Armorsmith Archive
Thread: Wookiee armor
Spacer619 wrote:
Wow, something must be wrong with your PSG. I have been wearing my PSG inconjunction with my padded armor since December. My PSG has only gone down by nearly 1/4 of its condition. At that rate, it will out last my padded armor.
Astus Fox
Master Bounty Hunter
Intrepid Server
CNohbi wrote:
I think we should have a Wookiee Armour Day celebration when they put this to live.
I've been spamming about Wookiee Armor Day to my guild and across the Scylla server at every starport and to every wookiee I see. I'd love to plan a big festivus to honor the day, but we'll never know when it will be in time to organize something properly.
Ewrrl
vvornth wrote:
I'm assuming the HAM bonus they get will be removed if they get full-body armors(the 9pieces set), yes?
You'll also let trandos wear boots and gloves soon enough won't you? Thanks!
http://starwarsgalaxies.station.sony.com/content.jsp?page=TRANDOSHAN
First off let me state that I like Wookies. I think the dev team has done a great job with providing this race with their own nich, the enegy crossbows are a nice touch. Wookie roar is also an interesting touch.
I do have issue though with providing this race a complete set of armor. The Wookie stats are just plain superior to all the other races. The limitation of not being able to speak is hardly an issue if all anyone needs to do is press a button and you speak the wookie tounge. I do believe that there should be some protection options but in no way shape or form should they be generally afforded the same armor opportunities. I believethat something cultural should be appropriate.
thank you thank you thank you thank you thank you!!!!
THANK YOU!!!!
While I have not played a Wookiee myself in the game at this point, I have quite a few Wookiee friends so I understand the challenges of playing a Wookiee....
That being said, I am not in favour of Wookiee armor as a solution to this problem.
I think a better solution would be the following: Boost the kinetic damage done by Wookiees to double or triple of a human or similar race in the game (assuming this is not already the case, which I personally have no knowledge of...), and proportionately reduce the kinetic damage resistance of ALL armor to a maximum of 50-60% and that would balance things better.
As I see it, far too many people here are doing two things: 1. comparing apples with oranges and 2. not accepting the consequences of their actions.
Regarding point 2, NOBODY put a gun to anybody's head and said you HAVE to play a Wookiee. You make the choice knowing they can't wear armor, you have to live with the consequences and put up without armour. Wookiees' natural bonuses make them especially good at brawling. You want to play against your strengths? Then you should have a harder time of it. If you wanted it easier, then you should pick a race geared to your chosen profession or play a Wookiee for what Wookiees are good at...
As to point 1, any Wookiee brawler should be able to wipe the floor with any other brawler (except Transdohans of course) because of their size and power IF both are unarmoured and both are in the same state with regards to buffs (either both unbuffed or both buffed). An unarmoured Wookiee will outlast an unarmoured human anyday with equal amounts of buffing due to the 700 pt HAM bonus. Wookiees and Transdoshans should have much higher brawler damage than other races though.
Here's where the kinetic resistance cap of 50-60% for armour comes into play. If you are wearing a suit of armour in real-life and I hit you in the head with a mace, you're likely to have your skull caved in regardless of the armour. Armour reduces damage, not eliminates it. If you're wearing a Kevlar bulletproof vest and I shoot you with a 45mm bullet, it may not penetrate and kill you but I'll guarantee it will hurt an awful lot and you will suffer blunt trauma (bruising and he like). Armour can spread out kinetic impact but the impact should not be negated. 90% kinetic resistance is practically negating any kinetic attack. For composite armour to have 90% resists on energy, blast, heat or such makes sense, but kinetic i.e. IMPACT damage should not be anywhere near that high.
So boost the kinetic damage done by Wookiees, drop the kinetic resistance of armour to more reasonable levels and that should do it. If armour for Wookiees HAS to happen, a full suit is not appropriate.
With my solution (assuming both are similarly buffed) if a unarmoured Wookiee can get to melee range my composite wearing human should be pounded into pulp. If I can successfully keep him at distance, a blaster should drop him but slower than a human since Wookiees have higher stats. If the Wookiee can't catch me to beat me to a pulp, then he gets whacked, but isn't that the player's choice for being a Wookiee in the first place?