Armorsmith Archive

Thread: Don't say the devs don't listen.

ZionHalcyon
Wed Apr 20, 2005 9:19 pm
#1

From the latest patch notes:



  • Lowered Bio-Linking costs on faction armor


Just because they aren't here talking, doesn't mean they aren't listening, and keep in mind, this was done WITHOUT a corrospondant in their ear.



That said, I agree that their communication back with us leaves MUCH to be desired.




Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Cianhydle
Wed Apr 20, 2005 9:24 pm
#2

Good point Zion. This was definately my number one concern as an armorsmith.


Renea,
NiBorg
Wed Apr 20, 2005 9:26 pm
#3


No hard feelings Zion? Looking back I know why you were the way you were. I just dont want to see this profession blasted into nothing.


That reduction is a good start, it's the underlying fundamentals that worry me.


edit: I know I am not exactly level headed myself.

Message Edited by NiBorg on 04-20-2005 09:26 PM

Moge_Tira_Tru
Wed Apr 20, 2005 9:27 pm
#4

also the NS Bicep. Its a small thing but like many of us have been saying Most of our requests are small.

Very happy about the Bio-link thing. A 13k reduction is huge.

Now everyone, on to the Resource Costs!



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
Brutus_Krylop
Wed Apr 20, 2005 9:34 pm
#5

All the more reason for us to compile a well thought-out, prioritized list of our issues with the new crafting system.



Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

Moge_Tira_Tru
Wed Apr 20, 2005 9:41 pm
#6



Brutus_Krylop wrote:
All the more reason for us to compile a well thought-out, prioritized list of our issues with the new crafting system.





Clicky



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
NiBorg
Wed Apr 20, 2005 9:41 pm
#7

This one too.


http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=80163
Moge_Tira_Tru
Wed Apr 20, 2005 9:47 pm
#8



NiBorg wrote:
This one too.
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=80163





Clickified



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
Wallid
Thu Apr 21, 2005 1:04 am
#9



Carthax wrote:


ZionHalcyon wrote:
From the latest patch notes:
  • Lowered Bio-Linking costs on faction armor

Just because they aren't here talking, doesn't mean they aren't listening, and keep in mind, this was done WITHOUT a corrospondant in their ear.

That said, I agree that their communication back with us leaves MUCH to be desired.







Who cares? Can I get a show of hands please. This is like spitting at a bushfire.




well, I for one care. though not our major issue. this shows that the developers are fine tuning now.
could be worse, could be leakin in the wind.





McElroy: " it's not the size of the Smuggler in the fight. It's the size of the fight in the Smuggler. Let's do this now "


Wallid Salmomn, Master "Field Protections" Elder Armorsmith of Xcalibur For all your Field Protections needs (as well as Reb Master Munitions Crafter ).
"Bult Tough, Bult MonCal Tough "


ALeoNN
Thu Apr 21, 2005 1:05 am
#10

Small steps are significant in meaning and action at this point.




Andrian
General Grievous: I was trained by Count Dooku.
Obi-Wan: Really? I trained the man who killed him...
The Emperor: Live Lord Vader. Live, my apprentice. Live...
Amidala: There is still good in him...

AtonuTragona
Thu Apr 21, 2005 3:58 am
#11

Small steps. Doesn't this nerf go live in a couple of weeks?


The devs always seem to give in on a small point or two to make the players shut up. As others have mentioned, they probably put unreasonable things in, just to take them out later.


I'd be more comfortable with a well thought out action plan provided by SOE.


Example: "By 4/25/05, SOE will make the final decision on drastically increasing the resources for armor". Without this type of action plan, the fixes will likely carry over into "live".
zaphb
Thu Apr 21, 2005 4:02 am
#12



Wallid wrote:


Carthax wrote:


ZionHalcyon wrote:
From the latest patch notes:
  • Lowered Bio-Linking costs on faction armor

Just because they aren't here talking, doesn't mean they aren't listening, and keep in mind, this was done WITHOUT a corrospondant in their ear.

That said, I agree that their communication back with us leaves MUCH to be desired.







Who cares? Can I get a show of hands please. This is like spitting at a bushfire.




well, I for one care. though not our major issue. this shows that the developers are fine tuning now.
could be worse, could be leakin in the wind.




Sad to see that they are finetuning becasue thats not really what they should be doing right now they should be saving the profession they so blatantly decided to destroy.

And once again this is one of those fix a couple of variables to be lower and we hope they are happy solutions. The day I see they fix one of the core issues that actually take some programming I will be clapping my little ex armorsmith hands in glee.
This is just something so they hope to keep us happy. The sad thing is that it looks like its working.



Iono Aldo - Master Entertainer
Estei Finai - Noobish Smuggler
UmmonPrime
Thu Apr 21, 2005 6:43 am
#13

This is small. Actually puts more ofa demand for the armor on us. Not really a bad thing, but did they lower the cost of the schematic too?



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


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