Armorsmith Archive
Thread: /paymaint Workaround Found.
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Eerif
Sat Aug 20, 2005 7:23 pm
#15
Thank you very much.
Great workaround, makes things a lot easier.
TheLastV8
Sun Aug 21, 2005 12:11 am
#16
Yay.
useing a harv macro is so much easyer. Thanks for this info.
useing a harv macro is so much easyer. Thanks for this info.
4Bidden
Sun Aug 21, 2005 12:52 am
#18
tiferet wrote:
Nice
Are there any other macro wich is usefull for mining such as add power or empty harvester, destroy structure ?
Thx
Yes, for power its /addpower "amount" (example: /addpower 10000).... For activating the harvester its /harvesterActivate.... For deactivating its /harvesterDeactivate.. You can destroy the structure with /destroy (make sure you have enough maintenance so it can be redeeded)
I have such large fields of harvesters that I need these commands to help tend to them. When I'm switching resources, I cycle the /harvesterActivate command so I dont have to keep turning on theharvesters that have deactivated. To do that, create a macro like this....
/harvesterActivate
/pause 2 ((this adds a 2 second cycle delay.. You can set it to what works best for you))
/macro "name" (example: I named my macro HarvActivate, so it would be /macro HarvActivate)
When you are done tending to your harvesters, just type /dump and all cycling macros will stop.
Message Edited by 4Bidden on 08-20-2005 12:52 PM
Camelz
Mon Aug 22, 2005 7:10 am
#19
Seconded - sticky please
-Seven- wrote:
Although this doesn't apply to the Chef profession directly, it is very useful to some of us who have 50+ factories/harv's....sticky?
Great tip, thanks!
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