Armorsmith Archive
Thread: Has anyone done any recent research?
Okeefe wrote:
"Special attacks will be target-specific (i.e. /headshot --> helmet, /legshot --> legs , etc). The default auto-attack has a chance of hitting any part of the body."
Well, that is the THEORY. But as we all know, for the most part, SWG is an excercise in reducing code rather than any attempt at real time combat. So do we KNOW that these attacks hit those areas, or are these simply assumptions.
I ask this because, from everything I have seen in the game, The game simply does a dice roll and deducts points. There are no actual weapon 'trajectories' like in AC, where the machine calculated an arc for a range weapon then looked to see if you crossed it at the right time. There is no such thing as 'zigzagging' to reduce being hit by range weapons, the game just does a calculation based on the shooter's skill vs your defense skills and rolls the dice. The game will randomly pick a piece of armor for auto attacks and say you were hit there, but I have seen no evidence that any of the specials hit anywhere in particular.
If the specials work as advertised, then one would want Stun layered helms, Energy Legs, and whatever flavor of the day rifle protection in the chest area. However since T-21's are Heavy AP armor is pretty much wasted against them anyway.
I was in a fight today where I was hit for 165 points damage, my helmstopped 65 points (which points to a specific area, btw), and my 'def buffs'mitigated 104....Yet my mind was dropping like a rock...According tothe math, I should be gaining points....(silly, I know)
Well, I don't have any hard numbers (just word-of-mouth tests from friends), but I would think that the majority of targeted attacks do hit the right place...there may be some spillover, but likely not anything statistically significant..
Also, could you explain that last paragraph? I'm a little confused ![]()
Andymantium wrote:
Well, I don't have any hard numbers (just word-of-mouth tests from friends), but I would think that the majority of targeted attacks do hit the right place...there may be some spillover, but likely not anything statistically significant...
The majority of worthy PvP attacks are random HAM. Scatter hit for fencers, crippling shot for carbineers, last ditch shot for smugglers, stopping shot for pistoleers, spray shot for bounty hunters, every meleehit3, etc. Those shots are going to hit a "random" pool, which in SWGmeans thatattack has a55% chance to hit health, a 30% chance to hit action, or a 15% chance to hit mind.
Sure, having stun protection in your helmet will save you from riflemen spamming head shots with his jawa ion rifle, but the instant he swithes to spamming advanced strafe that Jawa's going right through your stun vunerable chest, pants, boots, etc.
DirthNader wrote:
Andymantium wrote:
Well, I don't have any hard numbers (just word-of-mouth tests from friends), but I would think that the majority of targeted attacks do hit the right place...there may be some spillover, but likely not anything statistically significant...
The majority of worthy PvP attacks are random HAM. Scatter hit for fencers, crippling shot for carbineers, last ditch shot for smugglers, stopping shot for pistoleers, spray shot for bounty hunters, every meleehit3, etc. Those shots are going to hit a "random" pool, which in SWGmeans thatattack has a55% chance to hit health, a 30% chance to hit action, or a 15% chance to hit mind.
Sure, having stun protection in your helmet will save you from riflemen spamming head shots with his jawa ion rifle, but the instant he swithes to spamming advanced strafe that Jawa's going right through your stun vunerable chest, pants, boots, etc.
Yeah you're right...I was a bit vague in my post, but I was referring to the /headshots, /legshots, and whatever other /shots targeted a particular part of the body.
It seems to me that full stun composite suits are the way to go for pvp.
"Here's how it works:
You are reduced by buffs, not by armor in this case, beacuse buffs are higher. Thus, you'll see 61 dmg go through. I find it's an either or situation... whichever is higher tends to get used, and the other is just thrown away. I used to see that my armor protected more then the buffs, and I'd get hit for the dmg - dmg blocked by armor. I dont think it's working correctly, but this is how it works for me..."
This is how it eems to me too. But this would mean that as long as your buffed to the nines, armor is irrelevant! It seems to work this way as you can go in with all your buffs on and recieve very little damage, but as soon as your synthsteak and/or PSG let go, you take damage like crazy, even though your still in armor. (assuming your wearing armor in the 60% range or less.)
I will have to try this out with some 85-90% armor and see if there is less dramatic change once the buffs run out.