Armorsmith Archive
Thread: Publish 9 Force Experimentation Welcome to the dawn of the 14 point armorsmith
I'm a 10 point Armorsmith and I make Composite that can be worn without buffs (80% Kinetic with 60% Base). If I had an extra 2-4 Points then my armor would just get a little lighter and allow for more special spamming without buffs. Although, who goes out unbuffed anyway?
Imperio59 wrote:
The fact is, I'm 99% sure they dont intend it to stack. Do you realise what you could do with 14 points? You could make Composite that anyone could wear unbuffed and still survive with, it would totally unbalance the whole economy, and it won't happen.
Fetei wrote:
isnt the extra exp hardcapped at 12 points? i know someone tried using +30 skillpoints and the experiencepoints stayed at 12
Exactly.
MrMud wrote:
It is but the point of the discussion is that that skill modifier is called armor experimentation and this skill modifier is called force experimentation and it is therefore reasonable to think that they will stack.
ARMOR EXP = ARMOR EXP
FORCE EXP = FORCE EXP
I agree w Jaato in thinking this more than likely has something to do with Jedi crafting. If it doesn't say Armor Experimentation it's probably not Armor Experimentation. I mean, Weapon Experimentation doesn't mean Armor Experimentation, right? I know this is a simple answer but the simple answer is usually the correct one. My prediction: no change in the current system.
By the way I agree obtaining 12 exp pts is a testatment that the AS is at the pinnacle of his/her profession. If someone has 12 exp, they haveobtained a great deal of creds. To do that they have:
-grinded to MAS
-a quality product
-effectively marketed the product
-repeat business
-priced items correctly
-clearly spent months learning the profession
Fifty mil is a lot to spend on tapes. I have 11 exp by the way and it will be that way forever unless I ever loot a +11 tape. Props to 12's.
beantownphan wrote:
I agree w Jaato in thinking this more than likely has something to do with Jedi crafting. If it doesn't say Armor Experimentation it's probably not Armor Experimentation.
Please go back to the original link and hover the mouse over the skill mod for "Force Experimentation +5". It clearly says that the skill mod directly affects the number of experimentation points available for the crafting of any item.
The person who put that page together pulled everything out of the client download sent to Test Center players recently. He did the same thing when the Jedi skill trees were downloaded to the live clients but before anyone unlocked. He was spot on.
Padre
Owner of several experimentation suits