Armorsmith Archive

Thread: Complete CU AS schematics updated April 16th

AndJusticeForAll
Sat Apr 16, 2005 11:37 am
#92



Blix gave me the schems for RIS on TC.


im out of time but the appearance uses Tal fiber and chrom aluminum. ill post the correct amounts later this evening after work!


on a side note, i made some psgs and subcomps dont play a role.


I also found that the imp psgs were nowhere near as good as the frog mark III psgs.... 1500 protection, 36 recharge 2500 condition with best TC resources! (thanks again to blix for the schems!)


oh yes, "ris segments" arent used in the cores in RIS.... its a separate thing added to the appearance! one ris schem per piece... eve ngloves and boots. number of battle cores matches padded armor


havent figured out what the feathered enhancements do, no gdk scales on to make RIS on tc... if anybody has them contact Mauro on tc3

Message Edited by AndJusticeForAll on 04-16-2005 01:38 PM

Message Edited by AndJusticeForAll on 04-16-2005 01:39 PM



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
ravingbantha
Sat Apr 16, 2005 11:50 am
#93

See this is what happens when I take a break from the forums... I'm completly friggen lost, on all this. Does anyone have a link to where the crafting process and what the armor stats mean?
Moge_Tira_Tru
Sat Apr 16, 2005 12:06 pm
#94

Rebel Armor:
Assult
Bracer/Bicep:
50 Scaley
50 Steel
1 Core
1 reinforced Fiber Panel
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)

Chest
100 Scaley Hide
100 Steel
3 cores
1 synth cloth
1 RFP
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)

Boots:
50 scaley
20 steel
1 synth
1 RFP

Gloves:
30 Scaley
20 Steel
1 synth
1RFP

Helmet:
80 scaley hide
80 steel
2 cores
1 synth
1 RFP
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)

Leggings:
90 Scaley hide
90 Steel
2 cores
1 synth
1 RFP
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)

Marine Armor:
Same as Above EXPECT you use Wooly and Copper

Battle armor:
Same as Above EXPECT you use Bristely and Iron



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
Moge_Tira_Tru
Sat Apr 16, 2005 1:01 pm
#95



ravingbantha wrote:
See this is what happens when I take a break from the forums... I'm completly friggen lost, on all this. Does anyone have a link to where the crafting process and what the armor stats mean?





CLICKY TO AS INFO



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
NiBorg
Sat Apr 16, 2005 2:25 pm
#96

updated first page with rebel armor.
Kesslan
Sun Apr 17, 2005 2:59 pm
#97

Interwoven Bone Schematic: (Armor segment)

80 yavin animal bone

80 Chrominum aluminium

2 layers

1 armor segment enhancement

1 Geo cube.


It's still listed as a bone armor segment though. So it looks like these are currently junk. I'll try making one though assuming have the animal bone and see what i get.



Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
Bothan Armory: -2070 -4517 Sanctuary Island - Corellia
Also at: -1395 -5820 Da'Vinci - Tatooine
Stealing your wallets since November 04
Kesslan
Sun Apr 17, 2005 3:55 pm
#98


Ris armor looks like it got properly converted. I just got a 'your ris schematics have been updated!' Message while poking about at the schematics.


Looks like the peko peko layer... is actually now the 'feathered apperance enhancement'

It requires:

1 Peko Peko feather

100 oridium Ore

135 Polysteel copper

85 Laboi Gemstone


It's a complexity 35. With no stat requiremetns listed so it's likely just what it sounds like. A piece of fluff for armor.


Of GDK scales, Woolemander bone fragments and Gurk King hide? not a single sign of them. They dont appear to be required for anything at all now.


EDIT: Looks like I was a tad premature. I also just now got an added RIS Armor Segment. It lists the following as the requirements:

1 Gurk King HIde

1 Giant Dune Kimogila Scale

1 Woolemander Bone Fragment

50 Rori Fiberplast

75 Chanlon Ore

75 Titaninum Aluminium


Complexity 35. No stat requirements listed as yet....

Message Edited by Kesslan on 04-17-2005 04:00 PM



Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
Bothan Armory: -2070 -4517 Sanctuary Island - Corellia
Also at: -1395 -5820 Da'Vinci - Tatooine
Stealing your wallets since November 04
Andreas-Shadowfire
Mon Apr 18, 2005 1:08 pm
#99


Forgive me but the threads are so long now I cannot possibly get it all read in an 8 hour shift at work. LOL. No really if my questions are already answered I apologize and ask that you clue me in.


I am not in test.


1.) The advanced armor layor (Primus, etc. )

1a.) Is this layer equal to a kin and an energy layer combined? Or is it just a little bonus on both? Another words when crafting are you better off using (1) kin and (1) energy layer or (1) of the advanced primus layer?


2.) The 4 layers used in segments

2a.) Is this the stackable thingy everyone has been talking about in play here? Anotherwords will 5 factory runs of the same type of layer with different serials be able to be used?


3.) What is an example of a core enhancement? Are these Bio crafted?


4.) Resources are still out of control. Is there a plan to clean this up? I cannot imagine having so many resources in one suit and anyone being able to afford it.


Thanks all.

Message Edited by Andreas-Shadowfire on 04-18-2005 04:12 PM



- - ANDREAS - -
(12)pt mastery of ARMORSMITH and ELDER ARCHITECT - since 2/04 - (R.I.S.)
owner/operator of 4 S. Main in BRENN, NABOO on the Shadowfire server (-2760, 3467) right off the shuttle (auction offers to any of the armor vendors)
owner/operator of 1 W. DS in DARKSWORD, NABOO on the Shadowfire server (-6972, 2079) right off the shuttle

afaic
Mon Apr 18, 2005 1:24 pm
#100

What about BH armor, it seems that you can get it from the blue frogs in a crafted suit.

Does that mean armorsmith can craft it or not ?
Explorer_Jim
Mon Apr 18, 2005 2:19 pm
#101

Hi all,

just to round off the schematics, looks like Imp faction armour follows the same format as the reb ones as regards quantity of resources etc. though the resources are slightly different:

Scout Armour
Resource 1: Polymer
Resource 2: Aluminium

Stormtrooper Armour
Resource 1: Polymer
Resource 2: Steel

Shock Trooper Armour (Schem is called Assault Armour in datapad)
Resource 1: Polymer
Resource 2: Steel


Dibyd, MAS on TC-Ep3
aka Dibad, MAS on TC-Prime
Scott-Armor
Mon Apr 18, 2005 9:52 pm
#102

Thats odd it seems like IMP armor take no hide in the appearace to make.



CLICK THE SIG YOU WILL LIKE IT

Clicky
Slaxinexx
Mon Apr 18, 2005 11:16 pm
#103

anyone got details for the


BMC

FAE

AAE


?


What are this things used in optional?

Who can craft those?

What they do for armor?

BMC ... is that the long lost BioEnhacement in Armor?


Thanks for any details on that.




Slaxinexx Kalinex
Elder Armorsmith+12, RIS certified
Smugglers Keep, Tatooine -1523 2043
Elder Weaponsmith


Take the shuttle to Smugglers Keep
*** FARSTAR ***
Mcgreag
Tue Apr 19, 2005 4:10 am
#104



Andreas-Shadowfire wrote:
Forgive me but the threads are so long now I cannot possibly get it all read in an 8 hour shift at work. LOL. No really if my questions are already answered I apologize and ask that you clue me in.
I am not in test.
1.) The advanced armor layor (Primus, etc. )
1a.) Is this layer equal to a kin and an energy layer combined? Or is it just a little bonus on both? Another words when crafting are you better off using (1) kin and (1) energy layer or (1) of the advanced primus layer?
2.) The 4 layers used in segments
2a.) Is this the stackable thingy everyone has been talking about in play here? Anotherwords will 5 factory runs of the same type of layer with different serials be able to be used?
3.) What is an example of a core enhancement? Are these Bio crafted?
4.) Resources are still out of control. Is there a plan to clean this up? I cannot imagine having so many resources in one suit and anyone being able to afford it.
Thanks all.

Message Edited by Andreas-Shadowfire on 04-18-2005 04:12 PM





1. If you combine an energy and a kinetic layer you would get 0 increase in both, they cancel each other out (a +80 kin kinetic layer also has -80 energy and viceversa for energy layers). The primus layers increase both kinetic and energy but instead lower elemental resists (acid/elec/heat/cold).

2. Yes you can use 4 different layers in each segment and on top of that if you make an advanced Core with 3 segments you can have 3 different segments. So you could run 12 factories of layers and 3 of segments.

3. Don't think anyone has seem any working core enhancer yet, but it's most likely loot like the old scales and stuff.

4. Hide requierments where halfed compared to test start so it mean that the dev listen a bit on complaints about it, if there will be any more changes I don't know.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
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