Armorsmith Archive
Thread: Well...Word is out. Might as well Respec now. The AS profession will soon be dead.Tested aug17
Keeper32 wrote:Instead of everyone just talking about it, let's do something since we've had it confirmed.I've sent Tiggs a PM about this, as I see it as an exploit of a bug. Not just a bug. If people purposely get their armor broken in order to have invulnerable armor, they are exploiting a system bug which is not allowed according to the EULA.Exploits are (usually) taken seriously and fixed.
Exactly, that's the way to go. I sent Tiggs a pm because of this yesterday, everybody who is concerned because of this bug should do the same.
I really though we as a profession were in relatively good shape compared to folks like the poor DEs. But this 1/1 condition thing is pretty bad.
I too have heard about this 'feature' for some time, but it seems to be little known in the community at this point but that could change. I agree this issue has to be resolved or else I'm going to have to start charging 250k per armor repair kit.
Yep at least we don't have it as bad as the Droid Engineers...poor saps!
question: Are you looking at the combat log for the damage being done, or the damage being absorbed? THe displayed calculations are totally borked. Only thing you can go off of is the health bar, and maybe the numbers over your head.
Any tests that only look at % absorbtion in the combat log will most likely give you false responses. Has anyone tried this and kept track of their health bar rather than their combat log (armor absorbed xxx) stat?
cl0kwerq wrote:
question: Are you looking at the combat log for the damage being done, or the damage being absorbed? THe displayed calculations are totally borked. Only thing you can go off of is the health bar, and maybe the numbers over your head.
Any tests that only look at % absorbtion in the combat log will most likely give you false responses. Has anyone tried this and kept track of their health bar rather than their combat log (armor absorbed xxx) stat?
i thought of that to, and was hoping that was the problem. but i checked the health bar to. i'm stilling running around with broken armor, doing BH missions, and its still aborbing full amount of damage.
the cobat log is calculating properly, cause it is also calculating the a loss of protection when armor is less then 50%
pykescylla wrote:
ravingbantha wrote:
Becuase they belive they need armor.The only time Armor truely makes a difference is when you are 1 on 1 fighting a mob that is about your level, or a hords os lower level mobs. People has always used armor and belive they still do. You can tell them otherwise but you might as well tell them the world is round.
Quizz wrote:
Considering that probably 95% of peeps are group pve grinding why would they need much protetction. A lot of my customers are happy if they can survive a few hits and hope that the rest of the group can share the damage dealt. This has been brought up to me by several people. So many people dont require a whole lot of protection.
I'm not really concerened about the sales but more with armor working as they are intended.
Will get back with some screenies on test rsults and hopefully we can determine the extent of this problem
The world isn't round?
/stepsbackfromedge
this actually goes for all items that are crafted in the game, my +25 taming pants are 1/1 cause i failed and they still show mods, and yes, i got the same results in testing armor at 1/1
BigfootKC wrote:
xsobekx wrote:
he is not talking about 0/0 condition armor, he is talking about 1/1 condition armor. if you repair your armor and you fail, it becomes 1/1 and for all you that didnt complete math class that =100%
A JEDI!
blame the JEdi!