make a Stim A, unexperimented, that has 8 Charges that means you can use that pack to /healDamage a total of 8 times before it is all used up. You might be able to experiment on the charges so that you get 9 or 10 charges out of it, meaning you'd get an extra heal or two out of that pack.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Kedgeboy
Thu Jan 22, 2004 7:32 am
#8

Thanks for that



That makes perfect sense now, sorry for being such a noob.





Kedge Dal
Europe-Chimaera

Damn the man.........Save the Empire!!
Zarlor
Thu Jan 22, 2004 7:56 am
#9

No prob. We're allnoobs at some point and gotta learn somewhere.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Uliena
Tue May 04, 2004 3:26 am
#10

I would like to have a little list of experimenting results. How should I use my points when doing components, buffs and stims, as it seem to be different depending what I'm trying to create. For example I seem to get better components by using all points at the same time vs one at a time and reverse in stims.


Also is it that when your're experimenting with 5 points and get amazing you would get 40% experimentation or does it only apply to last box and other can be failures/good/great successes.


Thanks for info


Uliena

MDoc/TKM
Datto
Tue May 04, 2004 8:32 am
#11

Hi Uliena,

Lets see here.

For the Adv. Solid Shell, just max the power, same for the Adv. Chem.

For the ABEC, its pretty universal that people do charges first, then power. More experimentation points help on that.

I can't speak for every type of experimentation, but when experimenting on ABEC, if it says amazing it means EVERY point in the try was amazing. I did a post on this a day ago titled "Great and Amazing Successes Explored" I think.

I just noticed you're on Eclipse. I'm going to contact you in game as well.
Datto
Chikro
Tue Jun 14, 2005 4:40 pm
#12

Hey everyone! The new chef again with another question. OK, ready for the nubbiness? I'm not sure that I understand the whole experimentation process. What am I suppose to be doing there? Obviously I know that's where your food gets better, but what are the areas of experimenting do I want to concentrate on the most or the least? Any help is greatly appreciated.




wwChiikroww


Blondes Own You



Higginsis
Tue Jun 14, 2005 5:01 pm
#13

Well this is a very broad question, and can be wholly different from food to food. The main thing you have to decide is what role you want the food to play in your overall menu.

The main thing to look at is what are the strong points of a food and what are the weaknesses of it. Does it have very high power? Or low duration? What needs attention, or what could benefit from a boost in a area.

This in all honesty is not a question anyone can answer catergorically as its not a finite thing, it varies wildly on the stats of your resource, the customer base and what tapes you have.

My best advice to you is to play around. Guides are all well and good, but sometimes the best way to learn something, is to mess it up first.

So just try whatever you think will work, and have fun with it.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

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