Armorsmith Archive
Thread: What if...
StarNick
Sun Aug 22, 2004 10:27 am
#92
yes the AT-PT was a predecessor to the AT-ST....
Technically it was not used a whole lot, as most of the AT-PTs made were lost on the Katana Fleet (200 Dreadnaught armada)
Prolly why we see those clone trooper walkers rather than these babies...though they weren't lost, as AT-PTs were used by the empire...
Also theres another AT-ST varient, more of a training walker or a less powerful version, its a less bulkier and sorta resembles the AT-PT but is much taller (not the hunched over AT-PT) this was seen in the original Star Wars Comics (the strips) as well as SW: Battlegrounds (it was the anti-vech mech before the AT-ST...the less advanced version....while the AT-PT was the anti-infantry mech)
Raptor2k1
Sun Aug 22, 2004 12:22 pm
#94
What the heck is an AT-PT?
I forget what the name stands for exactly, but it's basically a 1-man light AT-ST.
Message Edited by Raptor2k1 on 08-22-2004 12:28 AM
Jedi_Nforcer
Sat Feb 26, 2005 2:20 pm
#95
With the recent focus on FD, I've been thinkiong about the smuggler skills as a whole (combat wise). What if the devs made our attacks hybrid. As a reason for having unarmed 4 a prerequisite,I think the devs should make Last Ditch the highest damage dealing attack for unarmed also, Because us smugglers are dirty fighters. They should just make all our dirty fighting attacks hybrid (able to be performed with a pistol and in unarmed.) What are your ideas on this?
WesBelden
Sat Feb 26, 2005 5:36 pm
#98
Yep, it'd be cool,especially if our pre-reqs were dynamic and the skills wereusable by all weapons
TaKylea
Mon Mar 28, 2005 6:17 pm
#99
I like the idea, but would be easier to do via the terms. Mission could be given by various known members of the Empire or Rebellion with moderate rewards. Just a little something to spice up hunts when the Jedi are doing "housekeeping". These missions could be a prerequisite for making MBH in the future.
nerfherder321
Tue Mar 29, 2005 1:01 am
#100
im just speculating this..but... what if.. FS were given Jedi NPC's or players as their mentors inwhich they learned the force. but as they learn teh force they would gain a small kine visibility. now, say these players would be weak in the force, clumsy with a lightsaber (lets say only with their master with a pre-designated random area the NPC/PC is told to meet them). Now imagine if you would get message from Vader/Leia and were told to go and end the training session and dispose of the "would be jedi"
Depending upon their faction you would be told to either stun them and bring them to the emperor/Luke skywalker, or kill them *no EXP loss for FS, well maybe some*
would you like to do these kinds of quests? like would you like to disrupt their quests and kill them? or would you not like changing the FS system so that they could be hunted in this fashion? i, from a RP/SW view, would like the hiding of jedi in the wilderness to train... and it would seem very star-warsish. but i dunno.. i was playing around the idea... add any of your ideas or suggestions here plz
FarSuperior
Wed Aug 10, 2005 10:31 pm
#101
In the FRS from knight to Master we were given little "Lightsaber Toughness" mods not much but over time they would get pretty high. These mods protect against LIGHTSABER damage ONLY (so non jedi and powers users arent shafted). Because everyone will probably have a capped saber by then, unless your MDef (even with MDef), you will be ABed and die in a matter of secconds. i know because i face these guys frequently. If it wasnt for great foods and health crystals i wouldnt last more than a minute with capped saber jedi... so in the FRS its probably gonna be "who can get 3 good attacks out first"... at least from the looks on the current system and my prediction of the pearl drop fix. How do you guys think this would affect the current system? How much is too much? Would this make things boring?
/discuss
mpedersen
Wed Aug 10, 2005 11:42 pm
#104
FarSuperior wrote:
In the FRS from knight to Master we were given little "Lightsaber Toughness" mods not much but over time they would get pretty high. These mods protect against LIGHTSABER damage ONLY (so non jedi and powers users arent shafted). Because everyone will probably have a capped saber by then, unless your MDef (even with MDef), you will be ABed and die in a matter of secconds. i know because i face these guys frequently. If it wasnt for great foods and health crystals i wouldnt last more than a minute with capped saber jedi... so in the FRS its probably gonna be "who can get 3 good attacks out first"... at least from the looks on the current system and my prediction of the pearl drop fix. How do you guys think this would affect the current system? How much is too much? Would this make things boring?
/discuss
It's a good idea, the Devs said that a full template padawan would be 1.5times better than a normal elite, lets all hope that you become much more powerful as you continue to progress in the new FRS.