Armorsmith Archive

Thread: the Ultimate RIS crafting guide v1.1

Mardonius
Mon Feb 14, 2005 10:41 am
#27

Here are a few pieces of information you may find worth knowing when planning how to experiment your segment and final assembly. If you haven't completed the RIS quest yet, you can get much of this information by taking careful notes when making your quest items.


Know your materials:


How much kinetic resist will your materials add on final assembly? For example, if I have a 54% kinetic RIS segment, and I make a piece of armor with it, that piece will start at 76% kinetic. Thus, my materials add 22% kinetic.


How much base resist will your materials add on final assembly? For myself, I don't recall off the top of my head as base resist was not a primary goal for the suit I made for myself. I could find this out, though, by taking a look at my notes.



How it experiments:


I got 2 1/2 % Kinetic increases for each 1 point great success on the segment kinetic resist.


I got 4 1/2 % kinetic increases for each 1 point great success on the final assembly kinetic resist. This experiment also adds condition, but I don't recall how much.


You could also concern yourself with how base experiments on the segment and the final assembly.



I imagine you can think of quite a few more things that would be useful, depending on what you have in mind for your armor.



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Masal
Mon Feb 14, 2005 11:02 am
#28

For me the resists and quality just arent an issue. I made a suit. just to wear. reason I say this.. Who would ever wear it in combat anyway? Like you can replace it in any reasonable amount of time? LOL.


justapilgrim
Mon Feb 14, 2005 8:30 pm
#29






Mardonius wrote:

Here are a few pieces of information you may find worth knowing when planning how to experiment your segment and final assembly. If you haven't completed the RIS quest yet, you can get much of this information by taking careful notes when making your quest items.


Know your materials:


How much kinetic resist will your materials add on final assembly? For example, if I have a 54% kinetic RIS segment, and I make a piece of armor with it, that piece will start at 76% kinetic. Thus, my materials add 22% kinetic.


How much base resist will your materials add on final assembly? For myself, I don't recall off the top of my head as base resist was not a primary goal for the suit I made for myself. I could find this out, though, by taking a look at my notes.



How it experiments:


I got 2 1/2 % Kinetic increases for each 1 point great success on the segment kinetic resist.


I got 4 1/2 % kinetic increases for each 1 point great success on the final assembly kinetic resist. This experiment also adds condition, but I don't recall how much.


You could also concern yourself with how base experiments on the segment and the final assembly.



I imagine you can think of quite a few more things that would be useful, depending on what you have in mind for your armor.






I made this as a guide for those who are inexperienced and just need a little pointing in the right direction


It will never be a "complete" guide, and everyone will still have hints, tips and alternate ways of doing things, any input is welcome



SkinnyManDo Businessman
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Qece
Sat Feb 26, 2005 12:58 am
#30

Last night I was lucky enough to make my first full set for a guildie who didn't care what stats he got. Started off with a pretty abysmal 56% Kin 64% base but ended up with a nice 75% Kin 72% base. When I make my suit for my shop (my guildie promises to resupply my loot pieces) I'm sure it'll all be 80/80 after reading this guide and having had a chance to fiddle with a few pieces.



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Starpilots
Sat Feb 26, 2005 4:30 am
#31

Damn my Light Formula is in it

Maiby link my post in it to give them form hardcore info what NS/Geo Loot is needed to use to get it

Message Edited by Starpilots on 02-26-2005 12:31 PM



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justapilgrim
Sun Feb 27, 2005 1:17 am
#32

added link to you at bottom of main post



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
jayzane
Mon Mar 21, 2005 5:43 pm
#33

Just a quick question, i have aload of Rancor Hide which was given to me, but i've never used, so if i'm using Rancor hide instead of Janta Hide on the non-interwoven seg, is that gonna push the Heat and Cold stats which the Rancor Hide has into special?? and if so, when i experiment on special will those stats increase too, or still just the Kinetic (Using 2 Kinetic Layers also)

Thanks,
Jay



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justapilgrim
Mon Mar 21, 2005 6:43 pm
#34






jayzane wrote:
Just a quick question, i have aload of Rancor Hide which was given to me, but i've never used, so if i'm using Rancor hide instead of Janta Hide on the non-interwoven seg, is that gonna push the Heat and Cold stats which the Rancor Hide has into special?? and if so, when i experiment on special will those stats increase too, or still just the Kinetic (Using 2 Kinetic Layers also)

Thanks,
Jay






it will push them into special


experimention on special will NOT increase heat and cold like experimention on special on comp does, unless the rancor hides are +5% I wouldnt use them personally




SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
jayzane
Mon Mar 21, 2005 7:56 pm
#35

ok cool, thanx for the response. I have some 7% Base Rancor Hides, so i'll probably use them.

Message Edited by jayzane on 03-22-2005 02:57 AM



[ Jayzane ] - RIFLEMAN - PISTOLEER
[ Jay'z ] - ARMOURSMITH - ARTISAN

Creators of Top Notch Vehicles, Armour, and comming soon much much more.
Check out the vendors located in Ion City, Tatooine (-3989 -3352)

CURRENTLY STOCKED : 90% Swoops (20k each & crate of 10 for 180k)
Govo
Mon Mar 21, 2005 10:57 pm
#36

Side note: They will get pushed up those extra points by experimenting on the base though. I.e., base 70+5



-----------------------------------------------------------------------

Ledaw
Kelloch
Sat Apr 16, 2005 1:11 pm
#37



Feomatar wrote:

Kelloch wrote:
Quick question....when doing interwoven, are you maxing out the special on the kinetic layers like you do for the non-interwoven?


What the .... ?! I just wanted to click on reply to ask almost the same question here.

I'm wondering if i should max the special protection of the 3 kinetic layers i want to use for interwoven RIS. I'm able to experiment them on 95% each, so the layers alone would bring me to about 43% kinetic.... but would that be a waste because i'd hit 80% kinetic without any experimenting in the final combine way earlier?




Lol....i had only planned to use 1 kinetic layer and 2 NS layers. I haven't seen the layers the customer is providing, but I just wanted to understand the assumption in the guide.



Sune Omare
Thula
Sat Apr 16, 2005 1:16 pm
#38

Try to get a 13%/3% double-amazing Kinetic layers. With two of those it's very easy to go 80/80.



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Moeepy
Sat Apr 16, 2005 9:44 pm
#39

After the CU goes live it won't matter how good the RIS is. They are making all one big pile of generic crap armor.


Way to go devs!





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