Armorsmith Archive

Thread: The thing people have been waiting for: What armors are certified for which professions.

Machin
Sat Apr 02, 2005 5:14 am
#105

I'm genuinely asking, is there any precedent for these ideas in the Star Wars universe regarding the new changes being implemented? eg. how healing works, the elemental damage and different armour to mitigate it, etc?
Horatio64
Sat Apr 02, 2005 5:16 am
#106






Blixtev wrote:





Starcloud wrote:

Blixtev,


I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."




From the magazine of the same name see Science Fantasy (magazine)


"Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. The two are notoriously difficult to define, and possibly even more difficult to distinguish. One might claim that science fiction provides a scientific explanation for all phenomena, whereas fantasy mostly takes the supernatural for granted. However, the "science" behind these explanations is often no more than mumbo-jumbo, especially in the pulp magazines. Hence, it might be said that the difference is more one of stage props: on the one hand we have spacecraft and phasers, on the other hand magic carpets and wands of smiting.


Now, since Arthur C. Clarke claims that "any sufficiently advanced technology is indistinguishable from magic", this distinction also becomes blurred, and the area in which it is most blurred is science fantasy. Here, we find the props that are typical for fantasy explained in a manner typical for science fiction: monsters become aliens, and magic artifacts become relics of forgotten science.


The Martian stories of Leigh Brackett might be regarded as science fantasy, as well as M. John Harrison's Viriconium novels, or Gene Wolfe's Book of the New Sun. Many works by Edgar Rice Burroughs, especially his Barsoom novels, clearly fall into this category. Terry Brooks' world depicted in "The Sword of Shannara" sits on this line as well. Perhaps the most well-known example of science fantasy is Star Wars. "







Could you possibly stop making this kind of rambling post hoc justifications of a change to which much of the community seems hostile and go to the Jedi forums and read how many of the most loyal, longest-playing. multi-account players are considering the best way to get out of the game that you have ruined?


Thank you.
KittenofDestiny
Sat Apr 02, 2005 5:19 am
#107



Blixtev wrote:


Starcloud wrote:
Blixtev,
I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."

From the magazine of the same name see Science Fantasy (magazine)

"Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. The two are notoriously difficult to define, and possibly even more difficult to distinguish. One might claim that science fiction provides a scientific explanation for all phenomena, whereas fantasy mostly takes the supernatural for granted. However, the "science" behind these explanations is often no more than mumbo-jumbo, especially in the pulp magazines. Hence, it might be said that the difference is more one of stage props: on the one hand we have spacecraft and phasers, on the other hand magic carpets and wands of smiting.

Now, since Arthur C. Clarke claims that "any sufficiently advanced technology is indistinguishable from magic", this distinction also becomes blurred, and the area in which it is most blurred is science fantasy. Here, we find the props that are typical for fantasy explained in a manner typical for science fiction: monsters become aliens, and magic artifacts become relics of forgotten science.

The Martian stories of Leigh Brackett might be regarded as science fantasy, as well as M. John Harrison's Viriconium novels, or Gene Wolfe's Book of the New Sun. Many works by Edgar Rice Burroughs, especially his Barsoom novels, clearly fall into this category. Terry Brooks' world depicted in "The Sword of Shannara" sits on this line as well. Perhaps the most well-known example of science fantasy is Star Wars. "







smart a$$



The truth
http://www.imagedump.com/index.cgi?pick=setandget&tp=203469&poll_id=0&category_id=19&warned=y%22
jphillips1868
Sat Apr 02, 2005 5:34 am
#108



Blixtev wrote:


Starcloud wrote:
Blixtev,
I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."

From the magazine of the same name see Science Fantasy (magazine)

"Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. The two are notoriously difficult to define, and possibly even more difficult to distinguish. One might claim that science fiction provides a scientific explanation for all phenomena, whereas fantasy mostly takes the supernatural for granted. However, the "science" behind these explanations is often no more than mumbo-jumbo, especially in the pulp magazines. Hence, it might be said that the difference is more one of stage props: on the one hand we have spacecraft and phasers, on the other hand magic carpets and wands of smiting.

Now, since Arthur C. Clarke claims that "any sufficiently advanced technology is indistinguishable from magic", this distinction also becomes blurred, and the area in which it is most blurred is science fantasy. Here, we find the props that are typical for fantasy explained in a manner typical for science fiction: monsters become aliens, and magic artifacts become relics of forgotten science.

The Martian stories of Leigh Brackett might be regarded as science fantasy, as well as M. John Harrison's Viriconium novels, or Gene Wolfe's Book of the New Sun. Many works by Edgar Rice Burroughs, especially his Barsoom novels, clearly fall into this category. Terry Brooks' world depicted in "The Sword of Shannara" sits on this line as well. Perhaps the most well-known example of science fantasy is Star Wars. "







Blixtev,

I understand your point. But you have to understand Star Wars is qualtatively different from the world in EQ or WoW. You have a set story to make this game fit into. Things that make sense in those games don't work here. Basically with those game you are working with a blank slate. In this game your artistic license is much more limited. For many players, particulary the ones that have stuck with you for this long, play this game because it is a Star Wars MMO, not because its the best MMO. Realism is more important here. Adherence to the vision of the movies very important. Unless and until you take these principles to heart and come off the EQ mindset, the CU will never be a success.
Masen
Sat Apr 02, 2005 6:03 am
#109

Blixtev, you didn't win a thing here. Hate to sound rude (ok..I don't...) but face facts here.


This is Science Fiction. The ONLY 'fantasy' element is the Force. People fight with Blasters, not Axes. At no point did Han yell 'CHewie! Drop that bowcaster, everyone knows Trooper armor is strong against Energy and Weak against Kinetic!'. 2-1B didn't wave his hand over Luke, and make his boo-boos go away. When Han smacked Fett with the rifle butt, there wasn't a big flash of light and a crack sound.


Quoting some obscure magazine article, and out of context to boot, only makes the players MORE hostile. It doesn't prove you know more about Star Wars- Quite the opposite actually.


Opposing elements are all find and good- But forget the fantasy crap, and use some science.


Insulation=Protected against hot AND cold.


Acid and Sonic should oppose, if any do- the ceramics of Acid armors would be brittle to a sonic blast.


And what happened to Sonic damage? The one type of 'elemental' damage besides electrical or heat that actually appears in official Canon?


SG82 riles in Canon did SONIC damage. The Jawa Ions did Ion damage. Not stun. Not electrical. Not acid. ION. Specifically effective vs Droids and such, virtually worthless against organisms.


You want your 'elemental' crud, Keep it in Star Wars canon. Heat. Electrical. Sonic. Ion. Those are the 4 main elements in Star Wars canon.


one tip- grab a copy of the old Star Wars RPG hardcover. It explains things much better than that magazing you're reading. Save that for the bathroom, might run out of TP and need a page or two.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Droid-S128
Sat Apr 02, 2005 6:31 am
#110

Blixtev is like my new favorite dev. Even if I don't agree with him.

ZionHalcyon
Sat Apr 02, 2005 6:34 am
#111

I love all this talk of "better" armor and "worse armor".


Like any of you know!


Say what you really mean - you're mad that you don't get to wear armor that you think looks stylish on you.


To say "Aw, they have the best profession because they get to choose more armor" is a lie.

Every armor suits a specific function. Had you people ACTUALLY READ the combat docs, rather than skimming them over for things to hate, you would know that battle armor is middle of the road, with no one stat being better or worse than the other one.


Assault armor is heavy on kinetic and light on energy, and Recon is heavy on energy and light on Kinetic.


Therefore, every armor has an advantage, and a disadvantage.



Lets get to reality here.


You n00bs are crying that you can't /spambestspecial, /spambestspecial, /spambestspecial, /deathblow. And that's it.


Welcome to a new world where, in order to survive, you actually need to THINK.


And if you can't adapt, then who needs you? For every one whiner who is claiming they will leave, there seems to be about 3 who left already until this thing hits live because they are sick of all the soloists and overpowered people out there.


And I'll take those people any day, because they sure have a better appretiation for the stuff in the game.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Rakos_Rokarr
Sat Apr 02, 2005 6:48 am
#112






Blixtev wrote:





Starcloud wrote:

Blixtev,


I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."




From the magazine of the same name see Science Fantasy (magazine)


"Perhaps the most well-known example of science fantasy is Star Wars. "





P0Wn3D





IGN Rakos
L33t Nubl3t
Mastered the Imperial Assasin Profession
Giftmacher
Sat Apr 02, 2005 7:10 am
#113






ZionHalcyon wrote:

I love all this talk of "better" armor and "worse armor".


Like any of you know!


That's a good point, but I'm just offended at the A. C. Clarke abuse... My objectionis to a deliberate bluring of Sci-Fiand "magic" not what armour/weapon is best.


Say what you really mean - you're mad that you don't get to wear armor that you think looks stylish on you.


To say "Aw, they have the best profession because they get to choose more armor" is a lie.

Every armor suits a specific function. Had you people ACTUALLY READ the combat docs, rather than skimming them over for things to hate, you would know that battle armor is middle of the road, with no one stat being better or worse than the other one.


Assault armor is heavy on kinetic and light on energy, and Recon is heavy on energy and light on Kinetic.


Therefore, every armor has an advantage, and a disadvantage.



Lets get to reality here.


You n00bs are crying that you can't /spambestspecial, /spambestspecial, /spambestspecial, /deathblow. And that's it.


But I do have to disagree here see this from Blair's blog 1st April:


"1. Why is there no longer an auto-attack?

Actually there is still a way to do auto-attacks, though it no longer is a default auto-attack. We now give you the ability to decide what ability you would like to use as your auto-attack. Just Ctrl left click on a combat ability icon on your toolbar and it will become your looping auto-attack. "


Spam best special just got automated, LOL, here's hoping all specials are worthwhile, but I suspect that may be a bridge too far.


Welcome to a new world where, in order to survive, you actually need to THINK.


In SWG? I like your optimism .


And if you can't adapt, then who needs you?



Well SOE does have a subscriber problem right now, (not just in SWG) so I think the answer to that is rather obvious.


For every one whiner who is claiming they will leave, there seems to be about 3 who left already until this thing hits live because they are sick of all the soloists and overpowered people out there. And I'll take those people any day, because they sure have a better appretiation for the stuff in the game.


Hence the CU,but the CU has a fair bit of testing to go through before we can hail it as a pancea.


Gift.






Gundarkfarmer
Sat Apr 02, 2005 7:28 am
#114

"Battle Armor
Padded, Marauder, Bone, Kashyyykian Black Mountain, Ithorian Defender, RIS (Quest), Rebel Battle (Factional), Stormtrooper (Factional)

Certified to use it: Carbineer, Creature Handler, Combat Medic, Fencer, Doctor, Swordsman, Pikeman, Ranger"



Awwwwwwwh :< this meens my two houses dedicated with enough parts to build 40 parts of 80% base + low encumb interwoven ris armor is... worthless to me as I will continue the path of pistoleer post-CU.


Well, atleast the guildes I will be giving it away to will be happy.




// Hawi Carrod - Master Smuggler - Dewback farmer, Northstar Alliance, Naboo.
// Master Smuggler/Master Pistoleer/0440 Carbineer, Master Privateer
//
// Remember all: IT'S A TRAP!!

ZionHalcyon
Sat Apr 02, 2005 7:34 am
#115

Yeah, I am a bit optimistic about the CURB. I think it will bring some of those subscribers back.


And while you say spamming got automated, in a sense that's true, but also, with the warm up and cool down periods that is also false, as a guy who doesn't spam will be able to plan better and get more hits in on the guy that does - tactics.



I guess the main reason I am so optimistic, is because I was actually here when they opened up these forums (on the horrendous old software, lol), and paid careful attention and offered a ton of input into this game, and right now, I can tell you the CURB is what was intended for SWG from the get-go.


The problem is that the devs were forced to rush out a game still technically in beta (thanks to damn Lucasarts), and then rather than try to fix the game from there properly, they tried just to make it playable until the game took on a life of its own, and didn't even resemble the original intended game.


This CURB is what was ORIGINALLY intended, but with the devs a few years older and wiser, and some refinements on the original system to make tactics count. SWG was always meant to be a tactical MMORPG - the fact that they were forced to publish screwed things up from the get-go, and until this CURB, they have never seemed to recover, and focused more on making players happy than putting together a solid game.


Sounds nice, but the problem is, you can't make everyone happy, you screwed the game up even more, and people have left because the game is screwed up.


Now they are fixing the game, and the heck with the whiners, which is what they should have done in the first place.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
MajorXP
Sat Apr 02, 2005 7:35 am
#116






Meplorium wrote:

Star Wars was on the line of fantasy, but its 'props' were clearly defined as sci fi. If the 'props' in this game are not clearly defined as sci fi, you failed to deliver the license material. The force has a biological basis, light sabers are technology as is the evil dragonmonster the Death Star. Luke Skywalker does slay the dragon, but he does so with proton torpedoes. The evil magician comes after Luke in a TIE fighter space ship shooting laser beams while he does this. It is a fantasy tail with completely sci fi props. At all times this game should have those sci fi props but have a fantasy story. If the props, icons or graphics look fantasy rather than sci fi, then some one did not do their job right.






bingo!





C O H A V
Former Alpha Team Member & JTL/ROW/TOW/CU/NGE Beta Tester & 1025+ nonstop Vet
Guild Founder -
Legend of a New Republic <LNR> - Oldest Rebel Guild on Shadowfire
SWG Expertise Calculator
& Clicky Maker
Detailed account of my Wife testing NGE!!
& How to use Firefox with the Forums
Pre-CU full template Jedi& Want to join LNR?


MajorXP
Sat Apr 02, 2005 7:37 am
#117






Starcloud wrote:

Yes, Blixtev, I could also provide dozens of examples of "Science Fantasy" works.


The Urth of the New Sun is just the beginning; Modesitt's Recluse series is actually Science Fantasy, as is Sheri Tepper's The True Game trilogy, and let's not forget Marion Zimmer Bradley's Darkover novels. The universe of "A Working of Stars" by Debra Doyle and James Macdonald. And many many others, most of whom I have in my personal collection.



None of them, however, are Star Wars. You must stick with the norms and the tropes of Star Wars. Failing to do so leads to blunders like, oh, 'Crystal colors will determine the type of elemental damage your lightsaber will do.'


KotOR and KotOR2 fail on this account, because of the 'crystal powerups' for lightsabers. Krayt pearls being used as lightsaber crystals came from KotOR, if I recall correctly... and that was a mistake. Krayt pearls are opaque. It's kind of hard to induce lasing using an opaque lens. KotOR 2 introduced the ridiculous concept of crystals 'adding' new damage types to the lightsaber... and it seems that SWG will now perpetuate that mistake.


From all I can determine, blasters areeither plasma weapons orpulse lasers. Thus, Star Wars Galaxies 'energy' damage is either plasma (combined heat/electrical) or straight 'heat' damage.Being described as 'frozen blaster' technology, Lightsabers therefore do either plasma or heat damage.There is no room for a lightsaber to do 'cold' or 'acid' damage. Same with blasters.


The SG-82 rifle, from its original source,is described as being a sonic weapon. The Geonosian pistol is also described as being a sonic weapon. Where is the 'sonic' damage in the CU?


Nowhere in Star Wars continuity are "Fire" and "Cold" opposed elements, nor are "Acid" and "Electricity"mutually exclusive.


I will repeat myself since you and the rest of the development team seem to have forgotten to keep the technology aspect clear in your minds. Star Wars, not Everquest, not World of Wonders. Technology, not magic.


Bacta, not white magery. Medpacks, not spellcasting.


The trappings of science fiction are *required* in the Star Wars setting. The only profession that does not require these trappings are the Jedi, and even then only for their force powers. Everyone else must use them. It would be best ifyou and the rest of the development teamwould keep that *firmly* in mind.







brilliant.





C O H A V
Former Alpha Team Member & JTL/ROW/TOW/CU/NGE Beta Tester & 1025+ nonstop Vet
Guild Founder -
Legend of a New Republic <LNR> - Oldest Rebel Guild on Shadowfire
SWG Expertise Calculator
& Clicky Maker
Detailed account of my Wife testing NGE!!
& How to use Firefox with the Forums
Pre-CU full template Jedi& Want to join LNR?


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