Armorsmith Archive
Thread: Getting to know you and your profession.
Helmets are very star-warsy, too! Everyone wore them, from Stormtroopers and AT-AT pilots, to rebels on the Corvette, to the famous rebel pilot helmet. Helmets are just too cool.
Thanks for listening.
VemaGara wrote:
I'm not an armorsmith, but this is just something that I'd like to see more. MORE helmets. All helmets should act like helmets. Helmets should have a wide variety of shapes and forms and colors. Helmets should provide natural resists vs stun and blind and mind bleeds. A helmet should be every combat player's best friend!!!
Helmets are very star-warsy, too! Everyone wore them, from Stormtroopers and AT-AT pilots, to rebels on the Corvette, to the famous rebel pilot helmet. Helmets are just too cool.
Thanks for listening.
/seconded
I would love to see minor bonuses to armor pieces that make sense - like helmets giving stun and blind protection.
I would also like to see the artwork fixed so that all the player races can wear all of the helms available. My Rodian friend was very disappointed when she could not wear the RIS helm she had worked so hard to gather the materials for.
And sub the art for the "endor rebel commando" (currently an ornamental themepark reward) helmet for the current egghead helmet in marine armor. The color scheme even matches already...
Message Edited by Stegoid on 09-10-2004 04:31 PM
Zandergeef wrote:
It would be nice to have a bonus in master artisan.. like surveying or experimentation. Its sad that you can get all the experimenting points you need in just doing two lines.. reward the people who get master artisan. That being said artisan is in good shape and other professions need much more help.. for example look at my sig.
exactly....
Plus make the Clothing Attachments WORK for us, and make us stand out. 12 point Weaponsmiths and Armorsmiths are the cream of the crop. Do the same for us!!
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Tiggs wrote:Since I am the new kid on the block I would like to take issue with your profession right now. Wait! Don't think this class is important.
This is simply so that I can discuss further with the team. I am going through a few professions at a time so I will get to the other forums in time
Isn't it about time you told us about your experiences crafting in SWG?
"1. "Give us your top 5 issues via your correspondent!"
2. "We're going to get to them, but in the mean time work with your correspondent to get a new top five."
3. "We have two teams for this game, and the live team is going to be completely independent of the extortion pack folks, so we'll see no slow down."
4. "We're running behind (again) and so we need to make a new list of top issues/bugs in your profession."
5. "Uhhhh we're getting really behind, so we're going back on our word, taking the live team off of developement and completing what will hopefully be a cash cow so we don't have to listen to your whining anymore."
6. "We need a list of baby bug fixes and changes that will tide you over until we've gotten hundreds of your dollars."
7. "We're like moving and stuff so nobody will be available to take your call until like next week sometime..."
8. "Give us your top 5!"
Honestly, how many times has a list of bug fixes gone completely unfixed, only to have the Dev's try to tell us that the changes aren't going to happen any time soon and to resubmit the changes in a simpler form for them?"
This wasn't even composed recently...
Message Edited by Snikrop on 09-10-2004 11:23 PM