Armorsmith Archive

Thread: /paymaint Workaround Found.

CorenLanra
Sat Aug 20, 2005 3:24 pm
#14

Came across this a few days ago, ya it works great



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Eerif
Sat Aug 20, 2005 7:23 pm
#15

Thank you very much.


Great workaround, makes things a lot easier.





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TheLastV8
Sun Aug 21, 2005 12:11 am
#16

Yay.

useing a harv macro is so much easyer. Thanks for this info.



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Rhyannon_Nathrak
Sun Aug 21, 2005 12:27 am
#17

Thank you so much!



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4Bidden
Sun Aug 21, 2005 12:52 am
#18






tiferet wrote:

Nice


Are there any other macro wich is usefull for mining such as add power or empty harvester, destroy structure ?


Thx






Yes, for power its /addpower "amount" (example: /addpower 10000).... For activating the harvester its /harvesterActivate.... For deactivating its /harvesterDeactivate.. You can destroy the structure with /destroy (make sure you have enough maintenance so it can be redeeded)


I have such large fields of harvesters that I need these commands to help tend to them. When I'm switching resources, I cycle the /harvesterActivate command so I dont have to keep turning on theharvesters that have deactivated. To do that, create a macro like this....



/harvesterActivate

/pause 2 ((this adds a 2 second cycle delay.. You can set it to what works best for you))

/macro "name" (example: I named my macro HarvActivate, so it would be /macro HarvActivate)


When you are done tending to your harvesters, just type /dump and all cycling macros will stop.

Message Edited by 4Bidden on 08-20-2005 12:52 PM



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Camelz
Mon Aug 22, 2005 7:10 am
#19






-Seven- wrote:

Although this doesn't apply to the Chef profession directly, it is very useful to some of us who have 50+ factories/harv's....sticky?



Great tip, thanks!






Seconded - sticky please




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