Armorsmith Archive

Thread: Space management, enough is enough!!

SdDarktide
Sun May 23, 2004 6:57 am
#1

Im going to post this on the other elite crafting forums to see what the geneneral consensus is. Im sure like alot of you, 70% of my lots are taken up by structures for storage and the space management is very time consuming. Just yesterday i decided to place all my stuff together and have a spring clean. I have 7 medium houses and 13 factories for crafting my career and storage. There are alot of people with way more than me too.Its obvious to anyone that DB clutter has always been a high priority to SOE but they dont do anything to help themselves. A few simple things would dramatically reduce it and make our lives easier.


1. Resource stacks higher than 100k, mentioned elsewhere by loads of people but this needs to be addressed.

2. Factory crates that can store more - maybe the schem number - 1000 items.


Id also say bring in the vendor limit for non merchants, a hotly contested subject but the outcome would only benfit everyone.


Everyday i visit a vendor that has 1000's of items of junk on it, - 5 units of junk hide, 12 of junk meat, 3 of junk metal and on and on and on. Turn on the vendor decay so the non functioning vendors poof, and dissapear off the map.


If you think this is a good idea or have better ones, please lobby your correspondent, but something has to be done soon.



Corede's One Stop Gun Shop Corona Prime - Naboo
Sliced Weapons at Ketflair industries Theed -5500 5500
SdDarktide
Sun May 23, 2004 7:00 am
#2


Im going to post this on the other elite crafting forums to see what the geneneral consensus is. Im sure like alot of you, 70% of my lots are taken up by structures for storage and the space management is very time consuming. Just yesterday i decided to place all my stuff together and have a spring clean. I have 7 medium houses and 13 factories for crafting my career and storage. There are alot of people with way more than me too.Its obvious to anyone that DB clutter has always been a high priority to SOE but they dont do anything to help themselves. A few simple things would dramatically reduce it and make our lives easier.


1. Resource stacks higher than 100k, mentioned elsewhere by loads of people but this needs to be addressed.

2. Factory crates that can store more - maybe the schem number - 1000 items.


Id also say bring in the vendor limit for non merchants, a hotly contested subject but the outcome would only benfit everyone.


Everyday i visit a vendor that has 1000's of items of junk on it, - 5 units of junk hide, 12 of junk meat, 3 of junk metal and on and on and on. Turn on the vendor decay so the non functioning vendors poof, and dissapear off the map.


If you think this is a good idea or have better ones, please lobby your correspondent, but something has to be done soon.



Corede's One Stop Gun Shop Corona Prime - Naboo
Sliced Weapons at Ketflair industries Theed -5500 5500
SdDarktide
Sun May 23, 2004 7:01 am
#3



Im going to post this on the other elite crafting forums to see what the geneneral consensus is. Im sure like alot of you, 70% of my lots are taken up by structures for storage and the space management is very time consuming. Just yesterday i decided to place all my stuff together and have a spring clean. I have 7 medium houses and 13 factories for crafting my career and storage. There are alot of people with way more than me too.Its obvious to anyone that DB clutter has always been a high priority to SOE but they dont do anything to help themselves. A few simple things would dramatically reduce it and make our lives easier.


1. Resource stacks higher than 100k, mentioned elsewhere by loads of people but this needs to be addressed.

2. Factory crates that can store more - maybe the schem number - 1000 items.


Id also say bring in the vendor limit for non merchants, a hotly contested subject but the outcome would only benfit everyone.


Everyday i visit a vendor that has 1000's of items of junk on it, - 5 units of junk hide, 12 of junk meat, 3 of junk metal and on and on and on. Turn on the vendor decay so the non functioning vendors poof, and dissapear off the map.


If you think this is a good idea or have better ones, please lobby your correspondent, but something has to be done soon.



Corede's One Stop Gun Shop Corona Prime - Naboo
Sliced Weapons at Ketflair industries Theed -5500 5500
SdDarktide
Sun May 23, 2004 7:03 am
#4




Im going to post this on the other elite crafting forums to see what the geneneral consensus is. Im sure like alot of you, 70% of my lots are taken up by structures for storage and the space management is very time consuming. Just yesterday i decided to place all my stuff together and have a spring clean. I have 7 medium houses and 13 factories for crafting my career and storage. There are alot of people with way more than me too.Its obvious to anyone that DB clutter has always been a high priority to SOE but they dont do anything to help themselves. A few simple things would dramatically reduce it and make our lives easier.


1. Resource stacks higher than 100k, mentioned elsewhere by loads of people but this needs to be addressed.

2. Factory crates that can store more - maybe the schem number - 1000 items.


Id also say bring in the vendor limit for non merchants, a hotly contested subject but the outcome would only benfit everyone.


Everyday i visit a vendor that has 1000's of items of junk on it, - 5 units of junk hide, 12 of junk meat, 3 of junk metal and on and on and on. Turn on the vendor decay so the non functioning vendors poof, and dissapear off the map.


If you think this is a good idea or have better ones, please lobby your correspondent, but something has to be done soon.



Corede's One Stop Gun Shop Corona Prime - Naboo
Sliced Weapons at Ketflair industries Theed -5500 5500
DirthNader
Sun May 23, 2004 7:23 am
#5

One aspect of resource managment I don't hear a lot of people complain about is the shear amount of frustration in trying to find a specific resource in even a well organized setup.


For example, if I'm looking for one particular kind of steel, I have to look through all of my neutronium, kiirium, ditanium, duralloy, etc. just to find the one I want since they all show up as "Steel" until you hover over them. With multiple 100K stacks of most kinds, it gets to be a true waste of time to have to hover over a dozen stacks of "Steel" to find the one I'm looking for.





The artist formerly known as Ittov
SdDarktide
Sun May 23, 2004 7:35 am
#6

Yea, but if you had bigger stacks than 100k this wouldnt be that much of problem either. Say 1,000,000 stacks, how many of those are you going to have?



Corede's One Stop Gun Shop Corona Prime - Naboo
Sliced Weapons at Ketflair industries Theed -5500 5500
Unleashead
Sun May 23, 2004 8:14 am
#7

great ideas ..im with you.



Imperial Colonel....
Food and Drinks.
Artisan Items
Resources.
And many more.
Come visit my vendor at -3883 3347 outside of Theed 1000m on Naboo.
Naxet
Sun May 23, 2004 8:25 am
#8

The first thing to realize is that the reason there is a problem is that the Devs are so unconnected from how the game is actually played live that they cannot see the problem AND when they do fool with things their "solutions" do not reflect the reality of the game as we play it. Considering that any change made would be made by this crowd .... maybe you should just let well enough alone before it gets worse!






Master Weaponsmith, Master Artisan, Master Pistoleer - Ahazi

Master Rifleman, Master Creature Handler - Tempest
SdDarktide
Sun May 23, 2004 8:29 am
#9

Which is why if we the players come up with the solutions and push for them to get passed, it will happen.



Corede's One Stop Gun Shop Corona Prime - Naboo
Sliced Weapons at Ketflair industries Theed -5500 5500
Dodece
Sun May 23, 2004 9:04 am
#10

I think the system is working the way it should. Lets be honest about what your saying. You want to be greedy. You obviosly lot swap. I did the math on this earlier you have the space provided to store over 50 million units of resources. Fifty million is more then enough. Your bank box alone can hold ten million units of metal. A backpack can hold 5 million a medium house can hold 15 million. Thirty million units on the base package. You can also use droids for storage a couple million there. Factories can hold quite a bit.


So in the end you have ample storage. You just cannot horde a perfect resource forever which is how it should be. You have many ways to clean up your clutter. I am sure you have resources that arent as good anymore here is an idea sell them on the bizarre. That helps alot if you have a particular gemstone that is great and one that is not so great sell the not so great on the bizarre. It clears up some space, and you will make some money.


Your idea on increasing stacks in storage will only do more harm to the game economy, because it will make it impossible for up and comeing crafters to ever catch up. So they will not ever try. So what happens when you quit. Nobody to take your place. In the long run this will hurt the economy. With no means to generate additional supply the game would become a gougers monopoly.


Ainwyn
Sun May 23, 2004 9:19 am
#11



DirthNader wrote:

One aspect of resource managment I don't hear a lot of people complain about is the shear amount of frustration in trying to find a specific resource in even a well organized setup.

For example, if I'm looking for one particular kind of steel, I have to look through all of my neutronium, kiirium, ditanium, duralloy, etc. just to find the one I want since they all show up as "Steel" until you hover over them. With multiple 100K stacks of most kinds, it gets to be a true waste of time to have to hover over a dozen stacks of "Steel" to find the one I'm looking for.






Same goes for buying it. I jsut want it to say "Steel, Neutronium" or "Steel, Kiirium" in the short description, the general label on the resource crate. Drives me nuts and they all start to blurr into one if I have been on too long of a resource hunt (I look for old spawn stuff or stuff we missed, for whatever reason, in harvesting).

Bigger blocks would be nice. So would more storage space or other ways to organise other than only figgin' back packs. At least the name on the bags can changed....



Tess (Ainwyn) Dle'kkar
12 point, RIS certified, Master Armorsmith
Wild Side Armor
Rogues Landing, Corellia (4404,2619)
Kettemoor
http://www.rogueslanding.com/wildside/
Enix_Dayspring
Sun May 23, 2004 9:50 am
#12






Dodece wrote:

I think the system is working the way it should. Lets be honest about what your saying. You want to be greedy. You obviosly lot swap. I did the math on this earlier you have the space provided to store over 50 million units of resources. Fifty million is more then enough. Your bank box alone can hold ten million units of metal. A backpack can hold 5 million a medium house can hold 15 million. Thirty million units on the base package. You can also use droids for storage a couple million there. Factories can hold quite a bit.


So in the end you have ample storage. You just cannot horde a perfect resource forever which is how it should be. You have many ways to clean up your clutter. I am sure you have resources that arent as good anymore here is an idea sell them on the bizarre. That helps alot if you have a particular gemstone that is great and one that is not so great sell the not so great on the bizarre. It clears up some space, and you will make some money.


Your idea on increasing stacks in storage will only do more harm to the game economy, because it will make it impossible for up and comeing crafters to ever catch up. So they will not ever try. So what happens when you quit. Nobody to take your place. In the long run this will hurt the economy. With no means to generate additional supply the game would become a gougers monopoly.









While I agree with the premise of what you say, the fact is that it's not grounded in reality. New crafters already will never catch up because players do lot swap and have as much storage as they want.


This means 2 things:


1) It means that the professional resource sellers that have entire areas blanketed by 70+ heavy harvesters will CONTINUALLY flood the market with high end resources (more than would be in the market if everyone only had their 10 lots to deal with).


2) That wealthy crafters will CONTINUE to lot swap and have 20+ medium houses to store a practically endless supply of the above mentioned high end resources.



There is so much about this game that shows a complete and catastrophic lack of foresight on the developers part that its nearly unbelievable. This is one of those areas.


If youre a crafter in this game, the 10 lots youre given "legally" aren't nearly enough to support a succesful business. Even if you buy all of your resources and dont do any harvesting yourself, you still have factories and a place of business that uses up all your lots.


The item limit on houses is fine if youre a hunter that just wants to decorate it and display some trophies. But if youre a crafter that has to store dozens of different kinds of resources, plus factory made items and items youre storing to put on vendors at a later date; the item cap is EXTREMELY BURDENSOM.


We usefactories as storage space, but even THAT was not intended and the argument could be made that its a minor exploit.



But new players CAN break into the business. But it wont be instant gratification (which is good because there is ENTIRELY too much of that in the game already). It took me about 5 months being in business to finally get a large customer base and the resources to make weapons that competed with the already established smiths.


In my opinion, this is a GOOD thing. It means that only players that are playing a weaponsmith because they want to will be succesful and the Flavor of the Month or "get rich quick" players will stay out and leave the business to the serious smiths.



Personally I think having stacks of resources above 100k is a great idea as well as the factory crates holding all the items made rahter than having 40 stacks of 25.


There are tons of things they could do to shorten up the database. Why do survey tools have individual serial numbers? Each one is identical to another. How about Weapon Upgrade Kits, Armor Upgrade Kits, Moldecular Clamps and Precisiona Laser Knives? There is no difference in one that uses 1000 conductivity metal and one that uses 10 cond metal. Just remove the serial number and make them all the same.





**************************************************************************
Pyrrhus
Sunrunner

ra1f
Sun May 23, 2004 6:44 pm
#13

My issue wouldn't be helped by bigger stacks of resources. I'm unguilded and have been since day 1 (always will be to) so I don't typically end up with more than a couple hundred k of one resoucee, but my issue is I simply have so many different things for differnet uses. I make 6-10 varieties of composite and another 3 ubese, plus have to keep some padded,Wookie,RIS, NS layers and shards, other enhancemetnsaround. All using different resources. I have to keep my "uber" resources that only get dusted off for very special occasions, my good quality that I typicaly sell from then all the odds and ends I use for others, not to mention the 15 different types of segments I have in crates, the Very high Base composite, the High kenetic high base, the High Kenetic low encumbrance,Stun, Differnent layer combo's etcetc etc etc. I have to keep everything in packs (usually in satchels and other small containers that fit in backpacks. Since it's the only remote way I can even hope to ever find anything. I had to make a second account just so I can use houses he has for storage.. it's a nightmare. I often seem to spend half my time doing inventory management and often have to end up selling off good resources I may need later (or even destroying them) just to have room..



Ralf Belefonte
Master Armorsmith - Quality Saves Lives
Tarquinas: TwinLoch, Talus; Coronet, Corellia

Cuyler Belefonte -- Retired
Jack of All Trades - Gave up chasing the Jedi Dream
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