Armorsmith Archive
Thread: Armorsmith Resource Dictionary v2.4
Message Edited by nathan118 on 07-09-2004 01:10 AM
Message Edited by nathan118 on 07-09-2004 01:32 AM
Linkified
<a href="http://www.theburn.com/nathan/armor_dict_v1.0.xls">Armorsmith Resource Dictionary v1.0</a>
I was just about fed up with busting out my calculator to figure how much I needed of each resource when I'm doing factory runs. You beat me to it!
One suggestion though...
Adding OQ to the "Resources Gates" sheet would be nice, even though there is no cap. It's just helpful for everyone seeing all of the relevant stats side by side. And, a newbie armorsmith might not know OQ isn't capped.
Message Edited by hopnasty on 03-25-2004 04:39 PM
http://www.maudlin.net/swg/armor_dict_v1.0.pdf
Message Edited by winobi on 03-26-2004 05:59 AM
Good start but I think you should show what it takes for certain factory run.
Example For a complete run of Stun Composite:
Stun Layers (1000) x 3
25 Metalper = 25,000 (1000) x 3 (3000)
10 Vertex per = 10,000 (1000) x 3 (30,000)
12 Crism per = 12,000 (1000) x 3 (36,000)
1000 (990) Adv Comp Segs (using the 3000 layers made above)
16 Colat per = 16,000
8 Kiiriumper = 8,000
5Polysteel per = 5,000
Then I can go on for the final pieces but I won't you get the point right? Most people do runs of 3000 layers to make 1000(990) segments for a complete run of about 45 Suits.
But once again great spreadsheet.
Tenn