Armorsmith Archive

Thread: Has anyone done any recent research?

Okeefe
Thu Jun 24, 2004 4:14 pm
#14


"Now unequip your bracers and get beat up. All equipped armor still takes damage but creatures FAIL to hit your bare forearms. Whats the deal?"



This is very interesting, and may explain why lots of high end types don't wear arm armor, and why many top armor smith's make very few arm pieces.






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Drummerboychris
Fri Jun 25, 2004 12:29 am
#15






jamesgoddard wrote:


Okeefe - I think the reason may be that the combat spam does not come out in the same order the system works out the damage, I think the correct order should be something like...


Yourdefense buffsmitigated 104 points of damage


XXXXXXused xxxxxxx attack on you for 165 points damage

Your 39% Stun helmstopped 65 points of damage


Thus you got hit for 100 points of damage...







Here's how it works:


You are reduced by buffs, not by armor in this case, beacuse buffs are higher. Thus, you'll see 61 dmg go through. I find it's an either or situation... whichever is higher tends to get used, and the other is just thrown away. I used to see that my armor protected more then the buffs, and I'd get hit for the dmg - dmg blocked by armor. I dont think it's working correctly, but this is how it works for me...




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Andymantium
Fri Jun 25, 2004 12:47 am
#16






Preloaded wrote:





Andymantium wrote:

The default auto-attack has a chance of hitting any part of the body.





How does that explain the ability to wear incomplete suits of armor and not get hit in your "holes."


Equip a set of ubese armor. Get beatup a bit. All components take damage as "normal."


Now unequip your bracers and get beat up. All equipped armor still takes damage but creatures FAIL to hit your bare forearms. Whats the deal?






Can't say I know why. How often do you notice that? Was it just once, or every time you do this?




K

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