Armorsmith Archive

Thread: Mathmatical Analysis of Armor before and after the CU

cherryred
Fri Apr 15, 2005 8:22 am
#40

Im not an AS, but this is an excellent post and i wanted to toss outthree thoughts. First, I havent heard anything about armor condition and decay yet. Perhaps in the new system armor lasts 3x as long, justifying the cost increase, and requiring the devs to up the resource requires to balance it. Secondly, maybe they realized the 30k deeds flooded the market with top resources and their trying to get some out of the game. This sounds similar to what Shipwrights had to deal with in JtL beta, and the devs ended up budging on the resource requirements. Lastly, with Jedi now able to wear PSGs, there will be a lot more money in that market. All in all. I really hope this profession remains intact, good luck guys.



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salvestrom
Fri Apr 15, 2005 8:56 am
#41

What? 70k to makea full suit? A guy posted the other day he sells a suit for 300k, and claimed to make 40k per... using your figures, this guys actually making 230k profit a suit?? 300% profit???


And, um, even at 170k a suit (new system), he will still make 130kprofit a suit.


If the guy mentioned above actually triples his prices as he himself suggested (to nearly 1mil credits) he would be making 830k per suit - again using your figures.


If you triple cost, then triple price, you triple profit.


Exactly what greedy little corner of the galaxy do you guys come from? Where do you get off ranting and raving about nerfs and escalating prices - to maintain the same profit margin now a suit should only go up to about 400k. There's your identical 230k profit.


Even the guy claiming to make only 40k a suit would make 120k after the CU. Your profits go up while the ability of a combat profession to make money goes down??


Salvestrom.



DoMakk
Fri Apr 15, 2005 10:05 am
#42

Do any of the devs PLAY armorsmiths, or did they pull these 'improvements' out of...MMM let's say nowhere.




How much does it take to build a set of armor non-uber combatants can actually wear?


/SIGH...



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ShugFlurry
Fri Apr 15, 2005 11:00 am
#43

Heh I foresee an AS/WS toon of my friends being used as a WS, right now he's more or less 100% AS but I guess with this he's gonna be a WS more lol.

/bow, gl to you AS, hope you don't get shafted that badly in the CU.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Chrisinsub
Fri Apr 15, 2005 11:04 am
#44

I can't wait to slay a level Necromancer ... oh wait thats EQ ... this is Star Wars Galaxies ... coulda fooled me.
Eryk
Fri Apr 15, 2005 11:11 am
#45

Oa'kron - I mean this in the best possible way. I love you. In a very viking sort of way. You are our correspondent, I don't care if your access to the correspondent boards is gone or not.



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NiBorg
Fri Apr 15, 2005 11:27 am
#46






salvestrom wrote:

What? 70k to makea full suit? A guy posted the other day he sells a suit for 300k, and claimed to make 40k per... using your figures, this guys actually making 230k profit a suit?? 300% profit???


And, um, even at 170k a suit (new system), he will still make 130kprofit a suit.


If the guy mentioned above actually triples his prices as he himself suggested (to nearly 1mil credits) he would be making 830k per suit - again using your figures.


If you triple cost, then triple price, you triple profit.


Exactly what greedy little corner of the galaxy do you guys come from? Where do you get off ranting and raving about nerfs and escalating prices - to maintain the same profit margin now a suit should only go up to about 400k. There's your identical 230k profit.


Even the guy claiming to make only 40k a suit would make 120k after the CU. Your profits go up while the ability of a combat profession to make money goes down??


Salvestrom.









You also missed the part about where resource prices vary. Dont forget that before resource deeds existed some of us paif over 300cpu for wooly hides, I have had to pay over 100 cput for colat iron, I have also paid 150cpu for beyrllius copper. If no good resources spawn over a great deal of time the prices go sky high. I'll edit the original post to reflect the numbers od prices I paid while I still mass produced.
Valdamar
Fri Apr 15, 2005 11:33 am
#47

I have been an Armorsmith since a few months after Launch. I made armor purely for myself and friends, doing a run of suits when I needed the money. Now I will definately be making armor for myself after the CU. I don't feel like playing the resource game all over again, I have a nice stockpile of old resrouces and if I get more of the new stuff it won't be in large quantities. I especially don't want to play the resource game again if I can be killed easily while looking for resources. I really don't know if I will be around after the CU either, we shall see. It's too bad the game had to be changed so much.



Force Crafting Mastery, 12pt Master Weaponsmith, Master Armorsmith, Master Artisan, R.I.S Certified, Imperial Faction Armor.
NiBorg
Fri Apr 15, 2005 11:39 am
#48






Resources requried for current composite:

Phrik Al ... 20cpu
BeCu ... 100cpu
Intrusive ... 30cpu
SPF ... 30cpu
Nab FP ... 25cpu
Wooly ... 300cpu (more like 350 but will use 300)

Colat Fe ... 100cpu
Kiirium Steel ... 20cpu
Polysteel Cu ... 100cpu (best ever on server)

Metal... 50cpu (used obiate, look it up on swgcraft if you dont understand it's value)
Amorphous ... 10cpu
Polymer ... 20cpu

Total resource cost for a full suit? 253,980cr






This also does not take into account AT ALL the resources lost from making schematics.
salvestrom
Fri Apr 15, 2005 11:50 am
#49

Thula, according to one of the stickie posts the factory time for producing armour is going down. The time an AS actually spendscrafting while producing10 full suits is only a few hours tops,out of the 5-7 days of factory runs. The time required for making 20 or 100 suits doesn't go up very much (the direct amount of time spent crafting by the AS, that is, not factory time).


4 different factory runs. I assume you mean3 runs to produce 1000 kinetic, energy and stun layers. 1 run for the final segment. Assuming 3 factory's this would be roughly 5-6 days of waiting. (instead of making a single segment run that takes 6 days, I'd be inclined to make 3 schematics to produce 300 segments each). The 1000 (near as)segments produced creates over 40 suits of armour.


It still boils down to AS tripling cost, sale price and profit all in one breath for no other reason than they know that the changes being made are entirely designed at eating into their excessive profit. Tell me it isn't necessary.


Your 50k cost 100k sale example is highly misleading. 50k profit per suit is not nearly the same as a more accurate 100-200k profit, which will be tripled to 300-600kif the AS price threats go through. What do you do with that profit? And why should you not onlykeep, butincreasesuch an excessive margin after the CU?


Have none of you ever put a factory down to mine a valuable resource? (NiBerg - 150cpu for beryllius seems excessive. None of the stuff I have is any good... was there an uber spawn on your server?) By this I mean do you always buy everything?


I'm not saying you guys aren't getting nerfed, just that you're a) making itsound worse than it is and b) need it.


Sal

NiBorg
Fri Apr 15, 2005 11:56 am
#50

Bria went for nearly 6 months without a single spawn of B.copper and when it did spawn it was absolute trash then it was another 2 months till another one hit. STILL as far as I know there hasnt been a REALLY good spawn since that copper. Supply and demand is what drives the market and when you have dozens of AS's who NEED the resources for their craft it goes to whomever will pay the most.
salvestrom
Fri Apr 15, 2005 11:59 am
#51

NiBerg/Edsil... I sincerely hope that after the CU the Armoursmiths of your server collectively put their foot down and simply refuse to pay such ridiculous prices for resources. I apologise if my excessive profit comments offended you. (300cpu for wooly hide - don't pay it. A scout of server A requires no more effort that a scout on server B. Honestly, whatever template you have, invest in some combat and scout and harvest the next decent spawn yourself).


Sal
Cianhydle
Fri Apr 15, 2005 12:16 pm
#52

/bump
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