Armorsmith Archive
Thread: So, I have a layering question
Message Edited by Heciv on 07-12-2005 12:42 AM
Heciv wrote:
that a very server dependant question but... yes it is good. 8200 is the hard cap on 4x energy recon. That near our server best on Starsider...crappy plexite![]()
Message Edited by Heciv on 07-12-2005 12:42 AM
Thank you.
I am to understand that no matter what, 8200 is IMPOSSIBLE to get over?
Danathal wrote:
Heciv wrote:
that a very server dependant question but... yes it is good. 8200 is the hard cap on 4x energy recon. That near our server best on Starsider...crappy plexite![]()
Message Edited by Heciv on 07-12-2005 12:42 AM
Thank you.
I am to understand that no matter what, 8200 is IMPOSSIBLE to get over?
yes, that is the cap on unsliced energy recon
The Recon cores:
Polysteel Copper: Idoikiam
Tatooinian leathery hide: Irakocee
Duralloy Steel: Agawi
Nabooian Fiberplast: Naori
These come out at 1308 energy
The Cores.
Carbonite Steel: Eifik
Lokian Leathery Hide: Oweu
Link-Steel Aluminum: Duraexiko
Nabooian Fiberplast: Osea
Vertex Crystaline Gemstone: Omnidageve
I forget the stats at the moment, but it's about 7714 Enercy, and 3589 Kinetic.
If there's anything I can do to help mate, let me know
Message Edited by Danathal on 07-12-2005 11:21 AM
Ok mate, then my conclusion is that based upon this, the final assembly has to play a small part in the stats on the final product for the armor.
Reason being, im using 7882 energy cores and unless their is a huge bellcurve, should allow for decent stats above 8k and im just not getting it. ITs fairly odd. Im going to use up 10 resource deeds tonight to get the best of the best and retry final products with these to see what happens. Thanks for your response mate. Good work again on the 8111 resists.
Heciv wrote:
that a very server dependant question but... yes it is good. 8200 is the hard cap on 4x energy recon. That near our server best on Starsider...crappy plexite![]()
Message Edited by Heciv on 07-12-2005 12:42 AM
tell me about it! and recently some exquisite vetex gems spawned averageing at 980 i nearly croaked.
freedomwarrior wrote:
Danathal wrote:
I agree, however I don't think it's as large as one would believe.
My armor is using not the best on the final combine and I am only losing 3 points in energy (the cores are 7714, and the armor is 8111).
Yea I agree, but with your cores being 7714 and hitting 8111, im at 7882 and in final assembly im hitting only 8016, there is something wrong there. Not sure what. The only thing it can be is the final assembly, but im not sure how. I mean, im using the prime resources such as voino, agawi, etc and getting 95% condtion experimented. It just makes no sense.
Read my thread on the maths of layers, segments, cores, final combines. The obversation you are seeing about a less than 400 final combine addition to your layered energy stat is explained in that thread. Nothing is wrong with your resources, its just a result of how the armor protection balance maths work out.
From your results I am guessing that you unlayered recon cores look like 4866K 6866E 5866B, and your layered recon cores are 3850K 7882E 5866B and you final combine is 3984K 8016E 6000B. Your energy layers are 84/-85 for a total bonus around 1016. This could be wrong given that I only have a couple of numbers to work from
.
The secret number here is 134
this is the effective bonus you get from the final assembly since your elemental core stat is 5866 (6000 - 134). I got it from 8016 -7882 = 134. You are overcooking your core resources and potentially wasting good resources that you could keep back to make further cores. You could get exactly the same final armor result if you used a core resource mix that delivered a 5600B core value. This way you would be taking full advantage of the 400 bonus you get at the final assembly combine.
To get higher energy values closer to the 8200 cap you simply need better energy layer resources and not better core and segment resources as these are fine. Max layer delivers 100, you are getting 85.
Message Edited by WittyNewt on 07-12-2005 10:24 PM
WittyNewt wrote:
freedomwarrior wrote:
Danathal wrote:
I agree, however I don't think it's as large as one would believe.
My armor is using not the best on the final combine and I am only losing 3 points in energy (the cores are 7714, and the armor is 8111).
Yea I agree, but with your cores being 7714 and hitting 8111, im at 7882 and in final assembly im hitting only 8016, there is something wrong there. Not sure what. The only thing it can be is the final assembly, but im not sure how. I mean, im using the prime resources such as voino, agawi, etc and getting 95% condtion experimented. It just makes no sense.
Read my thread on the maths of layers, segments, cores, final combines. The obversation you are seeing about a less than 400 final combine addition to your layered energy stat is explained in that thread. Nothing is wrong with your resources, its just a result of how the armor protection balance maths work out.
From your results I am guessing that you unlayered recon cores look like 4866K 6866E 5866B, and your layered recon cores are 3850K 7882E 5866B and you final combine is 3984K 8016E 6000B. Your energy layers are 84/-85 for a total bonus around 1016. This could be wrong given that I only have a couple of numbers to work from
.
The secret number here is 134
this is the effective bonus you get from the final assembly since your elemental core stat is 5866 (6000 - 134). I got it from 8016 -7882 = 134. You are overcooking your core resources and potentially wasting good resources that you could keep back to make further cores. You could get exactly the same final armor result if you used a core resource mix that delivered a 5600B core value. This way you would be taking full advantage of the 400 bonus you get at the final assembly combine.
To get higher energy values closer to the 8200 cap you simply need better energy layer resources and not better core and segment resources as these are fine. Max layer delivers 100, you are getting 85.
Message Edited by WittyNewt on 07-12-2005 10:24 PM
freedomwarrior wrote:
WittyNewt wrote:
freedomwarrior wrote:
Danathal wrote:
I agree, however I don't think it's as large as one would believe.
My armor is using not the best on the final combine and I am only losing 3 points in energy (the cores are 7714, and the armor is 8111).
Yea I agree, but with your cores being 7714 and hitting 8111, im at 7882 and in final assembly im hitting only 8016, there is something wrong there. Not sure what. The only thing it can be is the final assembly, but im not sure how. I mean, im using the prime resources such as voino, agawi, etc and getting 95% condtion experimented. It just makes no sense.
Read my thread on the maths of layers, segments, cores, final combines. The obversation you are seeing about a less than 400 final combine addition to your layered energy stat is explained in that thread. Nothing is wrong with your resources, its just a result of how the armor protection balance maths work out.
From your results I am guessing that you unlayered recon cores look like 4866K 6866E 5866B, and your layered recon cores are 3850K 7882E 5866B and you final combine is 3984K 8016E 6000B. Your energy layers are 84/-85 for a total bonus around 1016. This could be wrong given that I only have a couple of numbers to work from
.
The secret number here is 134
this is the effective bonus you get from the final assembly since your elemental core stat is 5866 (6000 - 134). I got it from 8016 -7882 = 134. You are overcooking your core resources and potentially wasting good resources that you could keep back to make further cores. You could get exactly the same final armor result if you used a core resource mix that delivered a 5600B core value. This way you would be taking full advantage of the 400 bonus you get at the final assembly combine.
To get higher energy values closer to the 8200 cap you simply need better energy layer resources and not better core and segment resources as these are fine. Max layer delivers 100, you are getting 85.
Message Edited by WittyNewt on 07-12-2005 10:24 PM
Did I tell you, I suck at math.
OK
you just did. but were my guesses right? ? ? ![]()
If you want some help understanding I am happy to help here. Feel free to PM me with yourquestionsif you would preferthat to answer thestuff youdon't understand and Ill try to explain it better.
Try making an unlayered core with the same segment resources and swop out a few core resources to get over but close to the 5600 elemental figure as you can, 5600 or even 5601 would be perfect. Then use exactly the same resources and add your layers and see what final results you get. It should be exactly the same as before.
The secret is to take full advantage of that free 400 final combine bonus and so go with a core mix that gives you a 5600 base but not much more.