Armorsmith Archive

Thread: results before/after this patch

Vigeant
Tue Mar 16, 2004 12:15 pm
#1

before i was making 94% layers now 100% layers (5% base).

before i was making 32% segments now 36% segments (base).

gonna try the armors soon.


nothing else to add, this patch rocks.



Vigeant
Master Armorsmith
Nerfed Jedi Master
SWG Beta Paying still cancelled.
Easelman
Tue Mar 16, 2004 12:16 pm
#2

Can you list the ham comparisons also

I really don't want to see them roll this back



Silvertail
Master Armorsmith
Head of Militia and the Mastermind behind Hortence City
ARMORY (-170 -5693) 800 meters South of Coronet
Inner Circle & Associates
.
Vigeant
Tue Mar 16, 2004 12:17 pm
#3

ham is irrelevant.



Vigeant
Master Armorsmith
Nerfed Jedi Master
SWG Beta Paying still cancelled.
Shlo_mo_shun
Tue Mar 16, 2004 12:22 pm
#4

that wasn't an answer to the question asked. Can you make a HAM comparison as well?



shlomoshun Boutros -
shlomoshun Master Armorworks - Imperial Prototype Shields
Far Haven, Tatooine, Ahazi (across from the cantina)
Easelman
Tue Mar 16, 2004 12:26 pm
#5

If we can stretch the resist %

Can we also stretch the low ham numbers?

Can layers go down to 0's
Can Segments get down in the 20's?



Silvertail
Master Armorsmith
Head of Militia and the Mastermind behind Hortence City
ARMORY (-170 -5693) 800 meters South of Coronet
Inner Circle & Associates
.
Vigeant
Tue Mar 16, 2004 12:32 pm
#6

another test:


before patch 41% stun segments


after patch 42% stun segments


not a huge upgrade in that.





Vigeant
Master Armorsmith
Nerfed Jedi Master
SWG Beta Paying still cancelled.
Vigeant
Tue Mar 16, 2004 12:33 pm
#7

like i said ham is irrelevant for me if someone want to run test on this go ahead only important for me is base on layers and special on stun layers.



Vigeant
Master Armorsmith
Nerfed Jedi Master
SWG Beta Paying still cancelled.
JayKaW
Tue Mar 16, 2004 12:44 pm
#8



My first test with great sucesses (I dont have the HAM available but it is higher than before):


Before: 70%Ubese and 80/69% Composite

Now: 77% Ubese and 80/73% Compo



And I can do it better with amazings and better resources I have...I dont really like these uber armors that we can make today.

Message Edited by JayKaW on 03-16-2004 11:52 AM



Eldo Eroshar

Taewyn
Tue Mar 16, 2004 12:47 pm
#9


like i said ham is irrelevant for me if someone want to run test on this go ahead only important for me is base on layers and special on stun layers.


This change deals with the results of a problem that has nothing to do with armor....For months now (after buffs became widley usable by everyone) AS's like vig have been making armor with 69% base resists. The only reason they can get these resists *that* high is because of the deplorable HAM on their suits of armor....I have no doubt his current stock is some rediculous number like 800-1000 encumb.


I can not blame him though, with buffs it really *does* not matter how high your encumb is...Which *is* the crux of this problem and that *is* what the devs tried adressing....They think by making us spend more exp points in one line, we will have to take away some resists to lower the HAM....As most of us know that is not the case...


What they should be asking themselves is "Why can people like vig make these rediculously heavy suits and still sell them?"


The answer has and always will be *buffs*....Now for riflemen the mind (even after brandies and music buffs) still plays a big role in armor, simply because suits like these will still force them to eat up mind with specials....However, all other classes need not worry because of their +2200 doc buffs (which will probably still be the case even after the patch)


So while these suits, which were never ment to be worn in this state, continue being produced, the devs will wonder **edit** is going on.....Armor was never ment to reach these resists because the devs had always intended for HAM encumb to play a huge part in the process, right now though buffs negate that, whcih is making armor waaaay over-powered....


Baisicly vig your "awsome" segments are the result of a broken combat system...Hopefully when buffs are fixed suits like these will be no more...And I am *really* hoping for that in publish 9...Hopefully the devs will wise up and make the buff equation only use functionality and +wound treatment.....Which would put buffs in the range of +800-+1250 (depending on the doc)...Buffs would still be huge, but it would end this madness of 1000/1000/1000 armor with 69% base resists.....

Message Edited by Taewyn on 03-16-2004 11:52 AM




Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Slider067
Tue Mar 16, 2004 12:49 pm
#10

As was stated by many that were on the test canter...this patch is good for one-dimensional crafting.


If all you want to do is deal to the PvP or always buffed players, you'll be able to get the single line you're experimenting on higher.


For those that want to wear composite without buffs, you can get very light armor...at the cost of resistance.


My advice...ask a real armorsmith. Not just an armor-maker.



__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
Shlo_mo_shun
Tue Mar 16, 2004 2:10 pm
#11

Vig,


I understand that HAM is irrelevant to you. I understand that your interest is in making the highest Base Composite that you can, as that is what the powergamers want, and that sells for the greatest profit. Agreed.


My concern isalso a personal one, and the question of how HAM is affected, althoug irrellevant to you, is relevant to me. I am not looking to shoot down the fact that this patch is creating 'better' armor for you, but rather to use your results to know if it will create 'better' armor for me based on my personal market and armorsmithing abilities. I play much less than most people, I play typically alone, and I don't play for long enough periods of time to make regular Doc buffs a viable option for donning myarmor. I believe there are others like myself, and would like to make armor that suits their needs.


As a Twi'lek, I am stamina capped at 400, and with the crates of food I can find, I am still somewhat limited on the Action HAM stat becuase of this. I like my suits to hit 50% resists, but also keep HAM low enough to wear with minimum food that I can find myself. This is exactly the range that it appears that will be most affected by the changes, and I was just trying to figure out how much it would change. If this change would result in minor increases to one catetory, with minor decreases to the other, no big deal, but if it is more major it is a big deal to me. I predict that this change will happen to one degree or another at some point, so the question is, how can I be more informed to post on this if I have no concrete information on what I think should happen. Without knowingyour encumberance changes, I can't be more informed, and therefore am more likely to fall back on what I already know (the old crafting system) as what we should go with.





shlomoshun Boutros -
shlomoshun Master Armorworks - Imperial Prototype Shields
Far Haven, Tatooine, Ahazi (across from the cantina)
Vigeant
Tue Mar 16, 2004 3:49 pm
#12

like you say there are different views of the game and i personally like the high end one (if we can talk high end in galaxies)


honestly i don't look at ham costs because like i said i'm not concerned.


I play a jedi and a TKM/Pistoleer and ham isnt an issue for me since i have to be buffed all the time.


if someone wants to check the ham costs go ahead.





Vigeant
Master Armorsmith
Nerfed Jedi Master
SWG Beta Paying still cancelled.
Esewo
Tue Mar 16, 2004 4:52 pm
#13

Wheather or not one can wear armor should be based upon base stats minus encubrance and if that number is not too the positve then you can't wear the armor. The only problem is that every person that has bought the outrageous encumbrance armor wouldn't be able to wear it. Still I think this is how it should be.



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