Armorsmith Archive
Thread: An apology of sorts to the AS Community, and some things to clear up on my perception of things.
ZionHalcyon wrote:
freedomwarrior wrote:Just a little bit of info. Guildwars beta was this weekend to get some kinks worked out. Allthough it doesnt have crafting like we are use too, it still has some very nice game play. Will make a nice change from the *bleep* we have had to put up with SOE. I figure it will last til d and d comes out and star trek online.Zion, as to your post about not liking the game, I actually loved the game. I know that post wasnt directed at me, but the game has gone down hill for quite some time. They are trying to save a sinking ship im afraid. Its ok to want to be enticing to other newer players but soe has to realize that if you dont keep the player base you have here, then your not doing a good job.Im glad you dropped from the AS correspondent position. I think you and I are alot alike on 1 aspect, short tempered and quite set in our ways to thinking. Neither one of us would make a good one, and im sort of glad you came to that realization. Thats not a slight at you by any means, its just some people(me included)are just not cut out to hold positions like that because of our opinions.Yeah, I understand. The ironic part is that the people calling me a brown-noser are really no different than me in terms of attitude - they simply sit on the other side of the fence. I figure it is impossible to reason with such people, so I am taking a page out of the book of people much wiser than myself, and for the most part, are ignoring them.With regards to the game itself, I guess the reason I don't mind is that it hearkens back to the first days of SWG, when a group of 4 was needed to take out a dewback lair, and crafters often hired muscle to protect them on harvesting and factoryruns, and really, aside from the bugs, how much fun everyone had doing that. I just never forgot that, as it was my most fun time in this game. And I guess I just see the CURB as a return to those Halcyon days (no pun intended there :smileywink, where people feared for their lives from a womp rat, and assembling a group to even tackle ONE krayt was a big deal.
Is it ironic that when the game was buggiest, it was also at its healthiest? The community was close knit, and the fellowship was unreal. Entertainers were not AFK, but there, talking to you as you sat in a cantina, and you could always find a medic or doc in a med center to heal you if you needed it. The game now, pre-CURB, is just a shell of those gloriously fun days, where everyone has drifted apart, used to doing their own thing, guilds have NO point anymore other than free stuff and a house in a city, and killing a Nightsister is very mundane. I still have fun, but nowhere near as much fun as those earlier days, because of the people I met, and the groups I hunted with, and the tales we wove together.Romanticised? Maybe. But by God, I loved that game back then. I remember when the whole Radiant server came together, NOT in a form of protest, but as a player event to take on the Tusken Fort. People in strike teams of 20, Lag here and there, and both players and sand people dying left and right. And you know what?It was FUN.So yes, I admit, I am a little selfish, and standoffish whenever someone I perceive as a "soloist" or a "l33t d00d" whines about not being able to do this or that by themselves. Because I remember the glory days, and for all the bugs and crud and crap we had to put up with, they were some of the finest days that could be had in SWG.Because we had to work together. And we learned to love it that way.
Making the game harder isn't going to bring the fun back. It still won't be a new experience. It will just be harder to do stuff you've ALREADY DONE a THOUSAND times BEFORE.
If they make the game harder and fail to pump tons of new content into the game at an extremely fast rate then all of this would of been for nothing. A couple new quests or dungeons being added every 2-3 months isn't enough. They really need to pump the content out quick because no matter how hard they make it people will still pile thru it. They need both quality and quantity. Something they haven't shown the ability to do.
Mission terminals were supposed to be quick easy content for new players, instead they were used as a crutch for the devs to lean on and point to content. And even the few quests they have in the game most aren't worth doing since they give crappy rewards (cdef pistols) or are just carbon copies of missions you can get from a terminal.
And now when they do add content its usually only for the higher end player to be done with a group. They need to start making content for all level of players with different playstyles, solo and groups.
They have a long way to do go before they can ever hope for this game to compete with WOW.
Exterminans77 wrote:
ZionHalcyon wrote:
freedomwarrior wrote:
Just a little bit of info. Guildwars beta was this weekend to get some kinks worked out. Allthough it doesnt have crafting like we are use too, it still has some very nice game play. Will make a nice change from the *bleep* we have had to put up with SOE. I figure it will last til d and d comes out and star trek online.
Zion, as to your post about not liking the game, I actually loved the game. I know that post wasnt directed at me, but the game has gone down hill for quite some time. They are trying to save a sinking ship im afraid. Its ok to want to be enticing to other newer players but soe has to realize that if you dont keep the player base you have here, then your not doing a good job.
Im glad you dropped from the AS correspondent position. I think you and I are alot alike on 1 aspect, short tempered and quite set in our ways to thinking. Neither one of us would make a good one, and im sort of glad you came to that realization. Thats not a slight at you by any means, its just some people(me included)are just not cut out to hold positions like that because of our opinions.
Yeah, I understand. The ironic part is that the people calling me a brown-noser are really no different than me in terms of attitude - they simply sit on the other side of the fence. I figure it is impossible to reason with such people, so I am taking a page out of the book of people much wiser than myself, and for the most part, are ignoring them.
With regards to the game itself, I guess the reason I don't mind is that it hearkens back to the first days of SWG, when a group of 4 was needed to take out a dewback lair, and crafters often hired muscle to protect them on harvesting and factoryruns, and really, aside from the bugs, how much fun everyone had doing that. I just never forgot that, as it was my most fun time in this game. And I guess I just see the CURB as a return to those Halcyon days (no pun intended there :smileywink, where people feared for their lives from a womp rat, and assembling a group to even tackle ONE krayt was a big deal.
Is it ironic that when the game was buggiest, it was also at its healthiest? The community was close knit, and the fellowship was unreal. Entertainers were not AFK, but there, talking to you as you sat in a cantina, and you could always find a medic or doc in a med center to heal you if you needed it. The game now, pre-CURB, is just a shell of those gloriously fun days, where everyone has drifted apart, used to doing their own thing, guilds have NO point anymore other than free stuff and a house in a city, and killing a Nightsister is very mundane. I still have fun, but nowhere near as much fun as those earlier days, because of the people I met, and the groups I hunted with, and the tales we wove together.
Romanticised? Maybe. But by God, I loved that game back then. I remember when the whole Radiant server came together, NOT in a form of protest, but as a player event to take on the Tusken Fort. People in strike teams of 20, Lag here and there, and both players and sand people dying left and right. And you know what?
It was FUN.
So yes, I admit, I am a little selfish, and standoffish whenever someone I perceive as a "soloist" or a "l33t d00d" whines about not being able to do this or that by themselves. Because I remember the glory days, and for all the bugs and crud and crap we had to put up with, they were some of the finest days that could be had in SWG.
Because we had to work together. And we learned to love it that way.
Making the game harder isn't going to bring the fun back. It still won't be a new experience. It will just be harder to do stuff you've ALREADY DONE a THOUSAND times BEFORE.
If they make the game harder and fail to pump tons of new content into the game at an extremely fast rate then all of this would of been for nothing. A couple new quests or dungeons being added every 2-3 months isn't enough. They really need to pump the content out quick because no matter how hard they make it people will still pile thru it. They need both quality and quantity. Something they haven't shown the ability to do.
Mission terminals were supposed to be quick easy content for new players, instead they were used as a crutch for the devs to lean on and point to content. And even the few quests they have in the game most aren't worth doing since they give crappy rewards (cdef pistols) or are just carbon copies of missions you can get from a terminal.
And now when they do add content its usually only for the higher end player to be done with a group. They need to start making content for all level of players with different playstyles, solo and groups.
They have a long way to do go before they can ever hope for this game to compete with WOW.
Then again, I guess that some people get stuck in their ways easier than others.
Tarwin-Cor wrote:
I agree with Zion... and I agree with Exterminans77... here is the thing... they are making the game harder... and going to introduce a new planet... Man... when was the last time we had a new planet... that is awesome... you want content... there it is...
might I also point out... everyone complained about content... they released JTL... FLOP... JTL requires you to do missions left and right to get master... I hate that... I hate having to do content... stupid missions is not fun for me...
how many of us actually got the mission for the geo caves, and went there for the fact that we were saving the caves from the meltdown... Heck no... we went to the caves to beat up on some hard stuff, get some loot, and see and kill ackley... we did not care about the content... we cared about killing stuff and getting loot... =) and that is cool...
content is not about missions as I see it... it is about killing hard stuff inside of group... how awesome is it to be attacking like 5 Super Battle Droids at one time on the corvette run... and you feel your heart race because your health is going down and the medic of the group hasn't healed you yet... oh no... am I going to die... and you yell... "HEAL ME!!!!"... and at the last second... Boom... you are healed... wow... my heart races just thinking about it...
Or better yet... you are inside the Ancorhead cantina talking... and all of a sudden an imperial group of like 20 overts storms through and starts tearing up archorhead... so you buff and get out there... die a couple times... but kill a couple people too...
Those are th fun days that Zion is referring too... and those times are not because of the content of the game... but because you are in a group... it is awesome...
I am not saying that your concerns are not valid... But try to havea different perspective then the doom and gloom that everyone else has... I am pumped for the CU... I am going to love getting a group together instead of killing nightsisters all day by myself just to get damage crystals for my jedi... who gets to go grind in the middle of nowhere with nobody in a group... talk about boring... =)
Tarwin / Girgi
Very well put, and it echoes my feelings as well.
ZionHalcyon wrote:
...I guess what I am saying is, there really isn't a reason to flame at all either way.
... As a member of the community, don't I have a right to do that as much as anyone else, regardless of whether I agree with the community as a whole or not?
Please. Just please. I am asking you to just read what I have in the spirit it is intended, and NOT to turn it into a flame war. We can disagree, but do it civilly.
Animi wrote:
ZionHalcyon wrote:
...I guess what I am saying is, there really isn't a reason to flame at all either way.
... As a member of the community, don't I have a right to do that as much as anyone else, regardless of whether I agree with the community as a whole or not?
Please. Just please. I am asking you to just read what I have in the spirit it is intended, and NOT to turn it into a flame war. We can disagree, but do it civilly.
I have been following this drama since it started and this is the first (and most likely the last) thing I will say about it.
I think the reason a lot of people have a problem with you, Zion, is because, on the one hand, you proclaim that you, like everyone else, should be able to voice your opinion, whether it's popular or not, and on the other hand, you TELL people how they should go about voicing theirs.
What I'm getting at is that one person's flame is another person's rational statement. You tend to do a lot of finger pointing ("stop flaming") and ordering people around ("let's stay on track"), when the fact is that many people ARE staying on track and ARE addressing the issues - just not ina way YOU see as constructive.
It's all highly subjective, so when you start ordering people to stop flaming and to stay on topic, the people you direct those comments at are bound to get upset with you. You have to realize that there are real people with real emotions behind those posts and that discounting the emotions as expressed is a huge no-no.
You tend to be dismissive of people's emotions when you don't agree with their opinion and you have to not do that. Be supportive. Try to understand where those people are coming from and then help them to deal with the anger. Saying they shouldn't be angry just doesn't cut it.
Just a little constructive criticism for you.
I understand that, but let's follow that logic to it's inevitable conclusion - essentially, that no matter what, when people disagree, its a flame, so we should either be allowed to flame away with impunity and without punishment, or we all should agree with each other.
In that, your argument shows its flaw, because neither are realistic. We for sure aren't going to always agree, but at the same time, just because someone is a bit oversensitive should not give them the right to flame either. There need to be rules to be followed. There needs to be structure.
The one thing I will agree, and am working on (as it is something I have taken away from all this), is that I do at least need to be conscious of people's emotions, and while not kowtowing to them, I need to at least not also berate them for what they feel emotionally is legitimate. That doesn't mean it is also logically legitimate, but I at the very least need to give people their space, and try not to come off so "above all that" when addressing people in that state, or perhaps, not addressing them at all until they calm down. That much of your post I understand, agree with, and I take the criticism graciously.
Tarwin-Cor wrote:
Hey, Titan... if you want it to die... the best thing to do is not respond... and you guys are far to harsh... was that comment supposed to make him feel bad... or was it suppose to make the people that do not really know him feel bad... does it make you feel like a big man that you can make someone feel bad? is that your plan? to make yourself feel better at the expense of others...
oh well...
if you don't like him... don't respond to his posts, and he will get the message... by responding to post, you are saying... I don't want this to die... so, as I see it... you are being counter-productive...
oh... and if you hate me now for disagreeing with you... I can see the REAL reason that you do not like Zion... because he disagrees with your viewpoint... who cares... it is a freakin' game... if you are sooooo pissed off... quit... and the galaxy will be a better place without you...
Tarwin / Girgi