Armorsmith Archive

Thread: Composite armor

NectroFirerunner
Fri Apr 16, 2004 4:56 pm
#105

wow thanks guys and girls!! just a shame i cant find colat iron on my server yet, anyway thank you so much



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MaglorXVI
Wed Jan 26, 2005 4:49 pm
#106

Can someone tell me what the resistances on my kinetetic protection segs and my adv comp segs should be to make at least 80 kin, 80 elect and 69 base. Thx
owako
Wed Jan 26, 2005 5:54 pm
#107

I was getting 67% base with 32% base segs, 10 pt smith.

Message Edited by owako on 01-26-2005 04:55 PM



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ShinjoKazuki
Wed Jan 26, 2005 7:04 pm
#108

http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=71499

thats the best for experimenting and what stats you should aim for



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Bumpity
Thu Jan 27, 2005 11:52 am
#109

copied from another post (glad i archived this reposnse seem to have to use it alot:



make a setof composite gloves with an advance comp segemt and no layers to see what your baseline resists are 1st.


for example if you end up with 55% then you know to reach 80% you need 80-55= 25 points between the 3 layers.


in this case 4/4 layers can work as long as you get 4.2 on one of the resist lines (fractions count round up) so if your layers ended up 4.2 base and 4 kin you would end up with 55+(4.2*3) base or 68% base and a 55+(4.2*3)+(4*3) or 80% kinetic.


you can figure base fractions along the lines of each point of % in the middle line = .04then add 1. so if your middle line is experimented out to say 78% that would equal 78 * .04 =3.12+1= 4.12 on base. so to get 4.2% base on the layer you would have to hit 80% on the experiment line. 80 * .04 = 3.2 +1 = 4.2. this on 3 layers would = 12.6 and round up to 13% base resist.


this took me FOREVER to figure out and i must say the help of several smiths.




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ShinjoKazuki
Thu Jan 27, 2005 11:58 pm
#110



Bumpity wrote:
copied from another post (glad i archived this reposnse seem to have to use it alot:
make a set of composite gloves with an advance comp segemt and no layers to see what your baseline resists are 1st.
for example if you end up with 55% then you know to reach 80% you need 80-55= 25 points between the 3 layers.
in this case 4/4 layers can work as long as you get 4.2 on one of the resist lines (fractions count round up) so if your layers ended up 4.2 base and 4 kin you would end up with 55+(4.2*3) base or 68% base and a 55+(4.2*3)+(4*3) or 80% kinetic.
you can figure base fractions along the lines of each point of % in the middle line = .04 then add 1. so if your middle line is experimented out to say 78% that would equal 78 * .04 =3.12+1= 4.12 on base. so to get 4.2% base on the layer you would have to hit 80% on the experiment line. 80 * .04 = 3.2 +1 = 4.2. this on 3 layers would = 12.6 and round up to 13% base resist.
this took me FOREVER to figure out and i must say the help of several smiths.





thanks that helped , math too much for me but made sense



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Tarwin-Cor
Fri Jan 28, 2005 12:38 am
#111

I use 4 percent base (about 93 percent on crafting), and 4 percent on the kin (whatever rolls with the assembly...


Then... I experiment the segments to about 92 percent and get 34 Base, 13 Kin for the segments...


That gives me about 70 Base, 80 Kin armor...


Hope this helps...


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