Armorsmith Archive

Thread: Question about Resources

sirshaggs
Thu Feb 03, 2005 12:37 pm
#40

oh wow yea didn't see those..neat I will have to play with them tonight. thanks a bunch.



÷OosriK÷
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÷Aman'ai÷
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Shakiel
Thu Feb 03, 2005 6:50 pm
#41


If your like me, I had a ton of resources to add to the tool when I first started, close to 200 different types I think. I made this spread sheet to print out on an 8 1/2x11 sheet of paper. It made loading the resources a snap.



http://www.geocities.com/kyrll777/RESLIST.xls



Shakiel (XFOR) - Master Shipwright/Merchant/Droid Engineer


Retrired Masters- Architect, Artisan, Merchant, Entertainer, Dancer, Medic, Brawler, Scout, Marksman, Rifleman, SquadLeader, Bio Engineer, Creature Handler, Ranger, Doctor, Chef, Weaponsmith
Darkmist878
Thu Jun 23, 2005 1:59 pm
#42

I've been reading and some of the faqs say that don't even bother to experiment with the chasis.. does that mean that all the parts that go in it don't need experimentation.. does that mean the stats on the resources don't matter... kinda lost so please help
thanks,
Sixty




Drop Winnings to Z-Unit Fashions Vendor -5255 -6066 X-Wing Crossing, Rori
Wookeh ~ The Advanced Powers Wookiee Prototype
Sixty Cent ~ Master Tailor/(13 pt.) Master Artisan/(12 Pt.)Droid Engineer
Darkmist878
Thu Jun 23, 2005 9:40 pm
#43

bah any componants that stand out?




Drop Winnings to Z-Unit Fashions Vendor -5255 -6066 X-Wing Crossing, Rori
Wookeh ~ The Advanced Powers Wookiee Prototype
Sixty Cent ~ Master Tailor/(13 pt.) Master Artisan/(12 Pt.)Droid Engineer
ValeriaNArion
Fri Jun 24, 2005 5:07 pm
#44

actually experimentation is still useful on detonation, auto-repair, creature harvest and combat (just need >55) modules anything else is just a waste of time and good resources



aka Sha'lirra MTailor <NHA> Scylla
aka Katerin Vorthys MDE <ROM> Corbantis

RasalTheWise
Fri Jun 24, 2005 5:54 pm
#45


ValeriaNArion wrote:
actually experimentation is still useful on detonation, auto-repair, creature harvest and combat (just need >55) modules anything else is just a waste of time and good resources



Yeah there's a few more, like repair kits, Interplanetary Survey droids, stimpack dispensers... I got lazy after listing them two or three times in other posts.

Hey is it true that experimenting matters on droid armor modules now? I'm stil working off crates from pre Pub18...




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Darkmist878
Sat Jun 25, 2005 12:42 am
#46

bump




Drop Winnings to Z-Unit Fashions Vendor -5255 -6066 X-Wing Crossing, Rori
Wookeh ~ The Advanced Powers Wookiee Prototype
Sixty Cent ~ Master Tailor/(13 pt.) Master Artisan/(12 Pt.)Droid Engineer
Reeper30
Thu Aug 25, 2005 1:21 pm
#47

Is there an actual list of what resources ( by type ie something intrusive ore) that are needed for every componient needed in Armorsmith? I understand that I could go through the task of opening a tool and getting the info the hard way. I for one do no believe in reinventing the wheel so if one has been generated can you please let me know were to find this. Thanks



77777 Mead Gendar - Elder Jedi

77777 Chewtobaco- Droid Engineer
Keeper32
Thu Aug 25, 2005 1:39 pm
#48

SWGCraft.com has all the schematics listed if that's what you're looking for.



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
Reeper30
Thu Aug 25, 2005 2:42 pm
#49

Cool. I have an alt that provides my Guilds armor needs and they are assisting in getting what I need. Havent really played AS since the CU other than making non-layer armor and really want to look into it. I will check SWG Craft out again and see if I can find what I need.



77777 Mead Gendar - Elder Jedi

77777 Chewtobaco- Droid Engineer
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