Armorsmith Archive
Thread: Check this out.. re: upcoming nerf
Message Edited by ElitrosFF on 06-02-2004 09:40 AM
Message Edited by ElitrosFF on 06-02-2004 09:49 AM
Anyways regardless of all the above.. I think AS is going to become more of a chore then ever.. This profession will start to consume my RL. At which point the game is another Job and I am will be more likely to drop it completely.
DEVs = Big Confusious mess which leads to /agro its players with spontanious changes all the time.. If you do it right the first time then its done.. Heck you could leave composite where it is and improve other armors whilst increasing the dmg of weapons. Why not just do that? Weaponsmiths would be happy and PVP would still be cool although it would be faster. This might mean you need to add some HAM to critters but who cares really.
/set Enviromental characters + 30% HAM
/set Weapons +25-30% DMG
/setArmors + to resists except composite.. Lets face it Composite is our Master lvl armor and should be the best we can make...
/makeImperial AS able to make ST armor which is on par with Composite (best idea to make a SW's game)
/nerf Combat medic and Rifleman. Yes as a Rifleman I agree we are a bit overpowered
/nerf KD. KD's are so lame it aint funny
Combat is now balanced although good luck killing any Jedi.
Oh since I am now rambling..
/get rid of stun all together.. Its retarded.. Stun damage type makes as much sense and Fusion Generators that simply extract radioactive..
Stun is a state of being not type of dmg you retards.. Punch me in the mouth I will be stunned.. Hit me on the head with a blunt object I will be stunned and damaged but that damage would be Kinetic wouldnt it.. but seriously how can somthing that stuns you do any damage.. Thats just lame.. The point of stunning somthing is to incap it without doing any dmg at all.
Message Edited by ElitrosFF on 06-02-2004 10:19 AM
Lastly.. I swear.. Biceps and Bracers should not exist.. They should be part of all chest plates.. Lets think about this a second.. Snap on Armor? Seams on my shoulders, how annoying would that be? Chest plates should cover all but the hands for many reasons.. the main one being comfort although this is a game.. it does not make sense that armor is seamed.. These seams would actually leave holes or weak pts in it and really its just plain stupid and another little annoyance to have to build..
Hell they build full uper body protection including arms a thousand years ago on earth.. Futuistic armor technology is outdated.
![]()
Message Edited by jamesgoddard on 06-02-2004 09:31 AM
I totaly agree that the other armor should be better.. I like variety too but the components for say Padded is outrageous.. It should by all means be better then composite for all the hides and junk you need to make it. I swear composite is so easy to make really. Why bother with others that need leathry, scaley, bone, blah blah blah.. I make composite.. Just /add wooly ![]()
ElitrosFF wrote:
Anyways regardless of all the above.. I think AS is going to become more of a chore then ever.. This profession will start to consume my RL. At which point the game is another Job and I am will be more likely to drop it completely.
DEVs = Big Confusious mess which leads to /agro its players with spontanious changes all the time.. If you do it right the first time then its done.. Heck you could leave composite where it is and improve other armors whilst increasing the dmg of weapons. Why not just do that? Weaponsmiths would be happy and PVP would still be cool although it would be faster. This might mean you need to add some HAM to critters but who cares really.
/set Enviromental characters + 30% HAM
/set Weapons +25-30% DMG
/setArmors + to resists except composite.. Lets face it Composite is our Master lvl armor and should be the best we can make...
/makeImperial AS able to make ST armor which is on par with Composite (best idea to make a SW's game)
/nerf Combat medic and Rifleman. Yes as a Rifleman I agree we are a bit overpowered
/nerf KD. KD's are so lame it aint funny
Combat is now balanced although good luck killing any Jedi.
You don't really need to do this, just decrease the pvp damage reduction from 75% to say some where betweer 40% and 50%.
Porbably be much easier than revamping all the mobs again and changing weapons.