Armorsmith Archive

Thread: AS Official Conversion Thread

JangoFett100
Sun Apr 17, 2005 12:39 am
#40






rgrocott wrote:

Firstly, a quick explanation of the "Refit" option (has been referred to as "Respec" also, but Refit is the word that is used in-game).


With any pre-CU armour that you have, there is a one-time option to "refit" it. This allows you to convert the armour to your preferred type (Recon, Battle, Assault). You will be forced to choose a corresponding 'skin', so for instance converting composite to 'Battle' means you have to choose the Padded or Bone skin. You have no control over the colour of the armour.


The only affect this 'refit' has on the stats of the armour is to move the +/- 1000 bonuses around. If your composite has a 'base' value of 4400, say, then its Kinetic will be 5400, and Energy will be 3400. Converting to Battle sets all values to 4400, converting to Recon will swap the Kin and Energy resists.


Now, a couple of stat conversions from my own armour:


80% Elec / 70% Base converts to a base resist of 4432

Sliced up to 80% Elec / 90% Base, it converts to a base resist of 5160.


I'm pretty sure (but not 100% sure) that it converts to UNSLICED armour, so you can slice it again - I assume that's a bug, though.


In any case, my newly-crafted Rebel Battle armour has unsliced resists of5806, so I don't think there'll be a mad rush for pre-sliced pre-CU armour


There also seems to be an issue with slicing - obviously, you can only get eff. slices, but my word they're crappy! Best slice I've hit was 7% - I've no idea if this is intentional or not.


TC just went down, so I can't get back in to get some of my other conversions, but it looks to me like they are doing a simple conversion of the base resists, with ZERO attention paid to layers or encumberance. I have a bunch of enc-sliced armour at my shop, so when I can get at it, I'll check, but I bet it's no different to the unsliced version of that armour






I assume there are adjustments to be made, but this certainly doesn't equal good armor before equals good armor after.



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Sousuke-Sagara
Sun Apr 17, 2005 12:58 am
#41

Found the other thread, sorry for this post all.

Message Edited by Sousuke-Sagara on 04-16-2005 01:00 PM




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Big_Swifty
Sun Apr 17, 2005 2:41 am
#42

The conversion as it stands is flawed. Here is why:

Take perfectly average 70% base composite. Convert it, and then re-skin it to padded. You get 4432.

Take advanced padded: 53% base, 80% kinetic. Convert it and get 3384.

Take advanced chitin: 23% base, 65% kinetic. Convert it, and then re-skin it to padded. You get 2292.

The problem is obvious. Here, the composite is good: experimented to 89% in the base. The padded and the chitin are much better: the padded is experimented to 52% base and 94% resists, and the chitin 54% and 94%.
However, the comp>padded>chitin, clearly, whereas it should be the other way around.

The padded is better as far as padded goes than the composite is, and the chitin even more so. The best padded before the conversion should be the best padded after - it should not be inferior to shabby composite changed to padded. 53% base composite, which is extremely poor, should not be as good as near-perfect padded.

The solution lies in the experimentation percentages. Say we have one set of armor that was experimented to 54%/89%/23% and another type of armor experimented as 23%/54%/94%. After the conversion, the second armor should be better than the first, even though the first has a higher base resist. The second armor is just plain better made, regardless of what type it is.

This is the only way the conversion will make any sense at all - else how is chitin ever going to convert to something similar to composite?



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wyrwulf
Sun Apr 17, 2005 6:27 am
#43

Does anyone have a Inter Woven Bone Armor schematic that has been converted and what did it convert too. thanks.



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Kesslan
Sun Apr 17, 2005 11:33 am
#44






wyrwulf wrote:

Does anyone have a Inter Woven Bone Armor schematic that has been converted and what did it convert too. thanks.






I do. I'll check it out soon as I can.



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CaileSathinor
Mon Apr 18, 2005 12:17 am
#45

Thanks for the input guys. Maybe we can get a little attention from a red name soon here hopefully.

Keep it coming as you crunch numbers.



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afaic
Mon Apr 18, 2005 1:38 pm
#46

maybe we look at it the wrong way.


Get a set of stormtrooper armor (normal specs were 30%) from a recruiter,look at what it are now.

Then make a calculation on what 1% will give.

Then trythe calculationout on old armor (if it was converted) and then we know the difference from b4 and after cu


the assault armor will be stronger (I think viewing the name) so Compo (now assault armor) will be the strongest around.

Then we can try to find out the stats on the LIVE armor, or at least an indication to it.

CaileSathinor
Tue Apr 19, 2005 12:24 am
#47

Looks like we have 2 new servers coming. If you guys could post your findings, please do.



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CaileSathinor
Wed Apr 20, 2005 3:02 pm
#48

Just logged into TC-Valcyn:

Composite armor helmet: 80% electric, 22% stun, 90% base converted to:

Assault: 6100ish kinetic, 4100ish energy, 5100ish base
Battle: 5100ish across the board
Recon: Didn't get a chance to respec it before server went down.

I'm also having the same issues with enhancers not converting.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
rgrocott
Wed Apr 20, 2005 3:20 pm
#49






CaileSathinor wrote:
Just logged into TC-Valcyn:

Composite armor helmet: 80% electric, 22% stun, 90% base converted to:

Assault: 6100ish kinetic, 4100ish energy, 5100ish base
Battle: 5100ish across the board
Recon: Didn't get a chance to respec it before server went down.

I'm also having the same issues with enhancers not converting.



Sounds like the same conversion rate then. I'd got my hopes up that they might have tweaked it, but it seems not



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nimalaP
Wed Apr 20, 2005 3:58 pm
#50

I have a feeling that after I see what this "conversion" does to my 100% Krayt Segs, and my BE tissue composite, I'm going to want to cry...




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Ox-
Fri Apr 22, 2005 2:59 am
#51

Existing Marine armor all converted to 5160 special, 4160 kinetic, 6160 energy... the same numbers as 90% base composite

It also has 45k condition (I think that's the same pre-conversion, but don't recall).

Hindrance looks the same as advanced:

Movement: -17.0%
Accuracy: -34.0%
Rate of Fire: -51.0%




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