Armorsmith Archive

Thread: Wookiee armor

Ajo79
Sat Mar 13, 2004 9:29 am
#469

Wookie armor sounds fair. Good for the wookies.



Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

Waste93
Sat Mar 13, 2004 9:31 am
#470






Spacer619 wrote:

Wow, something must be wrong with your PSG. I have been wearing my PSG inconjunction with my padded armor since December. My PSG has only gone down by nearly 1/4 of its condition. At that rate, it will out last my padded armor.


Astus Fox
Master Bounty Hunter
Intrepid Server








Your PSG looses durability whenever it protects. If your PSG is not degrading then it also isn't protecting. Watch your combat spam and see how often the PSG kicks in to protect. Then compare it to your armor protection from your combat spam. Then try telling us that PSGs are working correctly.



Colonel Waste - The Wookiee Crusader
SiliconSmiley
Sat Mar 13, 2004 12:32 pm
#471






CNohbi wrote:
I think we should have a Wookiee Armour Day celebration when they put this to live.






I've been spamming about Wookiee Armor Day to my guild and across the Scylla server at every starport and to every wookiee I see. I'd love to plan a big festivus to honor the day, but we'll never know when it will be in time to organize something properly.


Ewrrl




Dr. Ewrrl - Drier than Dood's Martinis -
"Oh, my, god. Illien, look at Ewrrl's butt." Vespasian

herwoogie
Sat Mar 13, 2004 5:43 pm
#472

hehehehe.....im coming back with blood in my eyes and a long hit list
Matsubaa
Sat Mar 13, 2004 7:08 pm
#473






vvornth wrote:

I'm assuming the HAM bonus they get will be removed if they get full-body armors(the 9pieces set), yes?


You'll also let trandos wear boots and gloves soon enough won't you? Thanks!







That won't be necessary whatsoever unless a full set of the best wookiee armor is as good as a full set of the best existing player crafted armor. I don't expect that to be the case at all. We'll keep our minimally increased HAM and give up some of the armoring of another species.


The point of balancing a game like this isn't to make everyone identical, just to make everyone competitive.



Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
ArkonPhoenix
Sat Mar 13, 2004 7:47 pm
#474

When do Trandoshan's get armor?


Or at least the clothing they wore in the concept art (Like the long black leather gloves)?
http://starwarsgalaxies.station.sony.com/content.jsp?page=TRANDOSHAN






I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
Redguard
Sat Mar 13, 2004 7:58 pm
#475

First off let me state that I like Wookies. I think the dev team has done a great job with providing this race with their own nich, the enegy crossbows are a nice touch. Wookie roar is also an interesting touch.


I do have issue though with providing this race a complete set of armor. The Wookie stats are just plain superior to all the other races. The limitation of not being able to speak is hardly an issue if all anyone needs to do is press a button and you speak the wookie tounge. I do believe that there should be some protection options but in no way shape or form should they be generally afforded the same armor opportunities. I believethat something cultural should be appropriate.





Given the choice between style over substance. I'll take a sandwich.
MastaDrummer
Sat Mar 13, 2004 10:13 pm
#476

YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111

thank you thank you thank you thank you thank you!!!!

THANK YOU!!!!
BlackJango
Sun Mar 14, 2004 1:01 am
#477

the one reason NOT to be wookie seems to have just re-located it self to india like everything else in this world. oh well.



Dear SOE and or Idiot:
Please observe the mistletoe posted on the rear of my belt.
fiamma
Sun Mar 14, 2004 1:24 am
#478

First off I would LIKe to say is HELL YEAH its about time. I would like to thank everyone for keeping up the fight! Secondly I would like to say is why are people saying we shouldnt have gloves. We allready have gloves ingame. Boots I can understand. And lastly the people I see complaining the most a trandos and zabarak's. I havent really seen any humans complain. Most I've seen are for the wook armor. We should all wait until the stats and art actually come out before everyone starts complaing or congradulate everyone.



Lil'Dude
-Kauri-
Rebster
Sun Mar 14, 2004 3:32 am
#479

so let me get this right .wookiees are getting a ful set of body armour and from what i have heard from many many friends on the game wookies are getting heavy armour piercing mod in there stats in melee combat.is it just me or does swg want the wooks to rule the universe!!! and i have just deleted my wook char cos of the bloddy armour minus god damn you swg...



Art3y B00m
Cebre_Opasloa
Sun Mar 14, 2004 4:27 am
#480

While I have not played a Wookiee myself in the game at this point, I have quite a few Wookiee friends so I understand the challenges of playing a Wookiee....


That being said, I am not in favour of Wookiee armor as a solution to this problem.


I think a better solution would be the following: Boost the kinetic damage done by Wookiees to double or triple of a human or similar race in the game (assuming this is not already the case, which I personally have no knowledge of...), and proportionately reduce the kinetic damage resistance of ALL armor to a maximum of 50-60% and that would balance things better.


As I see it, far too many people here are doing two things: 1. comparing apples with oranges and 2. not accepting the consequences of their actions.


Regarding point 2, NOBODY put a gun to anybody's head and said you HAVE to play a Wookiee. You make the choice knowing they can't wear armor, you have to live with the consequences and put up without armour. Wookiees' natural bonuses make them especially good at brawling. You want to play against your strengths? Then you should have a harder time of it. If you wanted it easier, then you should pick a race geared to your chosen profession or play a Wookiee for what Wookiees are good at...


As to point 1, any Wookiee brawler should be able to wipe the floor with any other brawler (except Transdohans of course) because of their size and power IF both are unarmoured and both are in the same state with regards to buffs (either both unbuffed or both buffed). An unarmoured Wookiee will outlast an unarmoured human anyday with equal amounts of buffing due to the 700 pt HAM bonus. Wookiees and Transdoshans should have much higher brawler damage than other races though.


Here's where the kinetic resistance cap of 50-60% for armour comes into play. If you are wearing a suit of armour in real-life and I hit you in the head with a mace, you're likely to have your skull caved in regardless of the armour. Armour reduces damage, not eliminates it. If you're wearing a Kevlar bulletproof vest and I shoot you with a 45mm bullet, it may not penetrate and kill you but I'll guarantee it will hurt an awful lot and you will suffer blunt trauma (bruising and he like). Armour can spread out kinetic impact but the impact should not be negated. 90% kinetic resistance is practically negating any kinetic attack. For composite armour to have 90% resists on energy, blast, heat or such makes sense, but kinetic i.e. IMPACT damage should not be anywhere near that high.


So boost the kinetic damage done by Wookiees, drop the kinetic resistance of armour to more reasonable levels and that should do it. If armour for Wookiees HAS to happen, a full suit is not appropriate.


With my solution (assuming both are similarly buffed) if a unarmoured Wookiee can get to melee range my composite wearing human should be pounded into pulp. If I can successfully keep him at distance, a blaster should drop him but slower than a human since Wookiees have higher stats. If the Wookiee can't catch me to beat me to a pulp, then he gets whacked, but isn't that the player's choice for being a Wookiee in the first place?






Every time you renew your SWG account, a kitten is born. Please, SWG Players, the world needs more cute little kittens to love...

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Through power, I gain victory.
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The Force shall free me.
ByygPapa
Sun Mar 14, 2004 5:07 am
#481

"NOBODY put a gun to anybody's head and said you HAVE to play a Wookiee. You make the choice knowing they can't wear armor, you have to live with the consequences and put up without armour. "


Well, as has been mentioned several times already, many wookiees in fact DID NOT know they wouldnt be able to wear armor. However it's a moot point because even if (like myself) they were aware of that fact it just means that they signed up to play a wookiee assuming (like myself) that we would be balanced in some other fashion ( we werent) and that armor would also be balanced with a meaningful disadvantage (it wasnt).


Wear-able wookiee armor wasnt my first choice for the fix to this issue ( pvp in this game already looks more like ROM: SPACEKNIGHT than STARWARS lol), but it's the way the devs decided to go. C'est la vie



"Wookiees' natural bonuses make them especially good at brawling"


ahhh, if only that were true


700 (w/ secondaries capped) ham pts and a +10 bonus to a nerfed novice brawler skill is NOT what I would call "especially good at brawling" when most of the opponents in this game will either be wearing armor (pvp) or have natural armor (pve) with kinetic resists in the 70-80% range



as for the rest of your post, not bad ideas but againNOT the way the devs decided to fix the problem




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