Armorsmith Archive
Thread: /paymaint Workaround Found.
Note: For houses, you can still use the regular /pay command (example: /pay 10000)
UPDATE: I wasinformed by TH that the/paymaintenance command(example: /pay 10000) is working again on Test Center, so you wont have to add your name after /pay.
Message Edited by 4Bidden on 08-23-2005 02:05 PM
UPDATE: I wasinformed by TH that the/paymaintenance command(example: /pay 10000) is working again on Test Center, so you wont have to add your name after /pay.
Message Edited by 4Bidden on 08-23-2005 02:06 PM
UPDATE: I wasinformed by TH that the/paymaintenance command(example: /pay 10000) is working again on Test Center, so you wont have to add your name after /pay.
Message Edited by 4Bidden on 08-23-2005 02:04 PM
Thank you for taking the time to post this info.
Although Nixon posted the same thing yesterday, I think we all appreciate a fellow crafter sharing this type of info with others.
Paying maintenance on 80+ structures via that godawful, laggy radial was a bit much for me.
Thank you for helping to protect my sanity!
You know Edra, I have always thought you one of the greatest, but this just confirms it even more for me, thank you so much
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Nice ![]()
Are there any other macro wich is usefull for mining such as add power or empty harvester, destroy structure ?
Thx
JediSpam wrote:
Thank you for taking the time to post this info.
Although Nixon posted the same thing yesterday, I think we all appreciate a fellow crafter sharing this type of info with others.
I discovered this workaround a few days ago and posted it on the architect and artisan forums. I'm happy to see someone shared it with others. One dayI spent 3 hoursadding maint to my fleet of harvesters because I used the radial menu, thats when I decided to try and find a workaround.
Message Edited by 4Bidden on 08-20-2005 10:48 AM
4Bidden wrote:
tiferet wrote:
Nice
Are there any other macro wich is usefull for mining such as add power or empty harvester, destroy structure ?
Thx
Yes, for power its /addpower "amount" (example: /addpower 10000).... For activating the harvester its /harvesterActivate.... For deactivating its /harvesterDeactivate.. You can destroy the structure with /destroy (make sure you have enough maintenance so it can be redeeded)
I have such large fields of harvesters that I need these commands to help tend to them. When I'm switching resources, I cycle the /harvesterActivate command so I dont have to keep turning on theharvesters that have deactivated. To do that, create a macro like this....
/harvesterActivate
/pause 2 ((this adds a 2 second cycle delay.. You can set it to what works best for you))
/macro "name" (example: I named my macro HarvActivate, so it would be /macro HarvActivate)
When you are done tending to your harvesters, just type /dump and all cycling macros will stop.
Message Edited by 4Bidden on 08-20-2005 12:52 PM
Thank U very much m8 great help
/bow
Message Edited by tiferet on 08-20-2005 01:05 PM