Armorsmith Archive
Thread: Mathmatical Analysis of Armor before and after the CU
Of you course you can not predict price fluctuations so you are basing your numbers on what we have now, but it sounds reasonable to think that the cost increase will actually be greater than what you are predicting.
Dihulliiam Beyrllius Copper 222 628 154 315 641 853 396 469 unavailable 440 days
this one came out after that.
Carbete Beyrllius Copper 254 614 156 297 617 938 452 474 unavailable 165 days
that's 275 days or 9+ months between decent spawns.
Wow. I cant even say anything else. Just Wow. I mean do they want us to quit? Push crafting out the door?
salvestrom wrote:
Thula, according to one of the stickie posts the factory time for producing armour is going down. The time an AS actually spendscrafting while producing10 full suits is only a few hours tops,out of the 5-7 days of factory runs. The time required for making 20 or 100 suits doesn't go up very much (the direct amount of time spent crafting by the AS, that is, not factory time).
4 different factory runs. I assume you mean3 runs to produce 1000 kinetic, energy and stun layers. 1 run for the final segment. Assuming 3 factory's this would be roughly 5-6 days of waiting. (instead of making a single segment run that takes 6 days, I'd be inclined to make 3 schematics to produce 300 segments each). The 1000 (near as)segments produced creates over 40 suits of armour.
It still boils down to AS tripling cost, sale price and profit all in one breath for no other reason than they know that the changes being made are entirely designed at eating into their excessive profit. Tell me it isn't necessary.
Your 50k cost 100k sale example is highly misleading. 50k profit per suit is not nearly the same as a more accurate 100-200k profit, which will be tripled to 300-600kif the AS price threats go through. What do you do with that profit? And why should you not onlykeep, butincreasesuch an excessive margin after the CU?
Have none of you ever put a factory down to mine a valuable resource? (NiBerg - 150cpu for beryllius seems excessive. None of the stuff I have is any good... was there an uber spawn on your server?) By this I mean do you always buy everything?
I'm not saying you guys aren't getting nerfed, just that you're a) making itsound worse than it is and b) need it.
Sal
Ok, its an old post but I felt the need to adress a few points.
Factory times are doubled in the CURB. If this has been reduced, I would be delighted if you could point me to the right post. The time to make armor in the CURB goes up even more as they have added new elements, the Core and the Skin (Apperance). Now we will have to make layers (up to 4 in each segment), segments and cores in factories. Then the final combine to apply the skin currently has to be done by hand. I do not mind that too much really, but the time and effort to make armor post-CURB has increased significantly. If you had paid attention to this very thread, you would see the calculations for factory times explained.
Resource management will also be more timeconsuming due to the wast increase in different resources, however this is also somethingI can live with.
My example was just that: An example to show what may happen if the cost to make armor is trippled (which could be a consequence of trippling resource requirement and make it more timeconsuming).I would say your profit example is misleading. How can someonemake 100-200k profit when they sell their suit for 200k? (an actual example from my server). Point is: you will find armor of different qualities at different price if you take the time to search for it.
It seems like you think the price is only set by the resource cost. But how do you value the effort that is put into surveying, tending harvesters, vendor runs to be resources, organising inventory, crafting(which is easily more than just a few hours), managing factories, organising slicing, and managing vendors?
While we are doing this service for you, you might take an hour online to smack downsome random mob, loot a Blue Rug Dye which you proceed to sell for 500k. Should that hour online really be worth that much?
Granted, some armorsmith may charge a lot for their armor, in that case I guess they value the non-resource effort higher than the others. If you have a problem with that, take it up directly with them instead of calling the community greedy.
Armor needed a nerf, not the profession.
Okram2k wrote:
Resources requried for current composite:
Phrik Al ... 15cpu
BeCu ... 15cpu
Intrusive ... 20cpu
SPF ... 10cpu
Nab FP ... 25cpu
Wooly ... 90cpu
Colat Fe ... 10cpu
Kiirium Steel ... 5cpu
Polysteel Cu ... 5cpu
Kammris Fe ... 5cpu
Amorphous ... 10cpu
Polymer ... 15cpu
Total resource cost for a full suit? 72,275cr
estimated prices for a CU suit:
Bone ... 30cpu
Metal ... 5cpu
Dant Wooly ... 100cpu
Dath FP ... 3cpu
Intrusive ... 20cpu
Kammris Fe ... 5cpu
Mytrha Cu ... 15cpu
Amorphous Gem ... 10cpu
Steel ... 5cpu
Iron ... 5cpu
Polymer ... 15cpu
Scaley ... 60cpu
Ferrous Metal ... 5cpu
Polymer ... 15cpu
Plexite ... 5Cpu
Alantium ... 20cpu
Total resource cost: 178,930
Comparing the totals:
178,930 - 72,275 = 106,655 a 248% increase.
Fellstaff wrote:
Does anyone else agree with the CPU on these resources? 15 CPU for a harvester resource?100 for a bulk scout resource? I dunno which server these are from but armorsmiths usually go 30-50cpu for hides, and I can't imagine anyone paying over 15 times cost for a harvester resource. I know Armorsmiths aren't paying this rate for resources, but your resouce counts shed some light on the actual cost for a suit of composite.
I agree with these CPU wholeheartedly ... they're my numbers.
The numbers are what I would expect to pay today for server-best (or near-best) of those resources.
Each server's economy and resources are different.
salvestrom wrote:
What? 70k to makea full suit? A guy posted the other day he sells a suit for 300k, and claimed to make 40k per... using your figures, this guys actually making 230k profit a suit?? 300% profit???
Fellstaff wrote:
salvestrom wrote:
What? 70k to makea full suit? A guy posted the other day he sells a suit for 300k, and claimed to make 40k per... using your figures, this guys actually making 230k profit a suit?? 300% profit???
The CPU he quoted is probably 2-3 times more than anyone else pays. 15 CPU for a resource that comes from the ground..... 100 CPU for a resource scouts can get 100+ per kill. Those numbers are much higher than the numbers I see in reality. 40k credits COST per suit sounds about right.
its YOUR server. I pay that for great resources in a heartbeat (although i try not too). We have had just fairy decent spawns of wooly get up to 85 cpu on my server. And 15cpu for great named resources is probably low.
And you're only looking at the number 1 resource on the server. Some of these resouces have a 10% or less spread between the #1 and #10 resouce if you compare the stats. All this does is lead to inflation for little or no gain. Crafters have gotten greedy pushing for higher prices but its killing the economy because noone will go for second best and sell cheaper with little or no decrease in quality. Whats the difference between 80% and 79%? Alot in price I'd guess if you have to pay 200CPU for hide to get 80%...
Keeper32 wrote:
I've paid over 200cpu for some oq950+, sr950+, mal900+ wooly hide and close to 100 cpu for the best intrussive ore at the time.
Those prices are cheap compared to what decent quality resources would cost on starsider. I think some of the best phrik alum (Dating back to launch) was sold recently for about 300cpu.
Starsider is the server where people will pay anything for everything