Armorsmith Archive
Thread: Has anyone else noticed this?
cpz wrote:
DUH
It's part of the much-taunted Smuggler Revamp
Pub 14.1 will introduce a fully player-led smuggling system, with Smuggler players gunrunning, spice-traffiking and people moving. The way this is achieved is for Smugglers to be given Smuggling pouches - crafted by Tailors and fully customizable - which fit inside ourSmuggler underpants.
To reflect these bulky pouches, which can hold up to 50 items, Devs have decided to tweak Smugglers movement and movement animations.
I'm sure we all agree flailing around like a loon is a small price to pay for smuggling underpants
Woohoo! I need some of those!
I am serious, though, regarding my concerns about where the graphics (and now it appears, the movement/animation) of this game are headed. This tiling REALLY looks bad to me, and I wonder -- why did they change it? Would reducing the tile size (is that what they did?) have an impact on client frame rates? Would it have an impact on lag? It didn'tdo a thing for me except nerf the immersion factor.
Lilac Moon
Message Edited by LM on 03-03-2005 02:43 PM
WesBelden wrote:
cpz wrote:
DUH
Smuggling underpants
Finally! A justification for Hawtpants!
I've noticed the tiling effect aswell (I've had some very strange things happen to the sky ingame recently aswell..), I'll go see what's what..
Yay! Thanks for looking into this, Wes!
(And who needs justification for hawtpants? Wear yours proudly, Wes! LOL)
Lilac Moon
LM wrote:I read in the Test Center patch notes that "Player movement should now feel "snappier" (run, walk and turn rates have been accelerated)"The majority of people responding in the thread say that the movement is terribly unnatural and arcade like. This made me think of something I have recently noticed in Live regarding the terrain and water graphics since the last publish and patches. Have any of you have noticed it?+ The terrain is noticably more "tiled" -- and most recently, the water now appears tiled.
I've noticed the tiling, and commented on the terrible movement system in the TC thread. When you want to go in a specific direction, you instantly go 5m and then stop, with your arms and legs flailing around in all directions in the process instead of the usual smooth walking/running animation. It's not just the speed of the movement, the animations are out-of-sync and look very unrealistic. I can't imagine why they would downgrade the system like that - perhaps they borked it while upgrading something else and are now trying to sell it as a feature...
By the way, the day RotW came out was the exact same day all other EP3 games came out, I want to blame the devs for this, but I think this is more of a LA deal.