Armorsmith Archive

Thread: Guide to Armor Loot and Health Enhancers Draft

ZarienYage
Fri Sep 23, 2005 12:02 am
#66

Yep +24 is themax for the peko feathers.. Pre-cu converts are +20.
Rikilii
Fri Sep 23, 2005 12:39 am
#67






Thula wrote:




...


Enhanced segments put into cores are cumulative. You do not have to enhance each segment you add to a core. When making single cores, these segments do not have to be identical. Some armor pieces (appearances) calls for multiple identical cores (i.e. helmet, chest and leggings). In order to make these, you will need identical segments from factory runs.


...





I'm a little confused by this. Does this mean I cannot use segment enhancements in armor peices that require multiple cores? In other words, if I hand craft a core with enhanced segments, I can't use that core in a multi-core armor peice, because it won't be identical to the others?



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LeviticusD
Fri Sep 23, 2005 12:47 am
#68

Yes, that is correct. The cores have to be identical for the multi-core peices. If you hand craft a segment, you will have no way of making an identical one to go into the other cores needed for the helmet, leggings, or chest peice. That means you MUST factory run you segments for those peices (thus wasting some of the enhancers) and is the single most challenging part of armor enhancing. It drives me nuts sometimes to get the right number of enhancers together!




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RayEnnis
Fri Sep 23, 2005 8:59 am
#69

I think I've finally nailed down to more-easily make health enhanced cores in crates (so let me know if I understand it better or is there a better way of making health-enhanced cores in crates).

Basicly instead of using a single stack of health enhancers for the segements to then be turned into cores I use three (different) stacks of health enhancers.

Let me try to explain it better.

I take three different stacks of health enhancers; my 'qualifications' are that they be the same number (lets' say my example stacks hold 11 heath-enhancers each) and that they go into the same type of armor (battle verses recon verses assault). My first qualification is not neccessary but the second qualification is neccessary (mentioning that for completness).
For the example lets say they are for Battle armor.

Stack A are 11 enhancers of +15 each.
Stack B are 11 enhancers of +10 each.
Stack C are 11 enhancers of +5 each.

I then make three schematics for the factory (segments for battle armor) labeled 'a', 'b' and 'c' with the three sets of health enhancers listed above.

Stack A enhancers come out as segments with a +15 bonus, stack B are segments with a +10 bonus, and stack C are segments with a +5 bonus.
Each stack of health-enhanced segments has a quanity of 10 (one was used with the segment schematic).

I then make the battle-core schematic using all three stacks of health-enhanced segments above (Segment Stack A in the first segment box, Segment Stack B in the second segement box and Segment Stack C in the third segment box).

My final (for this example) result is a stack of Battle Cores with a +30 bonus; with an usable stack of a quanity of 9 (which would net me identical stats for my Chest peice (using 3 cores), leggings (using 2 cores) and a helmet (also using 2 cores) with 2 cores left over (which I normally then turn into a helmet or leggings for individual sale).

I make any arm peices separately since no factory runs are needed for single-core peices.

By using three similar stacks of health-enhancers I get more 'bang-for-my-buck' out of the components because if I took a single-stack of the health enhancers (lets say for example the Stack A above of +15 health-enhancers) I would need 1 for the Segment factory-run then another three for the Core factory-run (using 4 of the 11 peices) with three of the segments for each core, which would net me a single crate of 2 cores (which sure enough would be +45 health each core, but would only net me a single peice either a helmet or leggings of a +45 health).

Am I missing anything?

Keg
Wanderhome
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stlkittrell
Fri Sep 23, 2005 9:54 am
#70



RayEnnis wrote:
I think I've finally nailed down to more-easily make health enhanced cores in crates (so let me know if I understand it better or is there a better way of making health-enhanced cores in crates).

Basicly instead of using a single stack of health enhancers for the segements to then be turned into cores I use three (different) stacks of health enhancers.

Let me try to explain it better.

I take three different stacks of health enhancers; my 'qualifications' are that they be the same number (lets' say my example stacks hold 11 heath-enhancers each) and that they go into the same type of armor (battle verses recon verses assault). My first qualification is not neccessary but the second qualification is neccessary (mentioning that for completness).
For the example lets say they are for Battle armor.

Stack A are 11 enhancers of +15 each.
Stack B are 11 enhancers of +10 each.
Stack C are 11 enhancers of +5 each.

I then make three schematics for the factory (segments for battle armor) labeled 'a', 'b' and 'c' with the three sets of health enhancers listed above.

Stack A enhancers come out as segments with a +15 bonus, stack B are segments with a +10 bonus, and stack C are segments with a +5 bonus.
Each stack of health-enhanced segments has a quanity of 10 (one was used with the segment schematic).

I then make the battle-core schematic using all three stacks of health-enhanced segments above (Segment Stack A in the first segment box, Segment Stack B in the second segement box and Segment Stack C in the third segment box).

My final (for this example) result is a stack of Battle Cores with a +30 bonus; with an usable stack of a quanity of 9 (which would net me identical stats for my Chest peice (using 3 cores), leggings (using 2 cores) and a helmet (also using 2 cores) with 2 cores left over (which I normally then turn into a helmet or leggings for individual sale).

I make any arm peices separately since no factory runs are needed for single-core peices.

By using three similar stacks of health-enhancers I get more 'bang-for-my-buck' out of the components because if I took a single-stack of the health enhancers (lets say for example the Stack A above of +15 health-enhancers) I would need 1 for the Segment factory-run then another three for the Core factory-run (using 4 of the 11 peices) with three of the segments for each core, which would net me a single crate of 2 cores (which sure enough would be +45 health each core, but would only net me a single peice either a helmet or leggings of a +45 health).

Am I missing anything?

Keg
Wanderhome
Master Armorsmith, RIS Certified, 12pt/+25 Assembly, Master Force Crafter
Master Artisan and Merchant




yup... you can do it with any 3 segs that add up to +30.. (+6), (+9), (+15)... (2 stacks of +15s and a stack of unenhanced segs as well).. as long as it reaches +30 (if your useing +20 feathers)..

depends on the feathers really.. add the individual seg stacks to match your feathers is what im saying... if you have +18 feathers.. then go +32 on core, and so on




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JediSpam
Wed Sep 28, 2005 4:18 am
#71






QuarEstee wrote:




Thula wrote:


How many enhancers will you need to make identical cores?

...


It is important to remember that when making Advanced Cores, the 3 segments in the core do not have to be identical. Hence the easiest way to fully enhance a full set of armor is to make three runs of segments using 3 stacks with 13 enhancers in each. This will leave you with 11 identical cores.






I read this section after the novice as here got a question thread. Does anything drop in stacks of 13? I don't think I've seen any.


I haven't done this yet myself, so if there is a better way of doing it please say so. From what you wrote, you're basically saying that if you use unique stacks for each of the 3 armor segments then you will lose 2 items from the stacks to schematics -- one for the run of segments, then one for the run of cores. You want to finish up with 11 cores, so you need to do a little arithmetic to get things right. If you start off with 3 stacks of 8 items, subract 2 from the 8 and these will produce 6 useful cores in the end. That leaves you with 5 more to produce. If you can find 3 more stacks of (atleast) 7 items you'll be able to get those last 5 cores.


If there is a better way of doing this, I'd like to hear it ... I need to make some health modded armor really soon!







Well, you don't really NEED a stack of 13.


You only need identical cores for the helmet, chest and leggings.


This means you can make7 identical cores, OR2 identical+ 5 identical, OR 3 identical + 4 identical,OR 2 identical + 2 identical + 3 identical.


You can make the biceps and bracers by hand since they all use single cores.


It's really up to what you have in stock.


And as someone else said above, make your FEA's first then work backwards from there. It's much easier.




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WittyNewt
Wed Sep 28, 2005 5:06 am
#72






QuarEstee wrote:




Thula wrote:


How many enhancers will you need to make identical cores?

...


It is important to remember that when making Advanced Cores, the 3 segments in the core do not have to be identical. Hence the easiest way to fully enhance a full set of armor is to make three runs of segments using 3 stacks with 13 enhancers in each. This will leave you with 11 identical cores.






I read this section after the novice as here got a question thread. Does anything drop in stacks of 13? I don't think I've seen any.


I haven't done this yet myself, so if there is a better way of doing it please say so. From what you wrote, you're basically saying that if you use unique stacks for each of the 3 armor segments then you will lose 2 items from the stacks to schematics -- one for the run of segments, then one for the run of cores. You want to finish up with 11 cores, so you need to do a little arithmetic to get things right. If you start off with 3 stacks of 8 items, subract 2 from the 8 and these will produce 6 useful cores in the end. That leaves you with 5 more to produce. If you can find 3 more stacks of (atleast) 7 items you'll be able to get those last 5 cores.


If there is a better way of doing this, I'd like to hear it ... I need to make some health modded armor really soon!






Yes, kimo scales, assault segment enhancer drop in stacks of 10,11,12 and 13, so do ns fragments, shards, sharnaff plates krayt scales and brackaset plates.


In terms of a better way to do it, 3 stacks of 13 segment enhancers is the easiest way to do it, you will only have to make 4 schematics, 3 segment and 1 core to make a full set of cores for a suit and will waste a minimum number of parts and only have to do a moderate amount of hand crafting.


There are many other ways to do it, it all depends what you have available in terms of health stats and numbers in a same serial run.


I personally do as jedispam suggested, I try to find runs of a minimum 9 for the chest, helm and leggings and then do the bracers and biceps with singles, handcrafting each segment and core for these pieces.





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QuarEstee
Wed Sep 28, 2005 5:44 am
#73


WittyNewt wrote:

Yes, kimo scales, assault segment enhancer drop in stacks of 10,11,12 and 13, so do ns fragments, shards, sharnaff plates krayt scales and brackaset plates.






Hmmmm ... 12 is the biggest stack I've seen ... looks like some of my "friends" have been holding out on me ...



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pykescylla
Wed Sep 28, 2005 7:34 am
#74

Just for the sake of comparison, three stacks of 13 is the easiest way to fully enhance a set of 11 cores for a full suit of armor. Here's the most difficult combination of stacks with which to work that will still let you fully enhance the cores.

1) three stacks of five for the chestplate (leaving out ubese and mabari)
2) three stacks of four for the helmet
3) three stacks of four for the leggings
4) twelve other enhancers, whether stacked or not, for the arms

Message Edited by pykescylla on 09-28-2005 10:34 AM



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WittyNewt
Wed Sep 28, 2005 9:41 am
#75






pykescylla wrote:
Just for the sake of comparison, three stacks of 13 is the easiest way to fully enhance a set of 11 cores for a full suit of armor. Here's the most difficult combination of stacks with which to work that will still let you fully enhance the cores.

1) three stacks of five for the chestplate (leaving out ubese and mabari)
2) three stacks of four for the helmet
3) three stacks of four for the leggings
4) twelve other enhancers, whether stacked or not, for the arms

Message Edited by pykescylla on 09-28-2005 10:34 AM




Lifting this for the worked exampels thread top level summary



Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
Click for health enhancer faq and Click for health armor examples


Koleski
Mon Oct 10, 2005 7:03 am
#76

Has anyone actually looted any krayt scales with over +9???


I have killed at least 2000 of them since the cu and looted roughly 130 stacks of krayt scales but 9 is the highest, seems the average is 6-7.


i have a pretty large stock of +15's and have been buying them whenever i can but they wont last forever and with +9's i would have to use either +23 peko peko feathers or throw in ackley hides which are both about as easy to get as a winning lottery ticket.



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ForceFielding
Sun Oct 16, 2005 2:40 pm
#77









Thula wrote:












The Loot List


Peko Peko Albatross Feather

Looted Range: +11 to +25

Converted: +20 / +25

This enhancer can be used in any armor, hence it is the most useful health enhancing loot in game. They drop in normal stacks, up to 13 in each.

Usefulness Rating: * * * * *




I've lootedabout 200stacks of Pekos post CU.


They only drop in stacks of 6,7, or 8 (not 13 .. maybe 13 pre CU but not anymore)


Looted range is +10 (not +11) to +24 (although I am not quite ready to rule out +25's ... I've never seen one though)



Higher health stat is a rarer drop than lower stat health bonus.


Drop rate is 75%


Message Edited by ForceFielding on 10-19-2005 01:19 AM

Franckyyy
Tue Oct 18, 2005 9:43 am
#78







Krayt Dragon Scale

Dropped by Krayt Dragons on Tatooine

Used in: Battle Armor segment enhancer

Stat: Health

Looted Range: +5 to +12

Converted: +15

Summary: One of the best Battle segment enhancers out there, especially for the converted enhancers. Since Krayts are a fairly popular hunting target, these should normally be easy to come by.

Usefulness Rating: * * * * *



are you sure +10 / +12 are still dropping i have kill more then 500 hundred krayts and i m only able to loot +5 / +9 range



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