Armorsmith Archive
Thread: Please Read
Unless you plan on mastering doc, or at the very least becoming master surgeon (sp?) I'd say drop it. The biggest advantage to be a doc is that you can buff yourself and res people in groups. Otherwise I wouldn't bother with it. I mastered brawler about a week ago and the extra abilities are great. Honestly don't know why I didn't get it sooner. Oh yeah, I ran out of skill points. No idea what the new COB is like since I haven't been on in a week and I'm trying to survive chem and calc. That's just my opinion. Although I'd say you might want to keep scout. If anything you can drop the crafting line of medic. Keeping pharm 4 is what you really need so you can use high level meds. Anyway, just my two cents.
If you're having that much trouble, try killing the creatures near the cities until you get enough XP for one or two levels of Rifle skill. The creatures there are generally easy to kill, and with the new skills, you'll shoot faster and more accurately. You'll also get special moves with new levels. When you get the new moves, use them - they do more damage and are more accurate than regular attacks.
Also, when you start doing missions, try to find someone to group with. Teamwork helps, and it means you won't be the only one being attacked and doing damage.
Oh, and a rifle range should be 64 meters (like almost all weapons, even most pistols). Try moving FAR away and shooting. It will give you more time to kill your enemies before they can run up and start beating you down. I haven't used a CDEF in so long that maybe the range IS 30 meters, but try moving and find out if you still shoot.
Oh, also, if an enemy runs up to you, STAND UP QUICKLY. If you're laying on the ground, it's something like double damage against you. And if you're holding a rifle, it's another 2.5x damage. Rifle is a tricky weapon to learn if you don't have some friends helping you out.
Good luck!
The randomness was questioned and submitted several months ago.
The change took months to show up, it was not a reaction to he "too low buffs" after the vehicle patch. They are actually completely separate issues.
SWG's (and othe MMOG's) development time is often 3-4 months for stuff that they want to go in a lot... even easy to code stuff.
-T
still the fact remains a "capped" buff system IMO sucks. That is exactly what is happening on TC, I understand your the doc correspondent but your avoiding the real issue in my opinion, a "capped" system will inhibit doctors to no end. The result will be that the rich get richer the poor get poorer because docs will not be able to afford the cost of high quality resources. Well some =D but other wont.
Ewaene Yta
Flurry
Another part of this is the combat balance pass currently happening. The devs apparently don't want 3k buffs out there. They were on the fence after a close vote on this issue several months ago (vote by Docs btw)... The combat balance threw it over the fence.
I'm trying to get an official Dev statment on the issue.
-T
I for one, don't think I'll have any problems selling buffs after the patch. We've just been through a bad 3 weeks of resources, the winds of fate have gotta change soon. . .