Armorsmith Archive
Thread: the Ultimate RIS crafting guide v1.1
Makkir
Sat Jan 01, 2005 6:54 pm
#14
nice guide dude...
just to help out your understanding....woolymander bones most def drop in sets higher than 5..i have 3 sets of 6 identical ones
snuff0r
Sun Jan 02, 2005 7:12 am
#15
ignore me, this was crap
Message Edited by snuff0r on 01-14-2005 04:33 PM
Bendeguz
Sun Jan 02, 2005 10:53 pm
#16
I hope I picked the right thread to ask this question:
How many full suits of RIS armor can one Interwoven Schematic make?
Thanks in advance
How many full suits of RIS armor can one Interwoven Schematic make?
Thanks in advance
justapilgrim
Sun Jan 02, 2005 11:48 pm
#17
Bendeguz wrote:
I hope I picked the right thread to ask this question:
How many full suits of RIS armor can one Interwoven Schematic make?
Thanks in advance
each interwoven schematic has 5 uses
snuff0r
Mon Jan 03, 2005 3:01 pm
#18
thats depending on how large your loot sets are.
considering you need gurk hide, woolamander bone frags, geno cubes and probably some more NS shards/layers or janta hides, that wont be much.
i dont know what the cap on the set size is, but it assume the most you can get of a single use is like 6 segments.
getting 6 segs of each use results in 30 segments at all.
and that islittle more then 3 full sets of RIS, leaving 3 more segs you dont need, considering you dont critfail on any assembly
Bendeguz
Mon Jan 03, 2005 5:50 pm
#19
snuff0r wrote:thats depending on how large your loot sets are.considering you need gurk hide, woolamander bone frags, geno cubes and probably some more NS shards/layers or janta hides, that wont be much.i dont know what the cap on the set size is, but it assume the most you can get of a single use is like 6 segments.getting 6 segs of each use results in 30 segments at all.and that is little more then 3 full sets of RIS, leaving 3 more segs you dont need, considering you dont critfail on any assembly
Please correct me if I wrong but its "five uses" which works out to a total of 30 segemnts, which works out to 3 suits + a few extra for failures.
The reason I ask me and 3 friends looted one and are wondering how to divide it up. One is a jedi so he doesnt need one. So if its 3 suits then thier shouldnt be a need to ruin our online friendship LOL
justapilgrim
Mon Jan 03, 2005 7:26 pm
#20
5 uses per schematic
gurk hides do not drop in sets of more than 5
so you can make 5 schematics, you burn one each time you make a schematic
5 uses x [5 componets (gurk hides only sets of 5) -1 for schematic] = 20 total possible segments per interwoven schematic
this is not speculation, this is what it is, but to achieve this you will need
5 sets of 5 identical gurk king hides
5 sets of 5 identical woolymander bones
5 sets of 5 identical geo cubes
5 sets of 5 identical layers and enhancers (NS layers/shards etc)
20 giant dune kimo scales
so, if you do not have all these things, auction it, and split the money
Message Edited by justapilgrim on 01-03-2005 09:30 PM
MonKaiku
Mon Jan 24, 2005 2:48 am
#22
Okram2k wrote:
j00 have been stickafied
good guide btw I already used some suggestions for it with my last piece of RIS I've made.
it isnt stickied
giffordgekko
Mon Jan 24, 2005 4:41 am
#23
without the acid protection - if any1 actually used this for pvp it would be like a carbineer with a 380+ acid carb hiting a jedi without saber block...not taking into consideration the ranged mitigation
Thula
Thu Jan 27, 2005 1:02 am
#24
An excellent guide Skinny!
But I have a question though...Regarding your non-interwoven RIS armor, you indicate that it is fairly straightforward to reach 80%kin / 80%base with kinetic layers (I may read to much into the title of the section though).
Based on my (limited) experience and tools like Armorsmiths Little Helper, I am of the impression that youmay reach 80%kin and 70% base with excellent resources using kinetic layers only (2 off). This implies that you need a +10 base Janta Hide to reach 80% base. Going the route of 1 kinetic, 1 NS layer (which has to be good) and 1 Janta Hide will probably get you to 80% kinetic/base easier.
To me its a bit tricky and resource demanding to reach 80% base with non-interwoven.
Do you agree to this or have I missed something?
respectfully yours,
NerfMurderer
Thu Jan 27, 2005 2:54 am
#25
Thula wrote:
An excellent guide Skinny!
But I have a question though...Regarding your non-interwoven RIS armor, you indicate that it is fairly straightforward to reach 80%kin / 80%base with kinetic layers (I may read to much into the title of the section though) you are reading too much into it. 80/80 is the goal to work towards, this is what we are shooting for. It is not easy to get there, but hopefully you can get base high enough and get a nice slice so it won't matter
Based on my (limited) experience and tools like Armorsmiths Little Helper, I am of the impression that youmay reach 80%kin and 70% base with excellent resources using kinetic layers only (2 off). This implies that you need a +10 base Janta Hide to reach 80% base. Going the route of 1 kinetic, 1 NS layer (which has to be good) and 1 Janta Hide will probably get you to 80% kinetic/base easier.
To me its a bit tricky and resource demanding to reach 80% base with non-interwoven.
Do you agree to this or have I missed something? it is quite a challenge to get 80/80 with non-interwoven. From my experiences, amazingly enough it can be easier to get 75%+ with two kinetic layers. WIth two kinetic layers you can put almost all exp points into base on the final combine. Using a NS layer get your base higher to start with, but it makes it so the final combine requires more points into special. For noninterwoven it is probably "easiest" to get high base with two kin layers and a nice hide, but it also depends on how good a NS layer you have
respectfully yours,
skinny posting on other account
it is very very easy to get 80% kin and 70% base with two kin layers and a janta/rancor hide for noninterwoven
don't read too much into the title, it is not easy to get 80/80 with regular RIS, and if you do it is usally quite heavy. It is just what to shoot for
Thula
Thu Jan 27, 2005 7:05 am
#26
Thanks Skinny, this confirms my impression.
And I totally agree with your comment regarding use of layers. The way you spend your points in experimentation on layers, segments and final combine have a much larger implication than many would think.
You want to put as many points into Special Resistancein layers, and intoQuality (base) in segments. That's when you get most bang-for-the-buck. At the same time you don't necessarily want to put in the very last point in either bar, since you may not get the full benefit of it (one point may give, say,2% extra base, but if you only have have 1% left to max the bar, you "loose" the last 1%). You will get to 80% kinetic in the final combine anyway.
When is this going to get stickified?