Armorsmith Archive

Thread: Proof that 1 bad resource can ruin armor....

TheRocko
Fri Mar 19, 2004 7:04 am
#14

Jaato,


So in response to what your last post, when you make a special protection layer you want to experiment on HAM last with at least one point and for segments and final assembly you do not drop points into experimental durability at all?



Picasso
JaatoWaals
Fri Mar 19, 2004 8:29 am
#15

Here's what I typically do. For the layers I experiment the HAM all the way down. I then put any leftover points into Effectiveness. If I were making a kinetic layer, I'd probably put one point into special resists (resistance is the category, I think). I've learned from experience that that'll allow me to hit 80% using the resources I use.


You're probably going to have to put fewer points into HAM and more points into base resists/spcial resists. I'd suggest trying 2-3 points in special resists, 2-3 points in base resists and everythign else in HAM. You want to get the HAM reasonably low on the layers if possible.


For the segments and the final product, max effectiveness. Put every point you've gotinto into. You should have at least one point left over, however. Put any leftover points in HAM/Durability. When you make the final product (the actual piece of armor itself), you'll see the special protections dramatically rise when you experiment HAM/Durability. That's due to a bug-fix that was put in place because we were unable to expeirment the special resists on composite. Do not put any points into special resists on either the segment or the final piece of armor.





Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
DHUScreed
Fri Mar 19, 2004 12:01 pm
#16

Thanks guys for all of your advice, went back on last night and experimented a little on the layers. Came up with 4% base 4% kinetic 8/8/8 HAM layers, which gave me 27% Base 38/40/36 HAM 13% Kinetic Segments.

In the end I had 62% Base, 68%electricity, 75% Kinetic Armor. Im sure if I got the extra 2 experimentation points i'll be able to max the kinetic at 80 and further lower my HAM costs.



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

Shlo_mo_shun
Fri Mar 19, 2004 12:16 pm
#17

Cool, looks like you are getting it all figured out. Now just take that 4%/4% layer, put one point into Special to make it a 4%/6% (slightly heavier) layer, and you will get an extra 6% (2%x 3 layers) to your final Kinetic. That will yield a 62%/68%Elec/80%Kinetic Suit, with approx.54 heavier HAM than the one you made. Not too shabby at all for an early attempt.


As a 10 point smith, you usually need your layers to add up to either 10% (IE 4%base+6%Special) or 9% (with great materials) to reach the 80% cap.


Once you get up to 12 points, you can get away with 9% or 8% sum on your layers and still reach 80% special.



shlomoshun Boutros -
shlomoshun Master Armorworks - Imperial Prototype Shields
Far Haven, Tatooine, Ahazi (across from the cantina)
Jei_Lightfoot
Fri Mar 19, 2004 2:53 pm
#18






JaatoWaals wrote:

Here's what I typically do. For the layers I experiment the HAM all the way down. I then put any leftover points into Effectiveness. If I were making a kinetic layer, I'd probably put one point into special resists (resistance is the category, I think). I've learned from experience that that'll allow me to hit 80% using the resources I use.


You're probably going to have to put fewer points into HAM and more points into base resists/spcial resists. I'd suggest trying 2-3 points in special resists, 2-3 points in base resists and everythign else in HAM. You want to get the HAM reasonably low on the layers if possible.


For the segments and the final product, max effectiveness. Put every point you've gotinto into. You should have at least one point left over, however. Put any leftover points in HAM/Durability. When you make the final product (the actual piece of armor itself), you'll see the special protections dramatically rise when you experiment HAM/Durability. That's due to a bug-fix that was put in place because we were unable to expeirment the special resists on composite. Do not put any points into special resists on either the segment or the final piece of armor.







Thank you for this post. I've been floundering a bit trying to figure things out. This nails every question I had.



Let's pretend for a moment that I was sick and tired of trying to create works of art that were funny or interesting. Instead I decided to become a worthless political cartoonist, scrawling my work on the backs of paper dinosaurs and eagerly anticipating the next tragedy so that I could draw a picture of a bald eagle crying on a torn American flag. If that's what I decided to do, then my first cartoon might be a drawing of a mouse trap which I would label "Star Wars Galaxies". Inside the mouse trap I would draw a piece of cheese and I would label it "The Jump to Light Speed expansion". Then off to the side I would draw an octopus that would represent America's foreign policy pre 9-11.
duffman3
Fri Mar 19, 2004 4:23 pm
#19

when you guys what make the comp segments what are the base percents, im only getting 13/19/19, but im new so i don't have great resources i just wanna know what to shoot for
DHUScreed
Fri Mar 19, 2004 5:17 pm
#20


You know whats weird.... I get 62% base resists on my Chest, gloves, boots, helm, and legs but the bi's and bracers i get 63%?? Is there a reason for this?


Using my freinds Colat, i was able to get 67% base resists. Some of the best on my server.


C'mon Colat spawn!

Message Edited by DHUScreed on 03-19-2004 07:21 PM



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

DHUScreed
Fri Mar 19, 2004 5:19 pm
#21






duffman3 wrote:
when you guys what make the comp segments what are the base percents, im only getting 13/19/19, but im new so i don't have great resources i just wanna know what to shoot for






Are you talking about regular Composite segments or Advanced Composite Segments?



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

BigAke
Sat Mar 20, 2004 1:17 am
#22

433/367 colat iron? no matter which value is the SR, i have never heard of any colat with such a low SR...



--
basically i dream of a game system that does not need to help NPCs by giving them ungodly amounts hitpoints, resistances and damage, where there is no need for special damage reductions in PvP...
-Asmodeus-
Sat Mar 20, 2004 1:42 am
#23

OK this is how you make Layers to produce 80kinetic/80electric/66base ADV Composite Armor.

Provided you have good resources anyways.


after the layer is made, drop 7 points to base and hope for an amazing success. if you get it, your base will be 4% (79%-82% depending on resources) and you'll have 3 points left over. put 2 points minimum to special protection (6%), and the last one for Encumberance. this should make a 4%/385/14/14/14/6% Layer. keep making layers until you get amazing success on 7 points or more, it's the only way to make the best stuff. Make your factory run. drop 3 of your factory made Kinetic Layers layers in the segment and experiment base the same. drop 7 points on base, your looking for about 84% experimentation to get a 32% base Segment. put the other 3, if you have em into special protection. you only need to get electric up to 14% to reach 80% protection on the final product. AGAIN keep making segments till you get that Amazing on 7 points or more, then make the schematic. this should give you an ADV comp segment 32%/1500/55/55/55/14%/18%. where 32% is the base, 1500 Integrity, 55's are your encumberance, 14% is Electric, and 18% is the Kinetic.


Finally you must then craft the armor. with the resources I have i hit 42% base off the intial craft. I then max out the base line to get 66% base, and if i am lucky and get amazing i have 2 points left. the armor is now at 80kin/79elec/66base.PUT THEM LEFT OVER POINTS INTO ENCUMBERANCE, Not Special protection. the end result will lower the encumberance a bit, but also brings your electric up to 80% leaving you with uber 80/80/66 ADV Comp Armor. now if you have a great deal of Wooly hides, make a factory Schematic and mass produce, because we can still change the color of composite, it's so much fater and easier to factory produce than craft by hand, and also you won't get any crit fails in a factory


hope this helps.

Asmo
JaatoWaals
Sat Mar 20, 2004 1:50 am
#24

I do have to agree, though, that your colat is *really* holding you back. It's, what, 16/29ths of the total for the segment? That's more than half. Don't use up all your good resources too fast, because it's not going to take a very high colat spawn to beat that.



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
Ackan111
Sat Mar 20, 2004 5:50 am
#25






Dova wrote:
I hate to be the bearer of bad news but there is no such thing as a 40% kineticcrafted layer. Layers cap out theoretically at 15%. My layers are 2/6 with 1/1/1 HAM and I get 80%Kinetic/69% Electric/61% Base with total HAM cost of around 1500. These suits are an easy sale at 500k a pop. You need to experiment with different values to get the best overall suit you can. Start by reducing the ridiculous HAM cost on your layers.







He's talking bout the segment, not the layer.


BigAke
Sat Mar 20, 2004 1:34 pm
#26


DHUScreed wrote:
You know whats weird.... I get 62% base resists on my Chest, gloves, boots, helm, and legs but the bi's and bracers i get 63%?? Is there a reason for this?




my first guess would have been the slightly different resource ratios for the different armor parts (compare chestpiece to bracer, all resource numbers are halved, except beryll copper), but if that was the cause then your boots should have 63%, too.



--
basically i dream of a game system that does not need to help NPCs by giving them ungodly amounts hitpoints, resistances and damage, where there is no need for special damage reductions in PvP...
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