Armorsmith Archive
Thread: Should I?
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broombug
Tue May 24, 2005 12:16 pm
#66
My crafter is 100% non-combat. My alt is 100% combat. I have a wonderful guild so my crafter can possibly do without my combat alt, its just that too much of one thing gets boring to me.
omgwtfbbqpwned
Fri Aug 05, 2005 3:49 pm
#67
well, before the Combat Upgrade came into full swing, i used to be a weaponsmith on the lowca server, primarily making weapons just for friends/guildies etc. (swapped it for shipwright, dont ask why)
however, ive spoken to one or two weaponsmiths that have perserveered through the CU, and they said Weaponsmith is still a really good and viable profession,
what i need to know is, is weaponsmith really still a good profession, and what exactly has changed, e.g experimentation assemply, how easy /difficult it is to cap damage / SAC. do resources still need to be really good, or can you use general hq ones
i know there are many threads that probably give me all the answers i need, but most of them seem to have conflicting advice.
any help would be appreciated
thanks
CorenLanra
Fri Aug 05, 2005 4:10 pm
#68
Take a look at the post-cu crafting guide stickied at the top
. A few major changes since I wrote that are the new slicing system and these new BH loots that just came out.
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