Armorsmith Archive
Thread: State of the Armorsmith Profession
MrMud wrote:
Armor certifications is a bad, bad idea as it would force everyone into the profession that has the Composite cert because of it beeing so overpowered compared to the other armors
I wouldn't count on it if for example u make it master commando and master bounty hunter only .
ElitrosFF wrote:
Has anyone thought about this..
FACTIONAL ARMOR
Dark Trooper Armor High Resists -30% Player speed -30% HAM Regen
ImpST Armor Med Resists 0% Player speed 0% HAM Regen
Imp Scout Armor Light Resists +30% Player speed +30% HAM Regen
With Rebel Equivalent for Rebel AS'
Now with that you have 3 new armors to craft.. Armors that are as good as composite but come with penalities.. It makes the game look more star warsy and would aid the feel of PVP. Composite can remain as non declared favorite.
An Empire Divided to me means civil war.. Why do we all look the same? I cant get in the mood when I PVP and look at all the composite.. I want factional armor.. The skins are there but you know we cant use them until 2006.
But what do I know.. I am just some idiot that does not know anything.
where is this posted?
- In the last few weeks PSGs have been changed so that they no longer offer light saber resistances. I have seen no patch notes indicating this change was made.
- As stated else where, the newIthorian armors seem to have dislexia. The composite segment version has padded armor vulnerabilities and the padded segment version looks like composite armor.
i think armour is pretty much just right at the moment. it does what its supposed to do and it does it well (i dont think the buffs should be strong enough to let us wear a full suit of adv comp AND spam specials to our hearts content, but thats another matter)
the only real problem that i have with armour, is that everywhere you look all you can see is the composite clone army - which i'll admit to being a member of, but what choice do i have?. wookies and ithorians dont count (even tho i cant remember the last time i saw a wookie without horns) but every other species is dressed exactly the same. you might ocasionaly see a bit of ubesse here and there, but aside from that its just rows and rows of clone armour, er comp armour. the first time i saw a full suit of comp i thought it looked cool. but that was over a year ago and the novelty wears off after the 2000th time.
i think it should either be changed so that each different type of armour (with the possible exception of bone armour and RIS) is relativley equal, but with different strenghts and weaknesses to increase the variety. e.g all armour have a base resist of 40-60% against all types of damage BUT comp armour has 60-80% against energy but only 30-40% against stun, padded armour has 60-80 against blast but 30-40 against heat, chitin has 60-80 against stun but only 30-40 against kinetic etc etc
either that or the armour type is irrelevant and just for aesthetic purposes, the armours resists being entirely dependant on the components usedinthe crafting process.
i relaise this would mean a substantial change to the entire armour system, so if its totally impossible, how about they introduce a couple of different styles of comp helmet, ubesse jacket, comp chestplate etc. no real change to the way it works theyres just several different appearances as there is with the scopes on rifles.
Message Edited by TottDonetta on 12-20-2004 06:48 AM