Armorsmith Archive

Thread: Wookie Armor Report

Phosho
Tue Mar 30, 2004 12:15 pm
#92

what happened to the helmet...



phosho delka
"type like I am intellegent? hmm you mena like this- would you like a
cup of tea? it was made by jolly good blends." - neurosis888

AltharXXX
Tue Mar 30, 2004 2:20 pm
#93

Corbantis - using garbage materials.


result -

Leggings.

Special : Kinetic 22%

Effectiveness : Energy, Blast, Restraint, Acid 16%

Vulnerability : Stun, Heat, Cold and Electricity.

Encumberance : 56 health, 113 action and 36 mind.





Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
Ragnaat
Tue Mar 30, 2004 3:22 pm
#94

I'm going to post this in the 'in live' thread too, but a few notes from a happy wookiee for all you armorsmiths...

- yay!

- I've been able to wear the following clothing items with a full suit of armor: Bandoleer, backpack, arm wraps, belt. I cannot wear: waist wrap. shoulder pad. Did not try anything else.

- You can wear the bracers (which look to have build in gloves) with wookiee arm wraps but you don't see the arm wraps. (not going to complain and lose a new found socket, just reporting)

- the 'missing' arms that are mentioned above are kinda hard to see unless you're looking for the bug, but for the record I've also seen this happen in a much worse way when wearing the chefs apron and a pair of arm wraps.... there your whole hand goes missing! EEK!

- I think the body piece should be longer or the leg pieces should NOT block the wearing of a waist wrap. While the chest fits nice with a sigiled waist wrap (if you're not wearing the armor leggings) the absense of anything below the waist looks awkward when in a full suit... especially when mounted on a bike. I'd gladly trade the arm wraps for a waist wrap if the concern is balance/socket #s.

- I had no problem wearing a full suit encumberance wise. After a few nice encumb slices (no, didn't pay for it to be sliced, there really isn't any advantage here, but I'm a smuggler so whatever) the suit all together is just 198/217/153 - for a non-advanced/grind/test suit. That's fine for being ~40%/~20% with a pile of vulnerabilities, but my alt zebrak who can't wear a full *ubese* suit without a couple of encumb slices (damn 400 max secondaries) would be upset if the next armor types are better resist wise but just as 'easy' for a wookiee to wear.

- The top piece just feels too oriental in style. I even bought a sword just to finish off the samarai outfit. However, I really like style of the lower leg pieces and will probably end up wearing those just because.

- I haven't seen any stat shifting and i've been traveling to a few cities and planets now. Thank you to all the smiths on test center for catching this.

- My only real concern - and I haven't fought in the suit enough to know if it is a valid one - is that with a condition of around 20k and each piece covering multiple 'zones' that I'm going to burn through a suit of this pretty fast.

I think that's all from me on day one.

Message Edited by Ragnaat on 03-30-2004 06:10 PM



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
AltharXXX
Tue Mar 30, 2004 3:54 pm
#95



Corbantis - using garbage materials.


result -

Leggings.

Special : Kinetic 22%

Effectiveness : Energy, Blast, Restraint, Acid 16%

Vulnerability : Stun, Heat, Cold and Electricity.

Encumberance : 56 health, 113 action and 36 mind.


chest (used better wood on top level)

initial state : (experimentation10% 12% 12%)

14%/12% 144.64.100

final state : (18% 34% 54%)

28% kinetic 17% effectiveness

140 health 63 action 98 mind



- Helmet appears to be part of chest piece (good fewer parts to make)


(sorry for what appearst to be tripple post - but forum code is bugged.)




Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
JaatoWaals
Tue Mar 30, 2004 5:49 pm
#96

Great report Ragnaat. I'll pass that feedback along.



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
zeek_tx
Tue Mar 30, 2004 6:58 pm
#97

can you use rancor padded armor segments or does it have to be the ones tailors make?
Faded_One
Tue Mar 30, 2004 7:48 pm
#98

Has anyone tested the differences in 1% armor padding vs. 4% armor padding? I am curious if the armor padding behaves similar to a segment.



Colonel Faded One / Isce One Master Armorsmith (Current Inventory)
RAID Mall * Mos Quito,Tatooine (-3355 -6341)
Light Infantry Armor (200k): 80% Kinetic 64% Base 548/476/552
Corvette Composite (200k): 80% Energy/Kinetic/Elect 8%Stun 68% Base 914/852/941
480-BEEK Turret Killer Armor(200k): 80% Blast/Elect/Energy/Kinetic 67% Base 924/855/946
Stun Suit (200k/350k): 25% Stun 70% Base 926/859/940 / 40% Stun 67% Base 937/863/949
Ubese Armor (100k Black/ White/Pink): 76% Kinetic 16% Base 313/371/426

TalixArchilon
Tue Mar 30, 2004 8:06 pm
#99


first off no you cannot use the rancor padded segment thats is specifically for padded armor, however the rancor hides can be used


i've used both the 2% and the 4% padding segments, although i failed to write down the percentages of quality and effectiveness, the final base in the 2% padded segment was 23%, while the base in the 4% segment was 26%, the final stats of my armor are as follows:


Chest Plate Leggings Bracers

Kinetic 53% Kinetic 53% Kinetic 50%

Base 26%Base 26% Base26%


Heatlh 142 Health 63Health 39

Action 66 Action123 Action 43

Mind 100 Mind42 Mind42




"una salus victus nullam sperare salutem"
--------------------------------------------------------------------------------------
Talix Archilon
Master Armorsmith
Master Carbineer
Gorath
TalixArchilon
Tue Mar 30, 2004 8:08 pm
#100

uh sry for the multi-post i was trying to add spaces and i wound up having the submit button selected, needless to say multi-post...



"una salus victus nullam sperare salutem"
--------------------------------------------------------------------------------------
Talix Archilon
Master Armorsmith
Master Carbineer
Gorath
Zizox
Tue Mar 30, 2004 9:06 pm
#101






BobaStarrunner wrote:


I just got some of this armor on Test Center from Brer (thanks )and I really like it.


Here's a screenshot of me in my Kashyyykian Armor with a side-by-side comparisonofthe Concept Art for the Wookie Armor: http://www.imagedump.com/index.cgi?pick=get&tp=54566


The stats on my chestplate are 36%/25%, my leggings are 37%/24%, my rightbraceris 37%/19% and my left bracer is 37%/24%- only my right bracer has no vulnerabilities.


Message Edited by BobaStarrunner on 03-26-2004 12:43 AM





ROFL!


"If I only had a brain..."


It's the Tinman.




-----------------------------------------------------------------------------------
-D'nial
Leader of Asylum
Wookiee Master Creature Handler/Reformed Holo Grinder working his way back up to TKM
Proud Citizen of Arkaana, Dantooine, Bria
"... and no, I don't want a friggin tinman suit" -D'nial on Kashyyykian ceremonial armor
starjamr
Tue Mar 30, 2004 9:23 pm
#102

So let me get this straight....wookie armor bracers suffer from the same stat shift that has been in the game wrecking Tantel, PSGs, RIS and the Padded Armor Belt from day one. What a grand design. Why do they keep using the same bugged code for armor. Why hasn't anybody fixed the bigged code to mimic armor that works? It's not real hard. There are 5 armors that work as intented and now 5 items/armors that are bugged....did anybody else see this coming? Half of your code is faulty. Such a disappointment.


Any bets on whether the next armor will be bugged also?


The stat shift has ruined this profession.


Gatic
Tue Mar 30, 2004 9:44 pm
#103

I'm getting 44% Kinetic, 20% Base, using 3% padded segments and advanced armor segs experimented for kinetic with the rest in base. I wish i could hit 50%. but I think my endorian wood and my hides are holding me back. Still, not bad.
Ragnaat
Tue Mar 30, 2004 10:04 pm
#104



JaatoWaals wrote:
Great report Ragnaat. I'll pass that feedback along.





Thanks.

Over the course of the day I've seen a lot more of freaky visual bugs with the armor, but aside from the giant polygon shooting outta my shin when i'm sitting and zoomed out the right amount, oh, and the hair around the feet separating from the feet when you run making it almost look like you have 4 feet, and the bad "connection" at the elbow with the bracers that was already mentioned the other bugs are pretty much standard fair that happen with different wookiee body sizes or clothing types (hint to those that want to make a wookiee... don't make a fat one).

Can't talk much to the crafting side of things, but in combat I haven't run into any problems with it.

And just to reiterate, I have seen no stat shifting with any of the pieces in my suit - including the bracers.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
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