Armorsmith Archive

Thread: how do you guys price your armor?

tanajerner
Fri Oct 14, 2005 2:53 am
#1

i sell my armour which is just under cap for 150k a set its the only way i can shift it im not sure im even making a profit off it but no one comes to shop at our mall it seems so i have to do something to sell it



Location Location Location it helps sell so much stuff im on lok and i feel like my vendors barely move on the sells front






________Tana Jerner___________________
LEADER OF No Mans Army
____________________________________________________________________________________________
Tana Jerner || Decessus ||Samaria

"I Will Be The Last Man Standing When All Have Fallen Before Me"
"Most Of All In This World I AM LOST

GtapLASER
Fri Oct 14, 2005 4:05 am
#2

Ahhh the joys of priceing armor


This might be usefull, it might not be... but i go about priceing my armor per core


ie .. My unlayered assult cores i will sell for 40k per core so 40000x11=the full price of a suit.


Also this makes it much easyer when it comes to priceing single items formy vendor


40k x 1 = arm bits


40k x 3 = chest plate etc etc ...


Making layered and health enhanced armor will cost you slighty more to make becuase of the extra resources used in the schematics, what people are really paying for with this type of armor is your time and skill to make it. I recently made a full 350+ health enhanced 7130 engery layered padded suitfor 500k per core.


Hope that helps






----------------------------------------------------------------------------------------
GtapLaser = Master Architect / Jedi
Balor = Master Ranger / Rifles
-Aragorn- = Master Armor Smith (12pt +25asm) / Artisan (14pt +25asm)

Drop Off Vendor - Naboo, Springfield -6770 -4040
WittyNewt
Fri Oct 14, 2005 4:47 am
#3

I price per core and by craft for ris, bh armor and health stuff. Here is my price list. Of course, this is all server dependent


1. unlayered capped 25K per core - suit 275K


2. layered with good protection (7000/8000+ energy on battle, recon, 6500+ on battle primus etc) -50K per core - suit 550K


3. server best layers - 70K per core


4. RIS, BH armor - 100K perpiece unlayered, 150K perpiece layered good protection, 200K per piece server best layers if customer supplies ris loot, bh schematics. I use server best final combine materials.


5. If I supply BH schematics or RISloot then add 200K per BH piece and 600K per RIS piece


health enhanced - If customer supplies loot all above prices except 5 double, If I supply loot then thats the expensive option and I normally charge a flat fee of 15m per suit which includes server best layering. Typically the customer supplies some loto and I offset this against the cost or trade items with them against the price.





Offer my winnings to the resource vendor at:

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Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

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JediSpam
Fri Oct 14, 2005 6:01 am
#4

I start with40K per capped core.

I charge 5K for all normal boots and gloves

I add 50K percorefor best layers on server.

I add 100K per piece for Faction.

I add 1M per RIS without loot. (Offsets are 500K GDK, 300K Gurk, 50K Woola)

I add 300K for BH (1M for Boots and Gloves since I have a very limited number of schematics and I give away Belts)

I leave Health Enhancersnegotiable.


But it's really up to your server.

See what others are charging and take it from there.






Hormel Spam

Whether you're rich or poor, it's nice to have money.

pykescylla
Fri Oct 14, 2005 6:22 am
#5

Don't make the mistake of setting your prices based on cpu of resources used. While that certainly gives you an idea of your production costs, you're selling armor, not resources. Price your armor based on what it is worth, and its worth is determined solely by what people will pay for it. The only reason you need to know your production costs is to reassure yourself that you aren't selling at a loss.

Check the bazaar and see what the biggest smiths on your server are charging for their capped stuff. Realize that you're going to have to discount yours if it isn't capped. Go from there.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Stoehovve
Fri Oct 14, 2005 6:28 am
#6






pykescylla wrote:
Don't make the mistake of setting your prices based on cpu of resources used. While that certainly gives you an idea of your production costs, you're selling armor, not resources. Price your armor based on what it is worth, and its worth is determined solely by what people will pay for it. The only reason you need to know your production costs is to reassure yourself that you aren't selling at a loss.

Check the bazaar and see what the biggest smiths on your server are charging for their capped stuff. Realize that you're going to have to discount yours if it isn't capped. Go from there.




good point




Trust Honor Order RespecT

[ T H O R ]
Stoehovve Sceho

~' Miragon, Corellia, CORBANTIS '~

LeviticusD
Fri Oct 14, 2005 11:21 am
#7

I sell the same as my compitition on the planet I'm on. I have one planet that has higher prices then on the other planet I have vendors. I don't oversell my competitors or undercut them. To differentiate, on one of my planets, he sells his armor in military packs, so I sell mine in the travel packs (I don't do alot of pieces). That way when people go looking on the bazaar I get the ones that filter for travel packs and he gets teh military packs...I do it visa versa on my other planet, as my competitor uses a travel pack. It works I see more than enough sells to keep me happy and I'm not stepping on any toes. It's been a good model for me.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
mmnanszite
Fri Oct 14, 2005 12:11 pm
#8

hey all...


so tomorrow ill have my first vendor stocked with armor and im pretty excited. basically ill be comparing my numbers on final products to the other AS's on my server and their quality and "guess-timating" a price. Ive never considered how to price my stuff when its finally ready and now its kinda like crunch time. Since it was my first run, and i didnt make any layered stuff (didnt want to touch that area yet... lol please see my other post!) my stuff has come out a bit sub-par. looks like my numbers will be roughly 5700 to everything.


Ive talked to some armorsmiths and they have it down to a formula... like XX cpu used in crafting the entire suit/piece of armor. While i think this is a very exact and intelligent way to price your products... im just curious to see what other methods people use for different types/appearences of armor... layered/unlayered.




eventually ill have to find out how much you charge for armor that has health bonuses... my guildmates have given me loot (night sister shards, krayt scales, etc) that add like 15 or 20 to health for each piece of armor. I hear that these will raise the price of the armor substantially... now i just have to figure out how much to charge!!!



thanks so much everyone. like someone else said tonight on the boards, there is no other board on the SWG forums with such helpful people!!!


Malakai1482
Sat Oct 15, 2005 5:06 am
#9

For this last batch... I sold the armor to move. At 500k/unlayered suit it wasn't selling very well. At 400k/suit it sold well. At 350k/suit it sold quicker. I also give volume discounts if they want to buy more than one suit.


For the new batch... it'll depend on the stats, and once again, I want it to move. The new stuff is going to be mainly layered stuff, so it should be interesting.
Big-Cook
Sun Oct 16, 2005 5:09 am
#10



500k cap unlayored


400k close to cap (within 500 points)


250k grinding armor


1.25mil close to cap layored


1.5mil cap layored


2mil close to cap layoredfaction


2.5mil cap layored faction


I also sell individual pieces of the unlayored stuff at(11) / (SuitPrice) * (#ofCores). 2,500 for any boot/glove in custom color


I've never really looked into CPU for resources for calculations but I seem to be making a decent profit and the prices are close to what everyone else is selling so I figure there good.



Message Edited by Big-Cook on 10-17-2005 06:04 AM

ApostleofWanderhome
Sun Oct 16, 2005 1:26 pm
#11

Just a little info on the resources it takes for a suit of armor: (these are rounded off)


Unlayered - 5000


Energy or Kinetic Layered - 12500


Primus Layered -15000


Honestly the resource requirements are kinda crazy for the end result. But people want that. I said at first that I wouldn't make layers. I was wrong, and now I do!




......................................................Armor by Apostled
Cairdeas City, Naboo - In the Cairdeas City Mall
Coronet City, Corellia (800, -4700) - In the Cairdeas Mini-Mall Tent
............................................................................................................
Z-falcon
Sun Oct 16, 2005 2:55 pm
#12

i dont leave my prices as rock.


It varies on my mood =P.


Generally as a baseline i charge 5k per core + 20k for base products.


Sometimes it less depending on how the stock looks, if i cant get it off the shelves, the price lowers, if i critical fail a piece, i cut the price in half.


Another factor i fit in is quality/rarity of ingredients used. i have a wide variety of stuff, some i have lots of and some i am running out of, so naturally ill look to reap a little more tomake upthe expense of replenishing HQ materials.


Lets say i use second rate materials, i may chargebase price formula then knock 25% off.


Sometimes ill charge 10k more for a piece of armor just because. lol.. some people are big spenders, At the same time ill have the exact same item at 5k below my listed price. I support shoppers that take time to hit the "next" button at my vendors.


Custom orders are almost always cheaper too somehow, im not sure how thatmatches Real world.






Armor-ALL/Loots/Trinkets
Dantooine -997, 2786
a mere 460m From MO

Master Armorsmith**Master Artisan**Master Merchant
Vinciente Estle'daar
tanajerner
Sun Oct 16, 2005 5:52 pm
#13

i have put aall my stat capped armour on my vendors for 400k i check other vendors and my own trade forum as well i have seen stat capped armour sell from 300k to 600k so i went for what im happy with and if it doesnt sell i can reduce my prices as long as your happoy with your prices and it sells thats all that matters




________Tana Jerner___________________
LEADER OF No Mans Army
____________________________________________________________________________________________
Tana Jerner || Decessus ||Samaria

"I Will Be The Last Man Standing When All Have Fallen Before Me"
"Most Of All In This World I AM LOST

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