Armorsmith Archive

Thread: Jaato, can you ask about raising the Armor Crafting XP cap?

AtPlay
Sat Sep 04, 2004 3:34 pm
#1

Okay, Ive decided to do all 4 trees in the Force Sensitive Crafting line. I understand that it will take 24,500,000 Armor Crafting xp to fill all 4 trees, and Ive accepted this tall task. The main problem I see is that with a cap of 120,000 Armor Crafting xp, I will have to make 205 trips to the Village. Granted, I can only unlock one branch per phase, but that's still 6,125,000 Armor Crafting xp and 52 trips.

I would much prefer to do my crafting back at the safety of my shop, but this pretty much forces me to just go to the village and grind...which is something I would prefer not to do. So if you could please, Sir Jaato, request that the developers give it some consideration, I would be most appreciative.



Sagax/Chilastra
Master Creature Handler forever...
FlynGraves
Sat Sep 04, 2004 6:50 pm
#2

Seconded.


After doing the maths and seeing how much it would cost me to grind all 4 branches (if I didn't have a good guild behind me anyway) and then commiserating with my mouse and mouse-hand about the amount of clicking, I then worked out the amount of trips.

I also think it's a little off that an AS (or other crafter) will have to spend a pretty large amount of cash (unless they have the aforementioned Guild helping) to get the skills whereas a Combat prof doing those trees can run mission after mission to get the xp and make a small fortune.

Yes, I know that in thjeory we can make money out of it afterwards but just how much more can we charge the customer just for the privelidge of having a few extra % on resists or lower HAM?
owako
Sat Sep 04, 2004 7:16 pm
#3

Thirded.

Rates are a little rediculas.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
AtPlay
Sun Sep 05, 2004 1:11 am
#4

I posted this in another thread:



AtPlay wrote:
I like playing with numbers...

Im trying to get all 4 trees of Force Sensitive Crafting, wanna see my numbers?

50,000 novice box
175,000 x4
250,000 x4
350,000 x4
450,000 x4
=
4,950,000 Jedi Crafting XP

Now, as an Armorsmith, I get a 5:1 ratio, so that is 24,750,000 Armor Crafting XP I have to get. The Armor Crafting XP cap at Master Armorsmith is 120,000...so I can expect to make 207 trips to the Village. If I make Ubese Shirts (126 AC xp), I will have to make 196,429 of them. Each one takes 20 units of iron, 30 steel, 10 fiberplast...so thats 3,928,580 Iron, 5,892,870 Steel, and 1,964,290 Fiberplast.

Oh, can someone check my math?




Im sorry, I just fail to see anything else I can grind on that wont take hundreds of thousands of units of fiberplast.



Sagax/Chilastra
Master Creature Handler forever...
JaatoWaals
Sun Sep 05, 2004 5:14 am
#5

I'll pass along the request.



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
Tirgwystraff
Sun Sep 05, 2004 5:56 am
#6






AtPlay wrote:
I posted this in another thread:






AtPlay wrote:
I like playing with numbers...

Im trying to get all 4 trees of Force Sensitive Crafting, wanna see my numbers?

50,000 novice box
175,000 x4
250,000 x4
350,000 x4
450,000 x4
=
4,950,000 Jedi Crafting XP

Now, as an Armorsmith, I get a 5:1 ratio, so that is 24,750,000 Armor Crafting XP I have to get. The Armor Crafting XP cap at Master Armorsmith is 120,000...so I can expect to make 207 trips to the Village. If I make Ubese Shirts (126 AC xp), I will have to make 196,429 of them. Each one takes 20 units of iron, 30 steel, 10 fiberplast...so thats 3,928,580 Iron, 5,892,870 Steel, and 1,964,290 Fiberplast.

Oh, can someone check my math?






Im sorry, I just fail to see anything else I can grind on that wont take hundreds of thousands of units of fiberplast.





Don't know if it occured to anyone, but... every one of us has engineering 4 as well. Wind generators are in engineering 3, and give a whole lot of xp per combine. Aluminum, steel, and ore ( 40 per combine). You can use a generic metal as well, or copper if you have some extra to use up. I prefer to keep my stacks small, so I only use the above 3.



Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
Mo-Ti
Sun Sep 05, 2004 7:40 am
#7






JaatoWaals wrote:

I'll pass along the request.






You are the man. Thanks




Owem Mo-Ti
"I pledge myself to your teachings. To the ways of the Sith."

AtPlay
Sun Sep 05, 2004 10:40 am
#8



Tirgwystraff wrote:
Don't know if it occured to anyone, but... every one of us has engineering 4 as well. Wind generators are in engineering 3, and give a whole lot of xp per combine. Aluminum, steel, and ore ( 40 per combine). You can use a generic metal as well, or copper if you have some extra to use up. I prefer to keep my stacks small, so I only use the above 3.



No, I considered it. General crafting xp gives you an 8:1 ratio and uses a lot more resources. So you end up using more resources, and getting less xp...but faster!



Sagax/Chilastra
Master Creature Handler forever...
BigGuy_WAN
Sun Sep 05, 2004 11:11 am
#9

Do I have to kill anything to be a jedi? lol



Matt-Kire Nosral
Too'Kewl
Draago Skorponok
Ahazi
Dark Trench City Forever!!!
justapilgrim
Sun Sep 05, 2004 7:19 pm
#10

I would love caps to be raised at master level


but it is my opinion the devs want us to make lots of tips to the village. Those 5k shuttle tickets are a money sink for the game, taking out a lot more credits than it used to



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Tirgwystraff
Mon Sep 06, 2004 4:21 am
#11






AtPlay wrote:





Tirgwystraff wrote:
Don't know if it occured to anyone, but... every one of us has engineering 4 as well. Wind generators are in engineering 3, and give a whole lot of xp per combine. Aluminum, steel, and ore ( 40 per combine). You can use a generic metal as well, or copper if you have some extra to use up. I prefer to keep my stacks small, so I only use the above 3.






No, I considered it. General crafting xp gives you an 8:1 ratio and uses a lot more resources. So you end up using more resources, and getting less xp...but faster!





I'm going with swoops myself, since vehicles sell so well. Too bad artisan xp caps at 50k.



Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
AtPlay
Mon Sep 06, 2004 11:29 am
#12



JaatoWaals wrote:
I'll pass along the request.




Thanks a ton, one question tho...does this sound like something that can be resolved? You have more of a feel to what direction the Devs tend to think, is this something that you think they will seriously consider? Or something that Ill just have to deal with? Damn, guess that's 3 questions.



Sagax/Chilastra
Master Creature Handler forever...
Ail
Mon Sep 06, 2004 1:25 pm
#13

Merchant cap needs to be raised badly or I'm gonna have to make a trip to the village everyday ....


80k is rl rl low...



Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

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