Armorsmith Archive

Thread: Proof that 1 bad resource can ruin armor....

DHUScreed
Thu Mar 18, 2004 5:21 pm
#1


Ok, so I finaly gathered all the resources to start making Composite armor, ALL of my resources for the actual armor are 800/800 or above at least, EXCEPT the beyrillius which is 793OQ/477SR. Although this resource isnt that great it isnt the deciding factor on why my armor only came out to 57% Base, 64% Electricity 80% Kinetic.


My kinetic layers were great, i believe they came out to be 2% base, 11/11/11 HAM and 13% kinetic. But my segments only came out to be 22% Base 40% kinetic, my colat sucked arse (433/367) and using that colat it killed my segments, which in turn limited my final base resistances to 57%.


Now to top this off I decided to ask a friend if I could borrow some of his colat just to see if it was the deciding factor in my sh*tty base resists. I found out by using his colat (834/923) I increased my base resistances on my segments from 22% to 27% and getting 62-63% base resists, which IMO is pretty damn good armor.


Now if my server could just spawn some good colat........

Message Edited by DHUScreed on 03-19-2004 12:09 AM



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

DHUScreed
Thu Mar 18, 2004 5:32 pm
#2

Looking forward to using this in my armor too


Class 6 Solid Petrochemical Fuel 1000OQ



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

1M1Alex
Thu Mar 18, 2004 5:40 pm
#3

Could you confirm the number you put down for kinetic on your layers: 40%? You should put more points into base I think, try to get it up to 4%.
DHUScreed
Thu Mar 18, 2004 5:58 pm
#4


Whats the least amount of kinetic protection i can go to w/o it dropping below 80%?

Yes my segments were 40% kinetic protection which yielded 60% protection w/o experimenting.

Message Edited by DHUScreed on 03-18-2004 07:59 PM



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

EArindel
Thu Mar 18, 2004 6:19 pm
#5

You want to target your total kinetic from layers upon your expected base resists.


For Example my low ham composite comes out at 64% base, so if I went with a 5%, 5%, and 6% kinetic layer I would have 80% kinetic (64 + 5 + 5 + 6 ) = 80.


Eventhough the resist moves to special it still gets incremented upon base.



Aeric vo-Telon - Master Armorsmith (Retired) of Chilastra
Emissive Technologies - an Armor Crafting Company

Sez Indel - Gun for Hire on Starside
DHUScreed
Thu Mar 18, 2004 6:24 pm
#6

so you only make your kinetic layers 5-6%? Im making my layers 40%



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

DHUScreed
Thu Mar 18, 2004 6:30 pm
#7



That doesnt make sense..... heres what I got:

1.) Kinetic layers 2% base, 11/11/11 HAM 13% kinetic

2.) Segments 22% Base 40?/40?/40? HAM 16% Electricity 40% Kinetic


These yield;

33% Base, 50? electricity, 60% Kinetic WITHOUT experimenting


when I experiment, maxing out ArmorQuality Experimentation, I get 57% Base, 64% Electricity and 80% kinetic. I have 2 points of experimentation left over and I usually put them into Durability to lower HAM.

Message Edited by DHUScreed on 03-18-2004 08:34 PM

Message Edited by DHUScreed on 03-19-2004 12:10 AM



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

Dova
Thu Mar 18, 2004 8:41 pm
#8

I hate to be the bearer of bad news but there is no such thing as a 40% kineticcrafted layer. Layers cap out theoretically at 15%. My layers are 2/6 with 1/1/1 HAM and I get 80%Kinetic/69% Electric/61% Base with total HAM cost of around 1500. These suits are an easy sale at 500k a pop. You need to experiment with different values to get the best overall suit you can. Start by reducing the ridiculous HAM cost on your layers.
JaatoWaals
Thu Mar 18, 2004 8:54 pm
#9

It sounds like he's talking about the total of the three layers.


Might I suggest lowering the amount of kinetic you put in the layers? For example, if your base resists are 57%, you don't need a total kinetic resist of 40%. 80% - 57% = 23%. In other words, you should be able to get away with a kinetic resistance that is only 23% higher than your base resists. That's a sizeable savings that can then be dumped into base resists, further lowering your need for putting points in kinetic resists (for instance, if you can get your base resists up to 60%, you only need to have a kinetic rating of 20%). Or at least, that's how I remember the experimentation working.


Actually, come to think of it, I think you might need the kinetic rating to exceed the final percentage minus the bonus due to layers. So if you were using 2% base layers, and your final resists were 60%, you'd need 26% total kinetic from your three layers (800% - 54%). Or I could be mistaken and you only actually need 60%. It's beena bit since I've made kinetic composite





Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
DHUScreed
Thu Mar 18, 2004 10:03 pm
#10

Correction, you are correct im sorry. My kinetic layers are 13%



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

DHUScreed
Thu Mar 18, 2004 10:04 pm
#11



Thanks Jaato, I will try this when I get home tonight.


So i'll cut my 13% kinetic layers to 8% =24% segments. Hopefully I can get some some good 3-4% baselayers than and increase my base from 57 to 60-61%, and still max my kinetic protection at 80%*crosses fingers*

Message Edited by DHUScreed on 03-19-2004 12:08 AM



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

JaatoWaals
Fri Mar 19, 2004 5:58 am
#12

One other thing- don't forget to make the last thing you experiment the durability/HAM. There's a bug where, if that's not the last thing you experiment, your special protections don't rise properly. Make sure that you drop at least one point into that (and none into special protections on either the segment or the final assembly).



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
AegolinAdaron
Fri Mar 19, 2004 6:53 am
#13

When the sum of the base and kinetic resists of my kinetic layers equals 8%, I can make 80% 3-layered kinetic armor. So, for instance,using layerswith 3% base and 5% kinetic gives me a final piece of armor with 80% kinetic and 65% base resists. This will probably depend on the materials used. With your 2/13 layers I should be able to make 62% base/101% kinetic armor and since kinetic caps at 80%, a waste of points.


Emily
Master Armorsmith/Master Tailor
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