Armorsmith Archive
Thread: Bugs
not sure if this falls to a bug of ours or a de
but for some reason my droid will not do his effects anymore and someone has stated that the droid will not be able to do its effects till it learns them due to the new ch stuff, which means combat.
Not much for the combat on my ent, and i recently learned a ent can not solo a ns elder, but it sure was fun to try
fattymcgee wrote:
not sure if this falls to a bug of ours or a de
but for some reason my droid will not do his effects anymore and someone has stated that the droid will not be able to do its effects till it learns them due to the new ch stuff, which means combat.
The DE corr is carrying this one through, as several modules are affected by this but..not just ent related ones, but Scip & I are cheering him on.
Not much for the combat on my ent, and i recently learned a ent can not solo a ns elder, but it sure was fun to try
Yeah..those NS..they're just jealous of your hawtness!
Skill enhancements working?
one of my dancing toons got CAs giving +30 dancing enhancement all in all. In the skillmods its listed songly, not sticking to the enhancement u get due to the enhancement branch. She uses BE-clothes with dancing enhancements as well and those stack with the prof skill mod. However, neither of them seem to have any influence on the inspiration buff at all. Buffed one guy and he got 3.30 timer after that but usually its the 180 minutes thingy. The Cas seem not to work at all, the be-clothes do sometimes but in most cases not. Any word about whether it is a bug or is the bug the longer buff time some ppl gain?
The enhancement skill's only intended effect at this timeis to reduce the time required to apply an Inspiration. They are not intended to effect Inspiration duration. This is the first report I've gotten of longer than 3 hours duration. It is a bug.
CassandriaEllegance wrote:
Skill enhancements working?
one of my dancing toons got CAs giving +30 dancing enhancement all in all. In the skillmods its listed songly, not sticking to the enhancement u get due to the enhancement branch. She uses BE-clothes with dancing enhancements as well and those stack with the prof skill mod. However, neither of them seem to have any influence on the inspiration buff at all. Buffed one guy and he got 3.30 timer after that but usually its the 180 minutes thingy. The Cas seem not to work at all, the be-clothes do sometimes but in most cases not. Any word about whether it is a bug or is the bug the longer buff time some ppl gain?
I'm going to start calling this a bug since I have seen the sign workin gon other planets...
Server: Shadowfire
Character name: Ikewe
Bug: The Correlian style cantina does not have a visible exterior sign. Using the radial menu on the building management terminal I can name the cantina but if you go outside and look at the building there is no visible sign.
LOL, I have to try this - maybe it will scare the critters who aggro me while I'm out sampling.
Ellwina wrote:
Server: Starsider
Character: Ellwina Schneider
Bug: If you bacta toss while holding a prop, it will toss the prop (actually animates the prop being tossed and landing at the feet of the person being healed). The prop also leaves inventory. (I /bugged this in game when I came across it.)
On a related note, there is no longer any display of the bonus due to the inspiration buff. This also makes it difficult for people to tell whether it's working or not, or how much of a benefit its providing. (Yes we know it's 'supposed' to be 10%, but seeing the numbers to confirm it is reassuring).
I swear before the last patch I was in a bandflo group and the old on the knees flourish was still there.
Bugged in game.
I haven't noticed this at all, in fact I've thought we looked a little smoother during the flo animation but had more abrupt transition into the flos for the last couple of months. Please post if you find this is happening with a specific flo/base combination.
DanceRulez wrote:
I'm gonna throw this one out as a general bug. I haven't really taken the time to find out any definite way to reproduce it or to figure out how repeatable it is. I keep noticing that parts of some of the dance and /flo combinations are jittery. Most the the animations flow smoothly, but then some parts of some of the /flo's make my character jitter while performing them. I haven't figured out yet whether it's a sporadic problem or whether certain dance and /flo combinations always produce it. I don't know if anyone else has noticed this or has any other feedback on what exactly causes this.
Our exotic flourishes were reordered and combined into all the exotic bases with a new one (flo 7) to make the exotics consistent with the other dances in layout. Are you talking about something different?
Ylis wrote:
Some exotic flourishes appear to have been removed. Some are duplicated. What was formerly (pre CU) exotic 4 flo 3 (the one where you drop onto your knees) seems to be missing. I tested this manually with 30 second pauses in between. Either the flo isn't registering, or they have changed them around, overwriting some and thus causing duplicates.
I swear before the last patch I was in a bandflo group and the old on the knees flourish was still there.
Bugged in game.