Armorsmith Archive
Thread: What Kinetic % do i need my layers to be to get the protection to 80%
Uberwookie/Jacque Ufaultrades, Ahazi
bigmacdaddy12 wrote:
Basically I have been collecting resourses for armorsmith since I started the profession about 6 months ago. I finally got all the stuff I need to make composite, and I can't come close to the 80% kinetic I feel is necessary to sell it. Anyways I was just wondering what % of base and kinetic are your typical kinetic layers. Let me know thanks,
Uberwookie/Jacque Ufaultrades, Ahazi
Okay this may confuse you a little, but hopefull I wont.....
First make a regular non-layered composite segment, then make a set of gloves. Note the base resists.....
Lets just say that you get a 50% base on your gloves.
Okay now for layers. In order to get 80% kinetic, if you have 50% base you need at least 30% to get there right ?
So typically alot of armorsmiths will use 3 layers to get that 80% kinetic. Say for instance you get a 10% kinetic layer, with a 2% base and you use 3 in your segment, the math more or less works out like this.
50% Base + (3 Layers x 2% Base) = 56% Base
So now your kinetic resists will sorta add on top of the base.
So if your base is 56% with 3 layers, then you only need 24% total kinetic resists in your layers to get 80%. Now keeping in mind we experimented our layers to 10%, if we times taht by 3, we get 30% kinetic, resists... so..
50% Base + (3 Layers x 2% Base) = 56% Base + 30% Kinetic resists = 80%+ Kinetic Resists.
(Resists cap at 80% on composite when crafting)
The thing to remember is that when you add kinetic layers, the final kinetic resist is going to be whatever the total kinetic resists are of your layers, added on top of whatever your base % is going to be. Not that kinetic adds to base, it only uses the base as a "starting point" to calculate the final kinetic resist. You'll notice notice stun armor for example is quite a bit lower in resists than all the others. This is because it specifically does not include the base % as a function of it's final resists outcome. So you only get the actual combined stated resists of the stun layers.
Obviously layers have they're own base resists % as well as they're special effect. This plays a role, as the higher the base% on your layers, then less special effect you need on them.
Typically I think all of us go for at a minimum 4% Base on our layers, then max out the special resist as much as possible. For kinetic in particular most people recommend what they call the "4x4".... Which is a kinetic layer experimented to have 4% Base, and 4% kinetic resists. Multiply that by 3 (because comp takes 3 layers) and you get 12% Base, and 12% Kinetic. So now back to our example.....
50% Base (ourtypical unlayered segment)+ combined 12% Base from layers = 62% Base (this leaves us only needing another 18% of kinetic to hit 80% Kinetic)
Now we only have 12% kinetic in our layers, but in my experience you can usually get that extra 1 - 2% during the combine experimenting durability a point or two.If not, then it's not usually too hard to up the kinetic resists a litlte higher than 4. Ultimately it all depends on your resources, but I think alot of us have been in it long enough where 4x4 layers is plenty kinetic resists to get us 80% while maximizing base resists.
Hope you found this helpful, and thourghly confusing ![]()
tnurh wrote:
are there any comparisons to padded armor possible? can i do the math exactly the same way?
As far as I know it works the same on padded. Personally I've never bothered with padded though.
tnurh wrote:
are there any comparisons to padded armor possible? can i do the math exactly the same way?
If you want to make high kinetic padded armor, the following procedure may be helpful:
Make two kinetic layers with experimental resistance maxed and remaining points in durability or quality for lighter armor or better base resists. (Personally, I use 14% kinetic/2% base resist layers)
Make padded segments with experimental quality maxed and remaining points into durability. (This gives me 28% kinetic/20% base segments)
Make armor with again experimental quality maxed and remaining points into durability. (Gives me 74% kinetic/45% base armor).
So, padded is similar to composite with respect to where you put your points for the segments and armor, but ittakes high kinetic layers for the highest kinetic resist in your armor.
Emily