Armorsmith Archive

Thread: Information on CURB Armor for Customers

fotabett
Sat Jun 18, 2005 6:28 am
#66


Excellent guide!







Brutus_Krylop wrote:







Armor Slicing





Because encumberance is gone and hindrances are affected solely by general protection, slicing now only affects resists. Slicing affects both standard and special protection equally. Slicing is also entirely predictive -- knowing the stats of the armor and how it was constructed, you can accurately predict what the post-slice results will be.


Ignore whatever the system message tells you the armor's general effectiveness was increased by -- the number means nothing as far as I can tell. For armor made with advanced cores, all resists will increase by a number generated by the following expression, where GP is the "general protection" of the armor as determined by the crafting of the core.


DELTA = 1892 - 0.25 * GP


For unlayered armor, GP will always be the special protection resists (acid, cold, electric, heat). For layered armor, particularly primus-layered, GP is a bit more difficult to ascertain on first glance.


As mentioned previously, hindrances are affected by general protection. It is possible (and indeed likely) that sliced armor will have hindrances high enough that combat masters will still have some minor hindrance.







Perhaps this is more a question for the Smugglers, but 3/4 pieces that were sliced showed no increase in GP. Is this common?


Only onepiece (right bracer)got a 7% slice so the movement hinderance increased from 40% to 42.8%. Yet, there was no noticable difference to movement, running whiletoggle equipting the bracer on and off, showed no visable reduction in movement. (note: Master prof allows for 40% movement hinderance with no penalty). Does hinderance to movement have to do with attack speed?


On another note, I assumea -2.8% to rate of fire is not much, but was curious if any tests or noticable observations were made in this regard.

Message Edited by fotabett on 06-18-2005 04:30 AM



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Soup_Belly
Sun Jun 19, 2005 9:04 am
#67

So I have seen some armor that is unfamiliar to me. This must be the new Appearance Enhancement things. Has anyone put together some pics of them yet. They look pretty cool and I hate looking like everyone else.





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Keeper32
Sun Jun 19, 2005 11:05 am
#68

Appearance enhancers don't actually change the appearance of the armor, it's just an enhancer that's aded in the appearance crafting stage.



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Brutus_Krylop
Sun Jun 19, 2005 11:22 am
#69






fotabett wrote:



Perhaps this is more a question for the Smugglers, but 3/4 pieces that were sliced showed no increase in GP. Is this common?


Only onepiece (right bracer)got a 7% slice so the movement hinderance increased from 40% to 42.8%. Yet, there was no noticable difference to movement, running whiletoggle equipting the bracer on and off, showed no visable reduction in movement. (note: Master prof allows for 40% movement hinderance with no penalty). Does hinderance to movement have to do with attack speed?


On another note, I assumea -2.8% to rate of fire is not much, but was curious if any tests or noticable observations were made in this regard.


Message Edited by fotabett on 06-18-2005 04:30 AM





1. Quite often, the effects of an armor slice do not show up on the affected pieces until you logout/login or, in some occasions, after a server reset. Varying reports on this, but logout/login has always worked for me.


2. Amovement reduction of 2.8%is rather minor. It will affect your top running speed, much the same way that having a ranged weapon equipped will. Attack speed is affected by rate of fire (ROF)hindrance.


3. I'm not certain about any tests for ROF hindrance, but again, 2.8% is very minor.



Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

Valeriann
Sun Jun 19, 2005 11:32 am
#70






earlmarinus wrote:
and this is the reason why I bought so much armor before CU and this is why I will not fight on the ground anymore and continue in space because no armor is needed for those crazy prices!@






I couldn't agree more. A poster said before, it costs him about 11k / piece to make unlayered and nets a profit of 200k / suit?Everyone wants to get rich over night. I'm still fighting on the ground, but i don't need armor anymore. I'm always in a group. I simplydon't use heavy hitting specials anymore, i just apply the states. Let someone else take a beating, someone willing to drop half a mil to a mil on fraggin armor. I spent under 100k on some BE clothes that add +60 to MD & RD.


My only regret is not having the foresight to stock up on armor before the CU. My respec'd stuff i spent 200k on (4750 res)is as good as the stuff i see selling for 75-100k A PIECE now.


What really bites is that i did find an AS selling some of the best armor on the server for 400k a suit (he said he's turning a prettydecent profit)...and that's the server i'm grinding Jedi on...gah!


Brutus_Krylop
Mon Jun 20, 2005 12:16 am
#71






Valeriann wrote:


I couldn't agree more. A poster said before, it costs him about 11k / piece to make unlayered and nets a profit of 200k / suit?Everyone wants to get rich over night. I'm still fighting on the ground, but i don't need armor anymore. I'm always in a group. I simplydon't use heavy hitting specials anymore, i just apply the states. Let someone else take a beating, someone willing to drop half a mil to a mil on fraggin armor. I spent under 100k on some BE clothes that add +60 to MD & RD.







Good for you, more power to you. If all you do is grind and grind as a ranged character in a group on Dantooine slaughtering thousands of bols, you probably don't need armor. In fact, you probably don't even need to be at your keyboard, since a trained monkey could do the Dantooine group grind. Now, try to take on some of the top-end content in the game or PvP without armor and see how long you last.


I'm sick and tired of these "armor's too expensive" posts, particularly the ones here in the thread I started to give some valuable information to customers about what to expect with armor and the armor system in the Combat Upgrade. What you idiots (and I don't use that term lightly) don't understand is the very basic principle of free market economics. Pricesdepend upon supply and demand. They do not depend on resource cost.


Now get off my thread.




Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

After5CST
Wed Jun 22, 2005 10:31 am
#72

Thank you for the very informative post.


One request: there's no mention of armor repair in this thread, and would be appreciated by customers ( such as myself ) who are interested in how that works, and what the benefit of having an armorsmith repair your armor ( as opposed to doing it yourself ). The expense of armor would be much more manageable for people like myself if we could get a little better idea of how to maintain it and vague concept of how many repairs it will probably last.


If this information is available elsewhere, I am sorry that I was unable to locate it. A link would be appreciated.


I apologize for not already *knowing* this information, but as a former TKA/Doc I'm afraid I've had little need for armor until recently.

EdOWar
Wed Jun 22, 2005 10:54 am
#73






velocity-x wrote:

Thanks for gouging us on the prices Armorsmiths!!! Barely anyone can afford your armor, so that leaves less customers for you, which means you raise your prices to compensate. All you're doing is creating a catch 22, you're the cause.


You guys are amazing claiming it takes millions to make a full suit, when it's really that you're giving us a 400% markup for profit.


Way to keep up the trashing of the economies, and whining about it at the same time.






Then why don't you become an armorsmith and show everyone up? If you're willing to do the hard work involved you could undercut every AS on your server andtake all of their business. Put your money where your mouth is.


Slim Vargo, Corbantis


Message Edited by EdOWar on 06-22-2005 10:54 AM

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