Armorsmith Archive

Thread: What do people think of this change which went to Test today:

ak420
Tue Mar 09, 2004 12:42 pm
#66

/passtheKY


/gritteeth





Syclya
Vendor in Eternal Springs Mall, Dantooine (685, -6770 near agro outpost, look I-rie Composite on Planet map)
79% kinetic, 68% elec, 60% base Composite Full sets stocked at 300k
80% energy, 71% elec, 63% base Composite Full sets stocked at 300k
I'm looking to hire mining contractors and hide hunters
I-rie Composite Armor
Masen
Tue Mar 09, 2004 12:56 pm
#67

RE new armor types, start asking for easy-to-do armor ideas. Completely new armor isn't so easy..the art team makes a sketch book, show it to the main art director. he picks out ones he likes, and passes them up to his superiors, then they get to pass them by Lucas, who may or may not say 'That's not Starwarsy..Try again' in which case, it ALL goes back to thinking up ideas, and drawing them. then they get to do a full set of meshes and then textures... then the coding...


With a gun, 9 times out of 10, pick a design from some vague critter in a cantina, or one of the toys, make one, mebbe 2 models for it, then add in scripting for particle effects, and stats, and bam, it's ready.


There wasn't much armor in the films that wasn't faction basd, or hasn't already been taken out of the game on us. (IE Mandalorian), so most every suit is made up from the ground up, for the game. If the devs could give crafters some of the faction armor types, etc, it'd be cool all around. And enough stuff for masters already, you said you wanted to make the game accessible..But to make ANYTHING now you need to grind to master and throw it all out, it's getting downright disgusting. and I'm nearly master in AS, Arch, and DE (2 diff characters) so it's not like I'd get much from the change, but man, you gotta start giving something to the poor guys trying to sell mabari for 500 credits on the bazaar..That crap is UGLY! I'm sorry...The helm is cool (kindof..can we PLEASE have a visor on it?) and the boots and gloves rock, very high-tech looking... but that shirt..what's with the robot monkey on the chest? Is that like, an emergency handlegrip incase they need to flash someone very quickly? I always called it my mascot Bonzo, it looks like a badly modelled robot chimpanzee glued to the chest...and..could you do 2 versions of the pants please? With skirt, and without? That'd be nice. How about my idea? Just retexture a bodysuit, and have a single peice of armor, all made with composite materials (RFP/Synthetic Cloth/Segments) and no hides, bones, etc so that a novice can afford to mass produce the stuff. Have you seen cost of hide/bone on bazaar lately? As a side note..have you seen the cost of bone/mabari/chitin on the bazaar? there is NO way an armorsmith can buy hide or bone and make a profit until he's master.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Cildyan
Tue Mar 09, 2004 2:14 pm
#68

I just wish they seemed to actually pay attention to us. I am not concerned with new armor at all, I WANT BUGS FIXED.


On a side note, if you plan to remove one of our main ways to sell armor, then you are hampering trade in this game, and making it even more difficult on us. I for one am already considering dropping armorsmith now also if this does go live. I could just dump my resources on the market and switch to a less aggravating profession.... hey is there one? lol...



Ihao


Ackan111
Tue Mar 09, 2004 2:38 pm
#69

FFS what are these people on crack? 150 item limit? with no bags? thats oh what 15 sets of padded, i can sell that off in a couple hours.. what am i supposed to stand there and fill my vendors all day?


As far as database issues and people collecting items, do they really think this is gonna stop people from collecting and storing items... Currently i have 40 lots available to me i can toss up 1 house and 38 factories to store a total of 3950 items, then toss up 6 vendors and put an additional 900 items on them for a grand total of 4850, then up this limit with 4 saftey deposit boxes for a total of 5250.. plus another 4 characters with back packs for another 440 items for a grand total of 5690 items.


As far as "stealing" from people by putting empty bags on vendors, I'm sure people do this, but it is also trackable... so ban the idiots that do this sort of thing.


Most armorsmiths when selling sets will put it right on the bag description "Full set composite 80% Kinetic, 72% electricity, 62% base, encum 500/500/500" No need to view the stats here.. And for those that dont know if you get details on a bag you can see the number of items in it.


They wanna cut down items? do we really need 50 different types of hide/bone/meat every week?? or heck for that matter the same mineral never spawns twice so this week Mocieg could be a good steel next week Giiido could be a good steel.. be simple to just have the same Mocieg spawn the next time a good steel is due to spawn... sheesh


llllMaverickllll
Tue Mar 09, 2004 2:47 pm
#70


OK, here's an idea. You can't put anything in backpacks, but you can still use them to identify which containers belong to which people.


So, lets say you have 3 custom orders of compositeorder 1with 80kinetic,order 2with 33stun, and order 3 with 75energy. Put the orders in their seperate containers and mark their price. For example 400k, 450k, 350k. Now take three backpacks:


Name the first one "order 1: 80kinetic composite" and price it at the same price as the corresponding container (this way the customer knows which container is his)


Name the second one "order 2: 33stun composite" and price it at 450k


Repeat for each custom order. If you have two orders of hte same price, you'll have to have a 10credit difference or something of that sort. Now just add a backpack that is priced at 9999999 (or watever) and have it marked "READ THIS TO FIND YOUR ORDER". Have the backpack's info describe this system.


Shabam?


This refers to the containers that smugglers slice. If you drop one in your house you can put 20 items in it and pick it back up. This bypasses the backpack nerf.



Porkchop Sandwhiches!!!!!!????
Teoco Capwn - Wanderhome
Akumaru - Wanderhome
Cildyan
Tue Mar 09, 2004 2:57 pm
#71

It is an idea that works... however...


We should not have to deal with that frustration... and the added limit of 150 items on your vendor is just... stupid.
caddelite
Tue Mar 09, 2004 3:51 pm
#72

The proper database fixes should be to allow resources to stack to 1,000,000 units and ALL factory crates contain 1000 units. A schematic can produce 1000 items, right?


The database problem, in terms of numbers, isn't whatplayers keep on the vendors, it's what they keep inside their factories, banks and backpacks.


If SOE fixed these two simple things, people wouldn't need to store their stuff on vendors... How long does it take an armorsmith to sell out full suits of armor placed inside of backpacks on the vendor? a few days? then the armor it out of the pack and being worn... There is NO CHANGE in their database values cept that they loose one backpack when it's deleted upon the sale of the armor.


There is something else going on here than what the dev's are telling us. Their explination for the changes doesn't add up if "database" problems come from crates and individual items or stacks. In terms of an equation, a factory crate has the stats of the item, a serial number, and a quantity variable. If you make all factory crates hold 1000 items, those items that come out in crates of 25 are reduced by40 times. Those that come out in 50 are reduced 20 times. Resources stacking to a million units will further reduce database "problems" from anywhere to 2 to 10 times, across every server.


Two simply fixes having 2 to 40 fold reductions in database load. Then factor in the items that will be taken OFF vendors to be re-stacked. The solution is too simple, why don't they make these two fixes? It solves everything.


Why they haven't made these two simple fixes is beyond my understanding. Any amateur coder who understands databases will see the problem right away. Limiting vendors is only going to create MORE DATA, not less...


That's why I don't buy their explination...


Malfunction


Master Armorsmith, Weaponsmith and Artisan. Radiant server.





Precision Industries -5400 3434 Theed Naboo, 900m South of Theed Starport
+12 Experimentation Weapons & Composite Armor
One of the longest operating Weaponsmith's on Radiant
40% Stun 67% Base Composite Armor NERFED!
80% Blast 73% Energy & Kinetic Armor NERFED!
for custom orders, please email Precision in-game
Dolem1te
Tue Mar 09, 2004 4:07 pm
#73

well looks like we screamed loud enough


http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=6661#M6661



Over-Clocked Sliced Stun Comp Armor and Imp PSG's
Sabre Edge, Dantooine (6395, -6490)
Doley Mite. NothaHari. Willi Green

Sorackles
Tue Mar 09, 2004 9:56 pm
#74

Woot! They listened!!!



NIF Armor - Managed By: Belgarion & Jorj - No Longer in Business
(Nabubu Mall, Naboo: -1324, -4207)
Belgarion Godslayer - Killed by the CURB
"One thing to realize, too, is that those posting and reading on the forums is a small sliver of our overall fanbase." - Haden Blackman
RSteeler
Wed Mar 10, 2004 1:34 am
#75

I am a Tailor just getting into Armorsmithing. This will kill business A and likely stop me short on business B. The Outfit vendor mentioned in Darla's post above is mine (Thanks Darla! :smileyhappy and that is currently one of the main draws of my business - combining complex outfits, sometimes with armor, into descriptive bags for sale as a set. Removing loaded packs from vending (and trade? not clear on that) will close that side of the shop. That's my favorite side. Ticked am I.


Bah!



Raphe Steeler
TCON Crafting Division - Head Tailor
Master Tailor
Merchant
Rifleman
PBR_Streetgang
Wed Mar 10, 2004 7:56 am
#76

this change is moronic.


so anytime someone wants a custom order we have to run around to all ends of the galaxy to transact only to find them overt of the opposing faction, etc.???


completely idiotic.





PBR Streetgang
JaatoWaals
Wed Mar 10, 2004 8:33 am
#77

This change has been removed. It will not be going live.



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
Page 6 of 6