Armorsmith Archive

Thread: The Complete Guide to Armor and Armorcrafting

afkar
Mon Jan 12, 2004 6:16 pm
#66

Question: I'm a master Armorsmith and need to know: if someone has a set of composite armor with 70% kinectic protection and someone else has a set with special protection of 70%........who has better protection against kinetic?


-Thanks-


-Afkar-




-Afkar-
Master Merchant, Armorsmith
Kauri
Naboo Vendor -5027, 3307 "Grand Bazaar"
-aHDa Industries-
Rakfa is my other Character
JaatoWaals
Mon Jan 12, 2004 6:52 pm
#67

They're equal. Although the person with the composite may be better protected against other things and her armor may weigh more.



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
afkar
Mon Jan 12, 2004 7:27 pm
#68

Great guide here!!!


I'm still confused as to why something would be called special if infact it did the same as it would withput the special title.


I'm refering to composite armor here.....and just confused


I have many customers demanding my new suits of all Special Protection with the exception of stun and restraint,......rest of suit is all special protection. When asked what the difference is between a special resist and non I am forced to be honest and say i don't know , other than specials cannot be sliced...........so why would they want to buy my suits of all special if infact there is nothing special about those resists?


They keep coming with the orders and requests for me to craft and I'm making millions on this so called special suit.....because they can't find it from anyone else on Kauri. But I must know for the sake of my customers if there is actually anything special to this suit. It is 55%-80% in all resists......stun is under vulnerability with nothing .......and restraint is under effectiveness at 55-60% and everything else is special protection at 55-80%. So if you had a suit like this and one with the same resists only not with the "Special" title which would you have?


Please help me serve my customers better and find truth to this with explanation! Thx to all who respond....


Master Armorsmith.......Afkar.......




-Afkar-
Master Merchant, Armorsmith
Kauri
Naboo Vendor -5027, 3307 "Grand Bazaar"
-aHDa Industries-
Rakfa is my other Character
Finegold12
Tue Jan 13, 2004 11:24 am
#69

I did this list up for myself to help organize my thoughts on resources needed for this profession. Thought this list might also help someone else. The resources, of course, are all listed at swgcraft.com, but I found pulling them all together helped me.

Composite Armor needs

Intrusive Ore
Known Solid Petro. Fuel
Naboo Fiberblast
Alluminium
Beyrllis Copper
Wooly Hide
Metal
Steel

Colat Iron
Kiirium Steel

Synthetic Cloth *
Reinforced Fiber Panel *
* Tailor


Ubese Armor needs

Iron
Steel
Leathery Hide
Neutronium Steel
Polymer
Wooly Hide
Fiberblast

Axidite Iron
Neutronium Steel

Fiberblast Panel *
Reinforced Fiber Panel *
* Tailor


Personal Shield Generators (MK 2 & 3 needs)

Low Grade Ore
Metal
Iron
Copper
Steel
Non-Ferrous Metal
Armophous Gemstone
Crystalline Gemstone

Power Conditioner *
Energy Distributor *
* Master Artisan


Layers (All) needs

Non-Ferrous Metal
Ferrous Metal
Metal
Copper
Aluminium
Intrusive Ore
Carbonate Ore
Siliclastic Ore
Low Grade Ore
Polymer
Crystalline Gemstone
Armophous Gemstone
Skevon Reactive Gas
Known Inert Gas



Name: Tebodi Moja
Profession: Master Armorsmith/Swordsman
Shop Location: New Hope, Dantooine (2770, 1590)

JaatoWaals
Tue Jan 13, 2004 11:29 am
#70

Very helpful!



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
afkar
Tue Jan 13, 2004 5:35 pm
#71

Waals and all others.......I'm waiting for a solid response on my post about "Special Protection" vs same resist %'s in a non special suit! In your guide you stated that "Note that layers were fixed in a recent patch so that now their special protection is in addition to the base risistances of the armor rather than in place of"....under your Part VI Crafting Armor #4.


So this would mean that a suit that is base 50% with 60% kinectic special protection....the kinectic would actually be 110%.......making special protection actually better than a suit of non. My main question that I would like an answer to with explanation is: "If you have 2 suits of composite armor....one being 80% in all specials and one being 80% in all as well but with out any specials......."Which is better".....and if they are actually the same then why would the developers call it special protection if it is actually not even special?.......


I hope this is not confusing and I am asking you Waals because you seem to be my last resource for finding full truth to this so that I may beable to serve my customers better. Please refer to my previous post to understand what I'm actually making and why I'm so confused in this matter.


Once again your guide is very well written.......I just need more confirmation on this subject.........thank you kindly!


-Afkar-...........Master Armorsmith..........Kauri




-Afkar-
Master Merchant, Armorsmith
Kauri
Naboo Vendor -5027, 3307 "Grand Bazaar"
-aHDa Industries-
Rakfa is my other Character
JaatoWaals
Tue Jan 13, 2004 6:26 pm
#72

Sorry for the slow response.


That statement was in regard to crafting armor. It bears to relationship to the functionality. In fact, the difference between special resists and base resists (effectiveness) is zero when you're actually fighting.


To reiterate:


1. There is no functional difference between a special resist and a base resist in actual combat.


2. The only time the difference matters is when crafting and slicing the armor. Special resists can be raised at a higher rate (and generally independantly) of normal resists. Yes, there are exceptions to this issue (layers, for example), but for the most part it holds true. Thus, when crafting ubese you can either choose to raise the special resist (kinetic) at a fast rate or the base resists (effectiveness) at a slower rate. When slicing, only effectiveness (base resists) are raised.




Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
afkar
Tue Jan 13, 2004 10:12 pm
#73

Waals,


Thanks for the feedback......I appreciate your prompt response! I'm a bit dissapointed obviously since I was hoping special protection would be much better than a base when at the same %. I've been getting 2mil for composite suits of all special protection and letting my customers know that I am not sure if it is any better than a suit of base effectiveness of the same stats. I've been making the suits all special protection of 55%-80%., and filled with armor attachments. They are great suits and the slices seem to be contained to the encumbrance.....and some hitting base....which is only restraint! So my customers have been very impressed with the suits and the orders still come in daily....however it would be much better had the specials actually been somewhat special.


I'm currently seeking resources in the 4 categories that matter most to get my base up to 80%.......which should be a better suit then what I've been making (per your guidline) since the base will be sliced with a possible 95% suit.


The orders I get for my Special Protection suit seem to be for the player with cash and who likes to collect! The suit is truely a collectible as most players have not seen a suit with all special protections...........and my customers are never mislead to believe that it is better than a base of the same. I'm true to my customers and only give them info after I have researched exstensively.....as you can see.


Once again thank you for your time and knowledge....it is priceless!


To all please message me if you have any Questions!





-Afkar-
Master Merchant, Armorsmith
Kauri
Naboo Vendor -5027, 3307 "Grand Bazaar"
-aHDa Industries-
Rakfa is my other Character
JaatoWaals
Tue Jan 13, 2004 10:24 pm
#74

The maximum resist after a slice is performed is 80% I'm afraid. I stick with 69% base. At that point a large number of master smuggler slices will hit the 90% cap.



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
alleyviper
Wed Jan 14, 2004 7:01 am
#75

Hello folks. I need a little help. Just became master a week ago, finally. And I didn't get there as part of a holo hunt. I really like being an armorsmith. This is my problem though. My base effectivness on my composite doesn't seem to be stacking up to everyone elses. Please help me figure this out. My energy plates are coming out around 2-2-2 on ham, 2% base, 3-5% special. Can't remember what my segements are but I put all the experimentation into the overall and then durability. Yet, my armor comes out with only 45-47% overall protection. Can you help me? Where am I misusing my experimentation? All my resources are uber with exception to intrusive ore which I rate as high quality. Please help me make a viable product. Should I be experimenting more on the base effectivness of my armor layers?
JaatoWaals
Wed Jan 14, 2004 7:28 am
#76

What are the resist percentages on your segments?



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
CyberFett
Thu Jan 15, 2004 10:20 am
#77

Question about the examples you gave in the guide.


AP3 (T-21 Rifle) vs. AR1 (Composite Armor)


What will be the reduction of damage in PVP if any?


Thanks




General Vultan Blackstar

<DwV> Dark Warriors of Valor
Commanding Officer
Imperial Counter-Terrorist Unit
Imperial Headquarters (IHQ), Naboo
JaatoWaals
Thu Jan 15, 2004 2:10 pm
#78

One slight modification TruthNZ- in PvP I believe that damage is reduced by a further 75%, although I can't remember if that was removed once damage mitigation was put into place. Since I'm not entirely sure whether damage mitigation operates before or after armor is taken into account, I can't give you an answer to how mitigation will affect it, but in a pure PvP situation your 47 points of damage would be reduced by a further 75% to around 12 points of damage.




Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
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