Armorsmith Archive
Thread: Inspiring the Armorsmiths
I really like the idea of a reduction in factory time, and totally against anything that will increase the protection of armor, last thing we need is anything remotely like the old buff situation. Standardisation of the color pallette would be useful but not as a entertainer buff.
The mask scent idea would be handy but that doesnt stop NS ect. finding you, maybe a version of cover that would be useful.
1. Fix the existing bugs.
After that I would like the holes filled in, like actual items for the Biological-Mechanical Cartridge (BMC) bits.
Otherwise:
Color Palettes?
Sure... but how about a method (or a check box) that will enable, as we craft armor appearences, the color scheme to match Piece to Piece.
Statless, decorative armor?
I like it... as long as AS's make it and anyone can wear it, including faction armors (can anyone say Halloween?)
I also like the idea of Coloring Kits for Armor. (and about time too).
But (back on topic) a type of 'buff' from Entertainers that would assist Crafters (if not Armorsmiths in particular) that wouldn't be 'neccessary':
A. A 'sneaky' buff that gives a (large) bonus to the use of the ranger-made camo kits and mask scent... this would help any person hit their harvy's. (This could break upon combat... so its' only used for its' intended purpose.)
B. A 'crafter' buff that gives a 10% bonus to ALL aspects of crafting... from Assembly to Experimentation to lowering complexity.
C. A speed-crafter buff that gives any crafter a quicker time between screens when crafting... as well as less time for the finished prototype item to be completed.
D. I really like the idea above of a bonus to Repair.. which will go over cap.
E. Another I really like is to be inspired to use the resources in crafting more effectively (which could equate to giveing the resources a slight bonus in stats).
And if they wanted to add variety they could even make the 'A' example usable only on the planet one got the buff... so Entertainers would have the option of spreading to other planets and having a chance of getting buffed.
Hope that helps,
Message Edited by RayEnnis on 07-07-2005 11:07 AM
How about additions that youc an add onto the armor...
Spikes, Studs, Symbols, Patterns and/or Plumes.
So that when I make hand crafted armour, it almost instantly pops out the tool. (it would serve to shut me up about factories for a few weeks, until I got RSI)
Add these to inspiration buffs and I would never craft again without one. Good ideas.
pykescylla wrote:
C'mon, guys, this is embarrassing. A profession that is in way worse shape than us is looking for our input. Let's put our own problems aside for a minute (they'll be there when we get back, I promise) and think.
1) An inspiration buff could decrease the complexity of a schematic by a small amount and thus speed up factories a bit.
2) As has been said, a significantly greater chance of an amazing success would be nice. That would at least help with PSG experimentation and bump the condition of the subcomponents a bit. I've never seen that an amazing success on assembly does anything and with assembly failures gone, buffing assembly seems pointless. However, amazing successes may overpower other crafters where experimentation means more (e.g. weaponsmiths).
3) An inspiration buff couldadd a small bonus (5-10%) to condition. This could help both AS and WS, but I don't know how it would translate for other crafters. Mass for shipwrights? Duration for chefs?
That's all that comes to mind at the moment.
-Decreased Chance of Failure on Combination/Experimentation (as stated in an earlier post, this absolutely cannot super cede food buffs or we will run into balance issues with chefs)
-Increase Success Rate of Repair
-Reduction in Complexity of Schematics/Individual builds (personally I think this is a brilliant way to decrease production times)
-Increase Number of Experimentation Points
-Increase Chance for Maximum Sockets (4 or 5 if we're lucky)